Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Wednesday, April 13, 2016

Ver.1.02 Digimon World -next 0rder- Patch Fixes Bugs, Online Mode

April 14th, 2016. The official Digimon World -next 0rder- title site added the game's long-awaited ver.1.02 update today, a massive update containing  numerous bugfixes and modifications to the gameplay. Tamers can make use of the postgame scenario teased last month after bringing the overall maximum Prosperity rating for Floatia over 100, after recruiting Scumon, Numemon, and Platinum Numemon. The update also revises the Different Dimension Box in Jijimon's House to allow tamers to battle online using their in-game LCD virtual pets three times per day. (Previously, they could only battle once per day.) The number of building materials that can be retained has also gone up, from 100 to 200.

The bugs remedied by 1.02 are as follows;
  • Tamers being sent outside the boundaries of the map after battling in Logic Volcano.
  • One of the partner Digimon's lifespans drastically increasing without respect to the other
  • Random disabling of the "Go to bed" option while camping.
  • Digimon LCD sprites not displaying when inflicted with the Flat status effect (which reduces the Digimon to an LCD sprite)
  • A bug preventing players from claiming two copies of the same item as a post-battle drop. 
  • Various other issues.
After updating, the title screen will switch from daytime to dusk, and the game's version number will update on the lower right-hand corner.

Monday, February 1, 2016

-next 0rder- Smartphone Wallpaper, Online Greymon Evolves to Metal Greymon

February 1st, 2016. Bandai's online virtual pet, hosted on the official Digimon World -next 0rder- title site, evolved to Perfect-level today. The Greymon that fans had raised over Twitter became Metal Greymon once it passed the 15,000 care mark, unlocking an additional Chain Melon and ten Digistones as in-game rewards for fans in -next 0rder- and Linkz. In order to reach Ultimate, Metal Greymon requires 25,000 cumulative care actions; at that point fans will unlock one more Chain Melon, 15 Digistones, and a Digimon World -next 0rder- smartphone wallpaper.

The Melons extend a Digimon's lifespan, while Digistones restore stamina. Previously, the online Digimon had evolved to Agumon on the 26th, and Koromon on the 25th. Fans can participate in the campaign by going to the page and clicking on エサをあげる ("Give food") which will create a premade tweet for them to share.

Digimon World -next 0rder- will launch in Japan March 17th, 2016, on the PlayStation Vita. Digimon Linkz will launch in 2016, on Android and iOS. 


Thursday, January 7, 2016

The Metal Etemon Mystery Solved

January 28th, 2016, will be the seventeen-year anniversary of the virtual pet-open world game Digimon World. In the time since its original launch, tamers around the globe have been baffled by one secret that seemed destined to never be unlocked. Digimon World has a fully functional Metal Etemon programmed into it as a Perfect-level Digimon, complete with a full list of learnable techniques, VS mode sprite, and a working finishing move. Yet Metal Etemon doesn't evolve naturally from any Digimon in the game, and his specific evolution item "Metal Banana" can't be obtained without hacking. This Etemon variant isn't necessary to complete the evolution chart, or to earn the Digimon Master medal. Functionally Metal Etemon is a Vaccine-attribute reskin of the original Etemon, sharing his Dark Network finisher and movepool, and if the player evolves to Metal Etemon before unlocking Etemon via a hacking device then the Metal variant will take Etemon's place on the evolution chart.

Etemon's skin compared to Metal Etemon's. Note the sunglasses and nut & bolt pattern.
On the Japanese side of the Pacific rumors have pervaded message boards, Q&A pages, and fansites alike for years that tamers could evolve their partner into Metal Etemon by lining up the roulette wheels while doing waterfall training at the Green Gym. The rumors were fueled by Metal Etemon's appearance in Digital Card Battle, where the Green Gym waterfall was the background image for his trading card. On the American side, various methods of obtaining the Metal Banana like buying it from Etemon's shop after purchasing fifteen to twenty-five Golden Bananas, or it having a probability between .01% and 5% to appear randomly in his shop have been circulated but never substantiated with images. Speculation and investigation has continued for so long in part because of how many new things are discovered about Digimon World from year to year--most famously, the exact evolution criteria for Heracle Kabuterimon were only discovered in 2011 by Orange Fluffy Sheep & MechaBread, and in 2013 Chain Melons were confirmed to spawn in Gear Savana for the first time. Official guides have been notoriously unreliable.

Even some of the most recent efforts to create a dedicated game modification tool for Digimon World by veteran Digimon hacker Romsstar have turned up no secret methods of unlocking the Metal Banana. It seemed as though this was just one element of the game not implemented for unknown reasons, fully complete and still dummied out. But on one long-neglected corner of the internet, an answer has lied waiting for many years.

V-Tamer's Residence, first established in 1999 and updated continuously until 2009, has been a premiere source of information for both Japanese and international fans since its inception. The site was known for leaking profiles of various Digimon from magazines, trading cards, miscellaneous toys and products, which would often be very close to their final profiles in the Reference Book years later. It hosted a comprehensive encyclopedia of virtual pets, as well as a complete timeline of Digimon products and release dates up through 2006, including character CDs, obscure video games, and various toylines. And on VTR's page for the year 1999, one line of text stands out;
1999年1月
プレイステーションソフト「デジモンワールド」の激レア・メタルエテモンデータ入りのメモリーカードプレゼントなどが行われた。
January 1999
Memory cards containing ultra-rare Metal Etemon data for the PlayStation Software Digimon World were given out as presents, among other things.
There you have it. Metal Etemon was at one time legitimately available in the Japanese Digimon World; but rather than being available through traditional evolution or an obtainable item, he was akin to an event Pokémon like Mew. Tamers had to get the Metal Banana item from one of the original distribution memory cards, or copy the data from a friend's card. VTR doesn't list where the memory cards were given out, but one other source has corroborated V-Tamer's information and provided an explanation of how the memory cards were given out.

