Showing posts with label gabumon. Show all posts
Showing posts with label gabumon. Show all posts

Friday, February 21, 2020

15 Starter Deck cards revealed in official Digimon TCG video, first promo cards coming through Battle Spirits collaboration


An introductory video published by the official Digimon Card Game YouTube channel revealed over 25 cards from the first two Starter Decks, including the Yagami Taichi Tamer card and the boss card of Cocytus Blue, Metal Garurumon. The video goes over the basic rules of the 2020 TCG, confirming and elaborating upon what was recently revealed in V Jump magazine.

It was also revealed through the official website today that the first promo pack, Ver 0.0, will be given out to those that buy the latest Digimon x Battle Spirits TCG Collaboration Booster, Last Evolution. One promo pack will be given out with every five packs of the Battle Spirits booster customers purchase. The promo pack features six Level 3 Digimon with different artwork and effects from their Starter Deck counterparts. Promo packs will also be packed in with the Digimon Adventure: Last Evolution Kizuna Complete Selection Animation Digivice.
Agumon
P-001 Promo
Digimon card
3000 DP
Entry Cost 5 Evolution Cost 0
Level 3
[On-Entry] Destroy 1 of your opponent's 3000 DP or less Digimon. (Non-inheritable)
Piyomon
P-002 Promo
Digimon card
2000 DP
Entry Cost 3 Evolution Cost 0
Level 3
[During your turn] When this Digimon destroys an opponent's Digimon by battle, «(Illegible Keyword)». (Draw 1 card from your deck.) (Inheritable)
Gabumon
P-003 Promo
Digimon card
3000 DP
Entry Cost 4 Evolution Cost 0
Level 3
[On-Entry] Remove 1 Evolution Source from the bottom of 1 of your opponent's Digimon. (Non-inheritable)
Gomamon
P-004 Promo
Digimon card
1000 DP
Entry Cost 3 Evolution Cost 0
Level 3
[During your turn] Once per turn: When your opponent's Digimon's Evolution Source is removed, you get +1 Memory. (Inheritable)
Patamon
P-005 Promo
Digimon card
2000 DP
Entry Cost 4 Evolution Cost 0
Level 3
(Illegible timing) When your Security becomes(?) 1 or less, «Recovery +1 (Deck)». (Place 1 card from the top of your deck into the top of your Security.) (Non-inheritable)
Tailmon
P-006 Promo
Digimon card
4000 DP
Entry Cost 4 Evolution Cost 2
Level 4
[During your turn] If your Security is 3 or greater, this Digimon gets +1000 DP. (Inheritable)
Note that some effects have changed slightly since these cards were first eased. For example, this Patamon appears to be the same one revealed in V Jump back in January, but it has 1 more Cost, 1000 less DP, and a non-inheritable effect rather than an inheritable one.

The play area in the new Digimon TCG is divided into six zones: the Hand, Deck, Trash, Security, Raising Area, and Battle Area. At the start of the game five cards are placed face-down from each player's Decks into their Security. You win the game by attacking the opponent while they have no Security remaining, and remove their Security cards by attacking them with your Digimon, turning them from Active (vertical) to Rest (horizontal) to declare attacks. While in the video's example the opponent didn't have any Digimon in play at the time, the existence of the Blocker ability implies that Digimon cannot be used to block attacks without it. (Considering that the Digimon TCG reuses elements from Chrono Clash, which was in turn influenced by designer Ryan Miller's previous work on Duel Masters, players probably can't attack an opponent's Digimon unless it's Rested, and power ties will result in both the attacker and defender being destroyed...probably.)

Players enter Digimon into the battlefield by paying their Entry Costs, moving a marker along the Memory Gauge (here depicted in the center of the playmat, but also countable using a pair of accessory cards) towards their opponent's side. When the marker crosses past 0 and over to 1 or higher, it becomes the opponent's turn. Alternatively, players can pay the Evolution Cost to evolve a Digimon on the field into one of the next level and same color.

In addition to what was explicitly stated, several points about the game can be gleaned from careful observation of the cards shown:
  • A Digimon with no effects has 1000 more DP and 1 less Entry Cost than a same-level Digimon with effects.
  • In general, Level 3 Digimon have no Evolution Cost, so it's possible to play two cards on the first turn before play passes to the opponent.
  • Discarded Baby Digimon go to the Trash, rather than returning to the Raising Area.
We now know 10 of the 16 unique cards in Starter Deck 1: Gaia Red, and 5 of the 16 in Starter Deck 2: Cocytus Blue. Currently from Gaia Red the unrevealed slots are slots ST1-02 and 04 (one of them likely being Piyomon, whose number isn't legible) as well as ST-06, 10, and 13 through 15. From Cocytus Blue, the unrevealed slots are 02, 04~07, 09~10, and 12~16.

The Big Reveal: Metal Garurumon
Metal Garurumon
ST2-11 Super Rare
Digimon card
11000 DP
Entry Cost 12 Evolution Cost 4
[When it attacks] Once per turn: Make this Digimon Active. (Non-inheritable)

Were Garurumon
ST2-08 Rare
Digimon card
7000 DP
Entry Cost 7 Evolution Cost 3
Level 5
[During your turn] While your opponent has a Digimon with no Evolution Sources, this Digimon gets «Security Attack +1». (When this Digimon attacks Security, increase the number it checks by 1.) (Inheritable)
Metal Garurumon's effect allows it to attack twice in a turn, automatically becoming Active after Resting to attack. While this can snowball with it inheriting «Security Attack +1» from Were Garurumon, allowing it to destroy up to 4 Security in a single turn, Were Garurumon's effect doesn't activate unless the opponent has a Digimon with no Evolution Sources in play, which is primarily achieved by using Gabumon and Garurumon's effects to gradually strip away Sources. In other words, Metal Garurumon requires setup to become this dangerous; the Blue color as a whole revolves around removing Evolution Sources from the opponent's Digimon to trigger other effects.

While the War Greymon line is less directly damaging, it also doesn't require much setup to happen and can't be reigned in by the opponent evolving their Digimon. War Greymon gets «Security Attack +1» for every 2 Evolution Sources beneath it, and can inherit an effect from a previously-revealed print of Metal Greymon that can make it Active again after it destroys an opponent's Digimon by battle. With Koromon, Agumon, Greymon, and Metal Greymon in the Source, War Greymon can attack twice and check two Security just by evolving normally, but because it has to attack a Digimon to go Active again, it can't check four in one turn like Metal Garurumon. The Gaia Red Starter Deck is thus for players that want something stable and aggressive, while Cocytus Blue is designed for more tactical play. (e.g. deliberately not attacking one of the opponent's Digimon so that it can be reduced to 0 Sources and keep the Security Attack effect active, allowing Metal to dish out more damage.)

Note that Were Garurumon's effect implies you can declare attacks on Security even if the opponent has Digimon in play, as otherwise the effect would be completely useless.