According to an anonymous user posting on the Japanese-language message board 2channel back in 2006, Metal Etemon was originally a raffle prize given away in V Jump's guide for the game (pictured at right). Raffles of this type are very common in Japanse children's franchises; presumably fans that purchased the guide would mail in an attached slip to get one of the memory cards. The mystery does go a little deeper than this, however. Metal Etemon was not the only missing secret in Digimon World.

There are two other Digimon--Panjyamon and Gigadramon--that are similarly not on the evolution chart, not obtainable in-game, have unused evolution items programmed in, and are likewise fully functional. For years these Digimon have been the subject of rumor, with Panjyamon being conflated with Saber Leomon by the English-speaking fanbase sometime around 2000, and sinking into legend as one of "the three Megas." Such rumors also gave way to later stories of an Electo Ring item capable of evolving Digimon into "Kaminarimon," and of a Moon Mirror item to evolve to Were Garurumon. (Were Garurumon was later proven to exist as an arena sprite, with no proper skeleton, skin, or technique list programmed. While the Electo Ring appears in the game, Kaminarimon is only named, with not even an arena sprite appearing.)

The existence of Metal Etemon, Gigadramon, and "Saber Leomon" was seriously doubted by fans unable to replicate the rumors, and as the years have worn on more recent walkthroughs and FAQs dropped their names entirely, not even making reference to the Metal Banana, Giga Hand, and Noble Mane evolution items. The Digimon (barring Saber Leomon) do exist, taking up the slots in the game's data structure immediately after the last normal Digimon (Mega Seadramon) but before the arena-exclusive Vamdemon and NPC/enemy-only Digimon. Panjyamon's and Gigadramon's level of completion is much greater than that of Were Garurumon; since they're reskins of existing Digimon, these two aren't missing field animations in the way that Brachiomon or Mugendramon are.

While no source has confirmed this, based on Metal Etemon's historical role it's likely that all three Digimon were at one time intended to be given away as prizes. The promotional status of the three Digimon makes sense, considering their relationship to their counterparts in the game; Metal Etemon (Vaccine), Panjyamon (Data), and Gigadramon (Data) differ from Etemon (Virus), Leomon (Vaccine), and Megadramon (Virus) only in their skins and attributes, with identical techlists and finish commands. There's nothing setting them apart from the originals aside from visual appearance and the areas they can access--which is the perfect kind of limited time promotion for a game like Digimon World, that had a multiplayer component where tamers would show off the Digimon they raised.

Thursday, December 17, 2015

-next 0rder-'s Antagonist is Mass Producing Mugendramon

December 18th, 2015. Famitsu's web edition published a new article today discussing several recent developments in Digimon World -next 0rder-; among them the mysterious man that greatly resembles the first Digimon World protagonist. According to the most recent story blurb (translated below), Digimon in -next 0rder- are transforming into copies of Mugendramon, and just as the protagonists learn the truth, this mystery man appears before them. The Mugendramon subplot seems to follow directly from a postgame quest in the original Digimon World, in which antagonist Analogman created a curse that would turn wild Digimon into Mugendramon copies, allowing him to get revenge on the player character. Screenshots are provided below.
Story: 3
The protagonists learn that in truth the Digimon living in the Digimon World [sic] transform into Mugendramon because of their "different configuration." But they still have no clue of how to address that problem... Just then, the "Executor" giving off a strange aura, and a man with a piercing gaze in a black knitwear cap materialize, and the story enters a new phase...!
The article also discusses the newly-introduced ExE-volution, and shows the previously-revealed Agnimon battling Lucemon Falldown Mode, highlighting the appearance of Frontier Digimon in the game. ExE-volution is -next 0rder-'s unique Jogress system, which allows two Digimon in critical condition to combine with the player character and themselves using the Digimon virtual pet on the player's wrist.
New System
The new system "ExE-volution," or "ExE" for short! It's a miraculous evolution created through the power of one's bonds with their partners.
Famitsu reposted the official character profile for the mysterious man found on the title site.
???
"...Failed again, huh."
Wrapped entirely in riddles, a man with a piercing gaze that wears a black knitwear cap. The Digitama he holds in his hand has some meaning...
A copy of Agnimon's Digimon Reference Book profile is posted in the article as well;
Agnimon from Digimon Frontier appears!
A Digimon that possesses power over Flame which bears the might of one of the legendary Ten Warriors. Because its "Digicore" is wrapped in the Spiritual Fire which is called a holy blaze, it is able to freely manipulate flames. It is an incarnation of the "Firewall" that defends the Net, and is a guardian deity. Because of its easily fired-up personality, it has a soldier-like aspect that practices mental training with yoga exercises, and its way of speaking is somewhat archaic, like a kenpo artist. In battle, it fights by freely using Oriental martial arts, and accumulates flames at one point of its body with a trick that focuses its spirit, to raise its offensive ability. Its Special Moves are unleashing a blazing dragon from its flame-clad fist (Burning Salamander), and unleashing a whirlwind kick of flames (Salamander Break). 
Digimon World -next 0rder- will launch in Japan on the PlayStation Vita on March 17th, 2016. Its opening theme song will be performed by singer Aoi Eir.