Gaia Red cards
Koromon
ST1-01 Common
Digitama card
Level 2
[During your turn] If this Digimon has 4 or more Evolution Sources, this Digimon gets +1000 DP. (Inheritable)
Piyomon
ST1-0? Common
Digimon card
Level 3
Entry Cost 2 Evolution Cost 0
3000 DP
No effect.
Agumon
ST1-03 Common
Digimon card
2000 DP
Entry Cost 3 Evolution Cost 0
Level 3
[During your turn] This Digimon gets +1000 DP. (Inheritable)
Birdramon
ST1-05 Common
Digimon card
5000 DP
Entry Cost 4 Evolution Cost 2
Level 4
No effect.
Greymon
ST1-07 Common
Digimon card
4000 DP
Entry Cost 5 Evolution Cost 2
Level 4
«Security Attack +1». (When this Digimon attacks Security, increase the number it checks by 1.) (Inheritable)
Garudamon
ST1-08 Uncommon
Digimon card
7000 DP
Entry Cost 6 Evolution Cost 3
Level 5
[When Evolving] During this turn, 1 of your Digimon gets +3000 DP.
Metal Greymon
ST1-09 Uncommon
Digimon card
7000 DP
Entry Cost 7 Evolution Cost 3
Level 5
[During your turn] When this Digimon is blocked, you get +3 Memory. (Inheritable)
War Greymon
ST1-11 Super Rare
Digimon card
12000 DP
Entry Cost 12 Evolution Cost 4
Level 6
[During your turn] For every 2 of this Digimon's Evolution Sources, it gets «Security Attack +1». (When this Digimon attacks Security, increase the number it checks by 1.) (Non-inheritable)
Yagami Taichi
ST1-12 Common
Tamer card
Entry Cost 2
[During your turn] All of your Digimon get +1000 DP.
[Security] You may play this card without paying the cost.
Gaia Force
ST1-16 Uncommon
Option card
Entry Cost 8
[Main] Destroy 1 of your opponent's Digimon.
[Security] Activate this card's [Main] effect.
Cocytus Blue cards
Tsunomon
ST2-01 Common
Digitama card
[During your turn] When it battles an opponent's Digimon with no Evolution Sources, this Digimon gets +1000 DP.  (Inheritable)
Gabumon
ST2-03 Uncommon
Digimon card
2000 DP
Entry Cost 3 Evolution Cost 0
Level 3
[When it attacks] Remove 1 Evolution Source from the bottom of 1 of your opponent's Level 5 or less Digimon.
Garurumon
ST2-?? Common
Digimon card
4000 DP
Entry Cost 5 Evolution Cost 2
Level 4
[When it attacks] Remove 1 Evolution Source from 1 of your opponent's Digimon
Other cards
Seraphimon, Zudomon, and the Option cards Shadow Wing and Starlight Explosion were all briefly shown in the introduction to the video, but are not clearly legible. Starlight Explosion has a Main Phase effect that affects the end of the turn, and a Security effect.

Starter Decks Gaia Red, Cocytus Blue, and Heaven's Yellow, will launch April 24th in Japan for 500 yen each, and will be followed by Booster Set ver. 1.0: NEW EVOLUTION on May 15th. No English release has been announced at this time.

Want the card game released overseas? Subscribe to Bandai's official TCG channel on YouTube, like their videos, follow their Twitter, and leave comments! Marketing departments pay attention to where their followers are, and getting the TCG a bigger following overseas than it has in Japan would send a strong message to Bandai.

Friday, January 24, 2020

First Digimon TCG promo pack teased, card effects revealed in livestream & Memory Gauge explained

An older and younger brother play the 2020 Digimon card game in Bandai's concept trailer.
In a livestream aired at 3 AM Pacific Standard Time, Bandai Namco revealed several upcoming promotional cards for the 2020 Digimon Card Game, and also showed a 2020 concept trailer for the entire Digimon franchise that revealed two more Digimon effects from the upcoming TCG. Bandai also opened an official Digimon Card Game Twitter account shortly before the livestream aired, where it gave us our first look at the product packaging for the Starter Decks "Gaia Red," "Cocytus Blue," and "Heaven's Yellow." The header for the Twitter account--which also appears as the illustration for the game's first promo pack--suggests V-mon, Liollmon, Kokuwamon, Betamon, Tentomon, Dracomon, Plotmon, Goblimon, Pico Devimon, Patamon, and Guilmon, are all coming to the card game.

The header for the official Twitter account.

The Starter Decks are on-schedule to launch in April at 500 yen per deck. The packaging states that the game is for ages 9-and-up, which is noticeably higher than the current standard for TCGs: Yu-Gi-Oh!, Pokémon, Buddyfight, and Cardfight!! Vanguard are all recommended for children 6-and-up.

New card reveals
Metal Garurumon
Level 6/Data/Cyborg
11000 DP
Entry Cost 12, Evolution Cost 4 (From Level 5)
Effect unknown.