Tuesday, December 15, 2015

Digimon World -next 0rder- Launches March 17th, Susanoomon to Join the Roster

December 15th, 2015. According to Japanese fans that have acquired early copies of this month's issue of V Jump magazine, this newest issue includes the final release date and preorder content for Digimon World -next 0rder-, which will launch in Japan on March 17th, 2016. The game will retail for 7344 yen (approx. $60 at the current exchange rate), and will come packaged with these preorder items;
  • A reprinted soundtrack for the first Digimon World game.
  • Two original themes for the PlayStation Vita.
  • A "start dash" set that will aid in raising Digimon.
  • Special Agumon & Gabumon Digitama.
  • Download codes to unlock five mystery Ultimate evolutions.
The issue also confirms that Susanoomon from Digimon Frontier will be available in the game, and that a new character named Tsutsuki Shouma (津々木ショーマ) will appear. Previously, Frontier's Spirit Digimon had been confirmed for -next 0rder- by a new batch of screenshots showing Agnimon as a potential Digimon partner.

Last month's issue showed a new antagonist greatly resembling the original main character of Digimon World, popularly known in the west by his fan name "Hiro," and in Japan as "Analog Boy" (アナログ少年 Anarogu Shounen).

Thursday, December 10, 2015

Digimon World -next 0rder- Will Be Playable at Jump Festa 2016

December 11th, 2015. Bandai has updated their page for Jump Festa 2016. Among the games they will be showing on the 19th and 20th is Digimon World -next 0rder-. Listed as a "Raising RPG," the price and release date for -next 0rder- are still undecided, but it is labeled as being available for trial play (試遊 shiyuu).

-next 0rder- is the next successor in the Digimon World series of games, descended through Re:Digitize Decode on the 3DS, Re:Digitize on the PSP, and Digimon World on the original PlayStation. In Japan it will launch exclusively on the PlayStation Vita in 2016.

Thursday, November 19, 2015

Habu Kazumasa: "The Passion of Our Fans Gave Us a Lot of Strength"

November 19th, 2015. In a recent interview with Todd Ciolek of Anime News Network, Digimon Story: Cyber Sleuth producer Habu Kazumasa explained his decision making process behind the game. Habu has been the producer for Digimon games since 2008, around the era of Digimon Championship on the Nintendo DS. Being directed at both nostalgic fans and newcomers to the franchise, Habu chose the Story series for its easy-to-get-into features, and drew ideas from the franchise's original line of digital toys.

According to Habu, Cyber Sleuth was influenced by new technology and current discussions about virtual reality. He focused on including the most iconic Digimon to the game while introducing almost no new monsters, as opposed to forcing in all of the currently existing one-thousand-plus Digimon. Habu explained that the English version of the game's long-anticipated Hard Mode  will be available from the moment the player starts the game, while the New Game Plus feature will be available after one complete run of Sleuth. He also alluded to modifications made to the strength of certain Digimon's skills, potentially rebalancing a somewhat skewed metagame.

The localized version of Cyber Sleuth was approved because of a passionate campaign run by fans that had a petition signed by 65,000 people. [...] When we found out we were so cheered that we decided to bring a localized Cyber Sleuth to North America.
As in previous interviews, Habu emphasized the power of Operation Decode's massive fan petition in persuading Bandai to localize the game. The producer also touched on the idea of making "toys and animation based on this narrative and world," but the success of the game overseas is Bandai's first priority.

Digimon Story: Cyber Sleuth will launch on the PlayStation Vita and PS4 in North America on February 2nd, 2016, and in Europe on February 5th, 2016.

Thursday, November 12, 2015

Don't Let This Metal Slime Vita Run Away

November 12th, 2015. The official PlayStation blog announced a new style of PS Vita today, the Dragon Quest Metal Slime Edition. Created to promote the upcoming Dragon Quest Builders, the new style will go out on January 28th, and retail for 25,980 yen prior to tax. (Approximately $212 at the current exchange rate.) It will come with a small Metal Slime figure that plugs into the Vita's audio jack, a copy of Dragon Quest Builders, a USB cable, AC adapter, power cord, Japanese manual, and original Metal Slime theme pre-installed. The directional pad also features a Metal Slime illustration on its topmost key.

Those looking to import one for Cyber Sleuth or Digimon World -next 0rder- will find the Vita to be an extremely import-friendly handheld, being both region free and able to be configured to English language settings at startup rather than Japanese. The only restriction on Vita importing is that it can only be linked to a single PSN account at a time, which are tied to region, restricting what can be bought through the PlayStation Store. Physical game cards will still function even if one's PSN account isn't of the same region. Hence it's fully possible to import a Japanese Vita and play American or European games on it.
Back view.
Original Cosmic Red Vita.
The Metal Slime Vita is just the latest in a number of limited edition and new color Vita releases, which have been ongoing in Japan since 2012. The original model of Vita is available in four colors in Japan, while the current PCH-2000 model has eight standard colors and countless limited editions made to promote various franchises on the system. The standard for game-original Vita editions is to have one design in black and one in white, but designs like the Metal Slime variant meet this demand halfway with a unified gray color.  In the US the Aqua Blue Vita debuted just last week, as a GameStop exclusive.

Saturday, October 31, 2015

Mach Gaogamon & Gigadramon Appear in -next 0rder-, Says Jump Magazine

Original image uploaded by Kazu.
During the week of October 22nd, 2015, one of Weekly Shounen Jump's subsidiary magazines published a small page on the upcoming Digimon World -next 0rder-, focusing on the game's emotional portrayal of the player's two Digimon partners. By monitoring the Digimon's expressions as they occur in the field in real-time, the player can accurately judge their condition. Their Digimon will jump up and down when excited, or appear downcast when sad, giving them a strong sense of virtual life.

Although much of the content in the page overlaps with previous leaks, one new screenshot shows Shiki feeding a Gigadramon with a food item resembling one of the meats from Digimon World. -next 0rder- has repeatedly alluded to the return of virtual pet mechanics like feeding, sleeping, and keeping track of public toilets for the Digimon partners to make use of, but this is the first time the items the player uses in the game have been shown. The issue also shows Mach Gaogamon as part of Shiki's party, following up from Gaomon's debut.

The total number of Digimon confirmed for the game so far is 40; the final roster will likely be between 200 and 300 Digimon, more than four times what was found in the original Digimon World. Digimon World -next 0rder- will launch on the PlayStation Vita and PSTV in Japan in 2016. Character designer Taiki did an interview about the game shortly after its original announcement in August.

Thursday, October 29, 2015

According to Taomon's Profile, -next 0rder-'s World is Being "Distorted"

October 30th, 2015. The official Digimon World -next 0rder- website has updated with an addition to its storyline section, as well as Taomon's profile. The Digimon was previously introduced in last month's issue of V Jump magazine, but this update adds a new piece of information; the sage has picked up on "someone distorting the principles" of the digital world. (Here 理 ri is used, which can refer to both logic and the underlying principles of the cosmos.) The digital world being "distorted" by an outside force is an old idea for the franchise, going back to Digimon World and Digimon Adventure. Direct translations are provided below.

The new story section picks up where last month left off, covering the information from a previous issue of V Jump.

Digimon World -next 0rder- will launch in Japan on the PlayStation Vita and PSTV in 2016. The game currently has no western release date.


Taomon
"What business have you, defeating me? Human."
Although they have been Jijimon's close friend since time immemorial, at some point they departed the village. Pessimistic and unconcerned with others, they're quiet and have a stubborn personality. Taomon picked up on the interfering will of someone distorting the principles of this world.
Story 1
Wandering the digital world, the protagonist is attacked by Mugendramon.

By a hair's breadth they somehow get out of harm's way, meet Jijimon, and witness the disastrous state the Village of Beginnings has been put in by Mugendramon's frequent raids.

Unable to find a way to return home, the protagonist decides to lend a hand in rebuilding the Village. Meeting Himari and Kouta, it seems the reconstruction of the village is going well, but...

New Official War Greymon & Metal Garurumon Artwork Shown in 4Gamer

October 30th, 2015. Japanese gaming news outlet 4Gamer has published another batch of screenshots and artwork for Digimon World -next 0rder-. Although the majority of the content presented is summaries of already-known information like Himari's official profile, the game's plot, and its battle system, the article does include transparent character art for War Greymon and Metal Garurumon, two of the player's possible partner Digimon that have been heavily promoted as having an important role in the game. Screenshots and artwork are provided below.

Digimon World -next 0rder- will launch in Japan on the PlayStation Vita in 2016.



Tuesday, October 20, 2015

-next 0rder- Website Promises "High Degree" of Player Freedom

October 21st, 2015. The Digimon World -next 0rder- title site has updated with a new heading "system," which introduces the game's gameplay and world to readers. The website has also added full character art and a proper profile for Luce, the mysterious new character introduced in this month's issue of V Jump magazine. The updates stress the game's ties to Digimon World, hinting at similarly-designed sandbox gameplay through a "high degree" of player freedom. Direct translations of the webpages are provided below.

Discover a New World with Your 2 Partners!
Distinctive of the Digimon World series, you have a high degree of freedom in this new adventure! As time passes the field will change from day to night, and with your partner you can freely explore!

Battle
Synchronize your partners' feelings in ❝Ørder❞ battle!
Turn your partners' bonds into power! The series' traditional AI battle evolves!

Raising
Raise and train in real time! Training, caring for, and bringing up... The way you choose to raise your partners leads to various kinds of evolutions. To strengthen that sense of "raising" a Digimon, their emotions and expressions have also been added to the game.
Luce
"I'll buzz buzz my best!"
A girl who somehow lost her member.  She's always carrying around a stuffed doll that resembles a Numemon.

Digimon World -next 0rder- will launch in Japan on the PlayStation Vita and PSTV in 2016.

Cyber Sleuth Coming to Australia

October 19th, 2015. The Australian Classification Board has officially classified the upcoming role-playing game Digimon Story Cyber Sleuth as PG, rated for "Mild fantasy themes, violence and coarse language, online interactivity." The board's rating makes the English edition of Cyber Sleuth legal for purchase in Australia, and acknowledges Bandai Namco Entertainment Australia on the classification as the applicant.

Digimon Story Cyber Sleuth will launch in English on February 2nd, 2016.

Monday, October 19, 2015

Let's Play Digimon Story Cyber Sleuth: Chapter 06 Akihabara's Serial "Spiriting Away" Case

Kyouko thinks our next step should be to do some information gathering. With the documentation investigation in Matayoshi's hands, we need to explore Kamishiro inside and out. Just then, a visitor arrives...

It's the policewoman from the prologue and chapter 2! Ms. Date is here looking into detective Matayoshi's "secret weapon." She thinks this is a real shady business we have going here; Kyouko welcomes her to the Kuremi detective agency, asking if the Tokyo metropolitan police department's Date Makiko has a request of us. Date is here to investigate our offices, and recognizes us from before. As it happens, she wants us to help her the way we help Matayoshi. Kyouko assures her that we're just an ordinary bunch of detectives, but we naturally have an obligation to help the police where they need it. Kyouko passes this on to us before stepping out; her obligation is our obligation, and vice-versa.

Date: ...Hey. Right now, you ain't thinkin something dirty, are ya? ...Hmmm. Right, yer under arrest.