Angemon
Level 4/Vaccine/Angel
4000 DP
Entry Cost 5, Evolution Cost 2 (From Level 3)
Effect unknown.
Gabumon
Level 3/Data/Reptile
Entry Cost 3 Evolution Cost 0 (From Level 2)
2000 DP
[Attacking] When it attacks a Digimon, [illegible] 1 of that Digimon's Evolution Sources.
Leomon
Level 4/Data/Beast Man
Entry Cost 5 Evolution Cost 3 (From Level 3)
5000 DP
[When destroyed] Summon 1 Child-level Digimon from this Digimon's Evolution Sources without paying the Cost.
Note that this is the first instance of "Summon" (召喚 shoukan) appearing in effect text.
Promotion Pack ver. 0.0 cards
These cards will appear in promotional pack ver 0.0, which are not for sale and will be distributed to "various places." Fans are encouraged to check the official site and Twitter account for more information at a later date.

The promo packs will most likely be given out as participation prizes at hobby shops that host 2020 Digimon Card Game tournaments, as an incentive for players to participate; this is how Bandai and other manufacturers have done similar promo packs in the past. Several of these cards are partially obscured or at too low a resolution to make out distinct kanji, thus the effects below are incomplete.
Piyomon
Level 3/Vaccine
Entry Cost 3 Evolution Cost 0 (From Level 2)
2000 DP
[illegible] ...destroys your opponent's Digimon... [illegible] ...draw a card).
Gomamon
Level 3/Vaccine
Entry Cost 4 Evolution Cost 0 (From Level 2)
2000 DP
[When it attacks] (Once per turn) Your opponent's Digimon's Evolution Source... [illegible] ...gets Memory +1
Tailmon
Level 4
Entry Cost 4 Evolution Cost 2 (From Level 3)
4000 DP
[illegible] Look at 3 cards from the top of your Security, return (?) as many cards as you like to the top of your Security in any order, and put the rest on the bottom.
The Security mechanic is also mentioned in War Greymon's effect text.
Agumon
Level 3
Entry Cost 5 Evolution Cost 0 (From Level 2)
3000 DP
[When it Enters] Destroy 1 of your opponent's 3000 DP or less Digimon.
Gabumon
Level 3/Data
Entry Cost 4 Evolution Cost 0 (From Level 2)
3000 DP
[On-Entry] 1 of your opponent's Digimon's Evolution Sources, [illegible] from the bottom.
Patamon
Level 3/Vaccine/Mammal
Entry Cost 4 Evolution Cost 0 (From Level 2)
2000 DP
[illegible] When... [illegible] 1 or less of your Security, [Recovery 1... [illegible] ...1 card from the top of your deck to the top of your Security.)
Livestream content
During the official Digimon livestream Bandai representative Goto-san described the TCG as "a game where both kids and adults can enjoy battling and collecting," and presented several slides clarifying elements of the game. Digimon begin as a "Baby" level card that features a Digitama, Baby I, and Baby II Digimon in a single illustration, which is considered Level 2. They then evolve to Child, Adult, Perfect, and Ultimate, with cards being overlayed on top of one another so that the colored text of each card is visible beneath it. Level 2 Digimon can also have inheritable effects like higher-level ones, but the example card was not legible.

Metal Greymon
Level 5/Vaccine/Cyborg
Entry Cost 7 Evolution Cost 3 (From Level 4)
[When it attacks] [Once per turn] When this Digimon destroys your opponent's Digimon by battle, put this Digimon in the Active state.
Greymon
Level 4/Vaccine/Dinosaur
Entry Cost 5 Evolution Cost 2 (From Level 3)
4000 DP
[Security Attack +1] (When this Digimon attacks Security, increase the number of cards it flips over by +1)

"You can send out your favorite Digimon right from the first turn!?
Your opponent's marker moves proportionate to the cost paid.
Exceed 1 and it's your opponent's turn.
Enjoy simple, innovative & dynamic battles."
Goto also gave a brief explanation clarifying the Memory Gauge system. Players can actually play Digimon of any level right from the first turn of the game, but this will move the Memory Gauge toward the opponent equal to the Digimon's Entry Cost, and if it surpasses the "1" mark it ends the current turn. This means that you could theoretically play a Level 6 Digimon like War Greymon right on the first turn of the game--but you would be giving the opponent a massive amount of Memory to spend, so they would be able to play even more Digimon than you without their turn ending.