Chapter 06 Akihabara's Serial "Spiriting Away" Case

Date wants to know if we've heard the rumors about Akihabara's "spiriting away" incidents. (She's talking about 神隠し kamikakushi; missing persons cases in which someone is "hidden by god," disappeared without any logical explanation. This is the same type of spiriting away titular to Miyazaki's Spirited Away.) Already, ten people in Akihabara have been confirmed to have disappeared, and the police are flooded with requests for missing persons. This is a huge case, and she's really frustrated about it--it seems that "again" she won't be of any help to Detective Matayoshi. (This is a play on Matayoshi's name. Here "again" is mata.) So she wants to use his secret weapon to solve the case.

Ms. Date's speech is incredibly casual for a police officer, the complete opposite of what you'd expect--she's really more legit punk than Jimmy Ken. Because of her truncated, rough, slang-heavy, sound effect-laden speech style, she's actually pretty hard to understand. It's one of the few times that phonetics are more difficult than kanji.

Date downloads the case data onto our Digivice, including a list of the missing persons, and information about Akihabara's spiritings-away. We're going to figure this one out, but we're also not going to tell Matayoshi we're helping her. But just as she's filling us in, Matayoshi calls her, and Date leaves telling us to investigate the people on that list.

We get the keyword Missing Persons of Akiba's Spiriting Away.

Kyouko discusses this case that we've taken. Date seems to be a troubling partner to work with, but Kyouko figures this is her karma. Our first step is to get more information about Akihabara's disappearances. As her assistant, Kyouko will be entrusting us with this case, and naturally she'll support us as before.

Before departing, I pick up this five-star rarity Skull Mammon medal.

 This chapter adds Akihabara to our map.

Akihabara has a somewhat-deserved reputation as a nerd mecca. In the aftermath of World War II it became a booming center of the nascent electronics market, and has repeatedly overgrown itself over time into an expansive cornerstone of Japan's tech culture. I've heard anecdotes of certain people that don't fit the mold of its usual customers outright refusing to enter the district. As for what that mold is, the fact that the Toucanmon in Digimon Frontier that were part of Ranamon's fanclub wanted to go to "Akiba Market" to sell their stolen Digivices is pretty indicative of it. (And on a related note, any fan that watched Frontier has some indirect exposure to it; the "Autumn Leaf Fair" is a parody of the city.)

Cyber Sleuth's rendition of Akihabara is filled with the usual suspects, otaku from the countryside on pilgrimages to the "Electric Town," young men obsessed with becoming the Number One Fans of moe anime girls, and regular old video game nerds. The store space is populated by arcades, card shops, and electronics stores; I would not be surprised in the slightest if those Sega banners are true-to-life.

This cat maid is selling recovery items for status effects. The only one we don't already have any of is Dot Recovery, which is going to prove very necessary in the future. Of the six status problems in Cyber Sleuth, Dot is easily the worst because it can't be cured just by waiting; the status effect permanently reduces the afflicted Digimon to an LCD sprite state, soft capping its stats at abysmal lows while the status is active and locking off all options except for Attack and Item.

On the far side of Akihabara is this Golemon medal.

Of all the people we can talk to, we need to use the Disappeared Persons keyword with this Repulsive Young Otaku. (Kimomena Otaku Seinen) He immediately launches into a panic, wondering if we're with the police, but when we say we're just a detective he calms down. This man has some information for us about the disappearances, but it won't come free.

As it happens, the Repulsive Young Otaku is in love, but he's too shy to speak to the girl of his dreams. He needs help communicating his "pure pure love " for her, and wants us to talk to this girl, get her full name, street address, and Digiline ID...in exchange for what he assures us is superb and rare information. As for the girl, she wears glasses, is pure and tidy, has long hair, and she was here in this "sacred ground" of Akiba not long ago. She's also an assistant at the florist's.

We get the keyword Flower Shop Clerk.

Tidy Girl with Glasses: ...He's over there again... Hurry and go away...

We need to use the Flower Shop Clerk keyword with this girl.

Tidy Girl with Glasses: That disgusting man, he's a stalker!

Apparently she's been having some trouble with this particular stalker for a while. Him being over there is the reason she's on this side of the street. When she hears that we're a detective, she asks us if we can communicate her feelings to him--that is, chase him off.

YOU DISGUSTING FREEEAAAK!!
WHAT THE HELL WAS THAT ABOUT "PURE PURE LOVE ♡”!?
>>YOU COULD'VE TOLD ME YOU WERE JUST ANOTHER STALKER!?

(I sat here for a bit thinking about how underprepared I am to render ORAORA KONO KIMOOTOKO GAAA!! into any language)

Disgusting Man: Uwaaaahhh trembletrembleshakeshake!?

>>YOU NEVER HAD ANY INFORMATION TO BEGIN WITH, DID YOU!?
DON'T EVER COME NEAR THAT GIRL AGAIN!

Disgusting Man: Fumyuuu, rattlerattleshakeshake!? I'm sorryyy! I'll tell you anything! Aaaa, uh, um, I have friends y'know!? On the EDEN foruuums!?
A friend of the friend of the friend of the Disgusting Man's friend disappeared, and he found out about it through the EDEN forums.

>>SPECIFICALLY WHICH EDEN FORUM WAS IIIITTT!?
Disgusting Man: Ththth, ththis onnneee!! The Comic Mania Forum! Also known as ComiMani Forummmm!!
>>THANK YOOOUUUU!!
Disgusting Man: No, it's no probleeeemmmm!!

 Fortunately, we can just pop over to the access point in the same area to reach the forums

The ComiMani Forum is the fourth level of the initial areas, on the same tier as the EDEN Entrance.

We want to talk to this Kansai-Speaking Girl to progress the story. When she hears we're a detective, she admits that in reality, she has some idea of who the criminal is--and she has reason to believe they're in this forum! The girl wants us to meet with her in the real world to talk, at the secondhand bookstore in Nakano prefecture.

(The Kansai dialect is a southwestern dialect of Japanese, sometimes equated with a Brooklyn accent in English. Some prominent stand-up comedians also spoke Kansai dialect, as did Digimon Adventure's very own Tentomon. This is one aspect of the first series anime that never translated to the west; it's a running gag in Japan that no one understands why Tentomon speaks in Kansai dialect, not even him.)

We run into Arata on the way out, who's wondering what we're doing on this type of forum. He's relieved to hear that we're just investigating a case. Arata's intrigued that the perpetrator behind the Akiba disappearances might be in this forum, and decides to join us on our visit to Nakano. When we ask what's he's doing here Arata gets evasive, insisting he was only interested because he mistook it for a Communist Manufacture (コミュニスト・マニファクチュア) forum.

This scene gives us a bit more insight into what sort of guy Arata is--we're browsing a マニア Mania forum for comic book enthusiasts, something that's not exactly otaku but is exactly equivalent to the Poké Maniac trainer class in Pokémon. Obviously Arata wasn't here for the same reasons as us; he's a comic maniac himself! He's got plenty of incentive to dissociate with that idea.

 We need to head back to the broadway to meet with our informant, and that means...

Digimedal time! This one's Whamon.

Our informant is on the third floor, next to the Nakano Mandarake. Mandarake is a real Tokyoite brand of used bookstores, though they're more notable for dealing in less booky products like anime figures, old media, and doujinshi. Like the Tower Records crossover in chapter five, this is an officially-sponsored promotion by Mandarake. As I remember, Mandarake had some sort of partial exclusivity deal in Japan where you could get Cyber Sleuth earlier at their outlets than you could in other stores.

Hey. Would ya look at that. That guy in the top right. Guess who I completely forgot to talk to and thus missed permanently? :V He only has a Demon medal and stat-enhancing item during this chapter, but this might lock me out of getting a certain item in the endgame. We'll see.

The Kansai-Speaking Girl chews us out for making her wait a thousand years. She was getting old waiting for us! Anyway, as she thought the culprit is likely a ComiMani member. The ComiMani forums are for people to gather and discuss, as well as draw manga. A little while before, someone uploaded an original manga to the ComiMani website, but the story and characters gave readers a sense of déjà vu. The forum members started posting nasty comments about the author because she was perceived as unoriginal. That was when the disappearances started happening, and only to the people that posted those comments.

Moreover, only officially registered forum members could upload manga to the website. Considering the obvious relationship between the list of disappeared persons and the members that posted comments, the one that uploaded that manga is likely the culprit. Unfortunately, that manga and all the comments related to it have been absolutely deleted. The Kansai-Speaking Girl is worried that she's also gotten herself in trouble by being involved. The forum space itself has a strange air to it now.

I don't want to go through it line by line, but there's an embedded joke here about the protagonist being boke/funny guy yet not boke and also tsukkomi/straight man, all in spite of his serious face. They're only making the joke at all because there's a character that speaks in Kansai dialect; manzai comedy is associated heavily with it because of the number of manzai comedians that are also Kansai speakers. (There's a similarly-themed joke in Digimon Adventure where Koushirou pretends he was practicing a one-man manzai to hide the fact that he's keeping Tentomon in his room from his parents.)

Arata sneaks up on us from behind, muttering about the idea that data could be absolutely deleted. Certainly to an amateur's eyes, it might appear that way. We should leave this one to him; he'll use the detective office PC to do it.

Arata goes through the site's log, searching for the path of the deleted data. By intruding into EDEN's general purpose server and finding the path data, Arata can repair the original comments. But what he finds there isn't normal; the composition resembles a Digimon program. Arata suspects that this data could be related to the Eater. He tracks the bizarre data's position to the Cron Junk Park, and wants to directly confirm that this dangerous program has a connection to the Eater.

Kyouko thinks Arata's pretty good. He's like our assistant--and the assistant of her assistant is also her assistant.

We need to Cron's first level for this, but as we get to the Junk Park, the scene cuts away...

The Kansai-Speaking Girl thinks she's gotten into trouble, and it would've been better to go to the police. She wonders if that detective's solved this yet...

KSG recognizes her friend, saying it's been an awfully long time since they saw one another. She tried to contact her, but got no reply. She was worried that she might've been spirited away.

Kansai-Speaking Girl: Eh? Whattsa matter? Thas a scary face yer makin'... Go to Akiba? Well,  wasn't planning to but... Well... Why don't we?


(I think this scene may be the cutoff point for Victory Uchida in this chapter, it's either this one or a different one further down.)

Back in Cron, Arata asks if we're prepared for this. The data washed up in the back of Lv. 1, but there's a possibility that it contains a dangerous program.

It's fine, it's fine!
Luck is also one of my abilities!

Arata's Keramon has since evolved to a Chrysalimon, and joins us as a guest character for this dungeon. He has a pretty useful skill that reduces an opposing Digimon's defense for several turns, but otherwise doesn't do a ton for me in this chapter.

The file lies at the broken logout point, and we have to use the Code Scan hacking skill from the previous chapter to get it.

 Arata begins to work on the file, finding a strange link that still leads somewhere.

But we're interrupted, as something accesses this area from the link!

We're immediately thrown into a battle against Wisemon, but he's not even a real boss. This version of Wiseman is fractional compared to a regular one's stats.

He doesn't even get a turn. Bruno using Saint Knuckle II deals 3x damage due to Wisemon being Virus-Dark, and this right here takes out 50-60% of his hit points in one blow.

Wisemon: GU... GIGI... GI. DO...N'T LOOK--
Arata: Uh!?
Wisemon: DON'T LOOK--
Wisemon: DON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOK
DON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOK
DON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOK

Wisemon escapes, but Arata's able to track him back to a Net Café Arahabaki, a back alley property in Akiba. It's beneath an old bookstore; as Arata would put it, we've hit Three Sevens, the jackpot.

Arata: ...Eh? Report it to the police? You mean that lady detective that cosplays a policewoman?

(Arata doesn't have the best impression of Date, huh?)

Back to Akihabara!

 Arata's a little frustrated that we called the police. He'd rather not cooperate with them on this.

 As we approach the café, a familiar effect takes over...

It's just like the Shinjuku Mayohiga! Arata concludes that an Eater must be around, but just which way do we go from here?

(If the cutoff for Victory Uchida isn't after the KSG cutscene above, it's probably here. You can't leave the dungeon until you complete it.)

The gimmick for this dungeon is that the path is periodically blocked by televisions, preventing us from taking the most direct route to the boss. These also use a neat graphical effect that make them a little there and a little not. An entire TV doesn't display at once, instead you see only portions of it in each frame.

Arata: Wait, that's...! Mari!! Mari! Hey, you are Mari!? Get a hold of yourself!

Arata: Why, Mari... Did they get you? Don't tell me... After that, the culprit...!?
We tell Arata to calm down. After getting a breath, he says this phenomenon should disappear as soon as we clean up the Eater in this area. Then, Mari should return to normal.

There are twelve victims spread out throughout this dungeon, and all of them appear to be alive, but don't respond when we talk to them. A neat visual cue is that both in and out of cutscenes they stand completely still, rather than moving slightly the way the protagonist and Arata do. They don't even blink.

 Up ahead, we see a familiar face...

Suedou Akemi! Arata's surprised to see him here, but figures out that Suedou must have predicted the phenomenon would hit this place. Suedou says he's exactly right; this space was created by the digital wave that he's trying to observe directly, in what he's calling a shift. (Written with the Japanese characters 転移 "transition (i.e. phase transition)" but pronounced using the English word "shift.") Suedou's finally named this phenomenon, Digital Shift.

>> No, this is the "Mayohiga" phenomenon!
When you announce it to society, please call it "Mayohiga!"
Suedou: Mai Yoh, Hih Gah? Well, it does have a certain flavor to it, and the sound is somehow nostalgic, but... It's already been decided, I'm calling this phenomenon the Digital Shift!
Suedou confirms Arada's theory that defeating the Eater will revert this space to normal, just like last time.

Something which I forgot to show in chapter 4 is that you can use Suedou as a regular shop when you're in a Digital Shift dungeon.

Further in, we come across the Disgusting Man, who's met the same fate as Mari and the other victims. Arata asks if we know him; he's not on the list of ComiMani forum members. We try to explain the stalking fiasco, but Arata doesn't really get it. If this guy's not from the forum, what's the connection?

Gold Numemon is a rare encounter in this dungeon, and the only one that gets a reasonable number of turns versus our party of Perfects. They're a lot like Ogremon/Delumon/other low-chance encounters in the original Digimon Story in that they drop a huge amount of XP and yen relative to the point where they first appear, and are functionally a random encounter boss, although this is far from the most you can get in one fight.

Gold Numemon drops the Friendship USB on defeat, which can be equipped to increase the probability of a Xros Combo Attack triggering by 10%. The effects of USB items stack, so we could farm multiple Friendship USBs to abuse Xros Combo more often, but it's not going to be worth the time investment given how we're already dominating the game.

Finding and touching the orb seen ~10 screenshots back causes a set of televisions to disappear a little ways from where we began, opening the path to the boss.

Tidy Girl with Glasses: Have to draw... Have to draw... Have to draw...
Arata: N... No way... YOU'RE the one behind these disappearances... !?

Tidy Girl with Glasses: Oh, Sanada-kun...? Eh, is it Sanada-kun? Waa, Sanada-kun! It really is you!
Arata: Nishino-san... Seriously... What are you doing...?
Tidy Girl with Glasses: You mean... You wanted to see? I'm drawing manga! Come... Look, look!

Nishino: Look, look look look look! At this, at that! This manga I put all my thought into! Not a derivative work... It's so original, isn't it!? The perfect, the one and only, my original!!
Arata: Nishino-san...
Nishino: Well!? Well, Sanada-kun!? Aren't I amazing...!? With this flawless manga I drew, am I ready for my debut...!? I can become a pro mangaka now, can't I!?
Arata: You said you drew a manga...? I don't get it at all... Where's your manga? Seriously, this isn't funny.

Nishino: ...Sanada-kun also speaks ill of my manga. It's exactly, exactly as I thought... Isn't it...

Arata: It's THAT Digimon...!? Just because it's the one in charge or whatever, does it have to be that gigantic!?
Nishino: Sanada-kun, you're with them... My works, my nonsense, speak ill of, my dream, a hinder, call foolish, mock, and shame. Everything is also as if it were nothing, so laugh at it, and live.
Arata: Touya, this one's dangerous...

Nishino: I made them stop laughing... With this, anything will be as I wish it to be. The manga I drew... It became real. Sanada-kun, I'll make you stop laughing. But... Do I absolutely have to kill you? Because my manga will become complete. You all... You all, will become my readers...! The captives of my manga...! You will become that! And then, please, will you be silent? Please, and then, don't ever look at anything again? Don't look, don't look, don't look, don'tlook DON'TLOOKDON'TLOOKDON'TLOOKDON'TLOOK


DON'T LOOOOOOOK----!!

So, Wisemon. His stats are vastly inflated compared to the watered-down version we fought before; his Speed is enough that he can guarantee himself one turn for each of our three unless we engage in Speed boosting (guess what we're doing). He's also able to wipe out everyone in our party in two to three hits with multitarget skills, which makes me tempted to learn just how bad this fight would be with a more normal party.

 Saint Knuckle II still hits for 25% of his maximum HP, and a four-hit KO is good enough for me.

Andiramon's Data attribute makes her horrible for this fight, so for the most part I relegate her to item chucking. A few times we bring out Asipatravana to chip away at Wisemon, mostly at the end.

Wisemon has Hell Crasher II, a multitarget magic Dark skill with a base power of 35 that hits all enemies. This is actually Wisemon's chief means of winning the fight, even though it's not his primary damage dealing move.

Pandora Dialogue is Wisemon's unique skill, which takes off 20% HP from each of our Digimon, but deals 10% in recoil damage to Wisemon. Percentile damage ensures that he can remain a little threatening even to high-level parties, while still being a self-defeating boss for lower-level ones. Because of how it's set up, Pandora Dialogue can't actually finish anyone, but it's very effective at forcing you into a defensive position regardless of how prepared you are. His other abilities are Reflect Mirror (responds with a counter if magical attacks are used) and Nightmare III, a single target Dark skill with 95 base power. Nightmare III can let him easily dispatch a weakened Data Digimon, while his primary combination for dealing with other attributes is alternating Pandora Dialogue and Hell Crasher II.

Wisemon drops a Memory Up on defeat.

Nishino: That... My dream... Without that... I can't draw anymore...
Arata: Nishino-san... I was really looking forward to your manga though...? I got the feeling you really enjoyed drawing manga...I could only read [and not draw], so I could look forward to it, and I thought I envied you. So, seeing you become this... Honestly, I can't believe in you anymore. Sorry for not noticing [how you felt], Nishino-san.
Nishino: Sanada...Kun... I... Just wanted everyone... To enjoy it...But, inside me... Something began to grow... I couldn't stop it... Why... Why did I...

Arata: This's bad, you need to run...!!

Nishino: A, a... AAaAAAAaAAA... !!

Arata: Ni-Nishino-san...!? ...Yyyou! I'll never forgive you!

The main challenge behind this Eater is that it comes right after Wiseman. The Eater actually has very low HP, but incredibly high defensive parameters. Even my Digimon were only dealing ~30 damage to it, which was still a significant portion of its hit points. The Eater's main abilities are debuff skills like Attack Break and Spirit Crash, interrupted by it "Observing" the party. What Observing leads to I have no idea, because it didn't last that long.

After we defeat the Eater, the Digital Shift fades away. The way Suedou explained it before, the Eater is the one that emits the digital waves that eventually condense into a Shift, creating a space that is both digital and real.

Officer Date thinks this is a really weird case. We're reporting that each of the disappeared persons has been returned safely, but with no memory of the disappearances.

The culprit's also been found unconscious, with EDEN Syndrome. Date thinks we know something more, but lets it go this time.

Arata is shocked to hear that Nishino has EDEN Syndrome. He quickly draws a conclusion: The Eater eats data. Humans inside a Digital Shift take on a half-digital state, and the Eater we encountered in EDEN ate our mind data, robbing us of our body in the real world. Therefore, that is EDEN Syndrome. But what should the treatment be? If we defeat the Eater, will it get back our data? Defeating the Eater we encountered today didn't bring back Nishino. Arata decides he needs to ask the old man Suedo for more information, and runs off on his own.

Kyouko has her own theories about our big adventure. For one, that big Digimon we encountered. She seems to recall a man having a particular influence on a Digimon, and conversely, the girl we encountered today also had an influence on a Digimon. The feelings she was holding in the depths of her heart--delusions of grandeur, a deep-rooted desire for approval, and egoism--these inner workings of her mind called a Digimon to her, and it began to control her entirely. Inside the Mayohiga, their bond strengthened to the point of displaying as a paranormal force. Although she was not a hacker, that girl could still use a Digimon. The cause of this incident was the bonding of a Digimon and a human.

This is a plot lifted more or less directly from Digimon Savers. The first arc of Savers follow a general thread of Digimon forming connections to humans with strong emotions and then enabling them to act on those desires, whether that was robbing a bank or rigging horse races. It's also sometimes interpreted as a response by Savers to Digimon Adventure 02's idea of all humans eventually having a partner Digimon, and what that could lead to. You could make the case that picking up that idea again and continuing off of something Savers started, Cyber Sleuth is inserting itself in Digimon's "line of succession," branching off from the fifth season instead of Xros Wars.

Kyouko thanks us for resolving the case, but has her concerns about Suedou Akemi. She wants to know why he was inside the Mayohiga alone, despite being aware of the dangers in entering. His motives remain vague, and anything we try to guess at this point will just be jumping to conclusions.

"You got 1000 CSP."

"Would you like to save?"

The revelation that it was Nishino all along in this chapter is an important swerve because of how it changes the character dynamics initially established. Nishino's feelings that no one appreciated her just because of some comments made on the internet are what called Wisemon out in the first place, enabling her to get revenge. But her feelings didn't reflect reality. Arata, Mari, and the Disgusting Man all appreciated her, but Arata never told her he liked her manga until it was already too late, while the Disgusting Man only saw the pure image he wanted to see in her, and never her real self as an artist. In the end, she turned on all of them, and her obsessive need to be validated as an artist destroyed her emotionally. It could have easily been a "the dog did it" moment to this mystery, but because of how the characters are introduced it comes off as clever because this flips around the dynamics you assume. (Not unlike the role reversal in the manzai act; the Tokyo-raised protagonist is better at it than the Kansai girl.) The stalker is the victim, the flower shop clerk is the "killer," and the seemingly-trivial relationship between the stalker and the informant is actually the basis for the disappearances.