The stream also partially revealed the Starter Deck print of Gabumon, which has a different effect from both the promotional card and the version seen in the trailer. Agumon is unchanged from the website version, and Patamon's text is illegible save for the fact that it happens when it attacks and modifies the opponent's DP. The cards are illustrated by Watanabe Kenji and As'maria, two of the franchise's longest-serving artists.
Gabumon
Level 3
Entry Cost 3 Evolution Cost 0 (From Level 2)
2000 DP
[During your turn] (Once per turn): When your opponent's Digimon's Evolution Source is [illegible] until end of turn, this Digimon's DP gets +1000.
At this point, it appears Digimon cards can have two kinds of effects: those written in the colored effect boxes at the bottom of a card, and those in transparent boxes imposed over the artwork. Only colored effects appear to be inherited by evolutions, which is how Metal Greymon and War Greymon were portrayed on the official site, as well as Leomon and Gabumon in the new trailer.

For example, the promo print of Agumon has a transparent box effect that destroys an opponent's 3000 or less DP Digimon when it enters play, while the standard Agumon's colored effect gives it +1000 DP during its owner's turn. The former is the kind of effect a game designer wouldn't want players getting to recycle all the time, while the latter is much more balanced as an inheritable ability. Some of the effects already allow powerful combinations; combining the entire Starter Deck War Greymon line together creates a Digimon with 13000 DP that can break 4 Security in one attack while also destroying an opponent's Digimon by battle.


Saturday, January 18, 2020

Bandai announces 2020 Digimon Card Game, Starter Sets only $5

Launching April 2020: War Greymon, Metal Garurumon, Angemon starter decks.
"Aim to be the strongest Digimon Tamer with the Digimon TCG!!"
Three years out from shutting down their Appmon collectible card game, Bandai announced the 2020 Digimon Card Game in V Jump magazine. Set for a Spring launch and paired to the new Digimon Adventure series airing at 9 AM Sundays on Fuji TV--the same timeslot the series debuted with in 1999--the new Trading Card Game puts Digimon's classic monsters front and center. This TCG appears to be largely unrelated to the franchise's past Japanese TCGs, with a resource system, "colors" for each Digimon group evocative of Magic: The Gathering and Duel Masters, and a single unified attack power instead of the rock-paper-scissors stat system used in the 1999 Digital Monster Card Game and 2006 Digital Monster Card Game Alpha.

V Jump highlights the illustrations as a major selling point: every card appears to have a custom illustration commissioned just for that card, with no stock art as seen in past games. According to the magazine, players grow their Digimon partner from a Digitama/Digi-Egg all the way up to Ultimate level, and Digimon "inherit the effects" (効果を受け継ぐ) of the cards they evolved from. For example, Agumon has an effect that gives it 2000 additional DP while attacking, and if it evolves to War Greymon, War Greymon will also have Agumon's effect in addition to its own.

(Note: "Ultimate" is the name for the sixth-level evolutions in Japanese, equivalent to "Mega" in the English dub, one level below "Super Ultimate"/"Ultra" level.)

Agumon
"When it attacks: During that battle, this Digimon's DP gets +2000."
War Greymon
Effect unknown.
Each Digimon has two types of cost found in the top left of the card: the colored cost, placed lower on the card, is its Evolution Cost, which must be paid to evolve into it. The gray cost, found in the top-leftmost corner, is unclear. While the magazine scans are high-resolution, they aren't high enough to distinguish the distorted kanji on the gray cost; it may be a "deployment" (展開 tenkai) cost, as the article also mentions "deployment" as an element of the game, but the shape doesn't look exactly right.

Digimon also have a level next to their name, identifying their evolutionary level. Like in the old Hyper Colosseum TCG, this is a number rather than a name, with Child/Rookie-level Digimon being level 3, Adult/Champion Digimon being 4, and so on. All level 3 Digimon have an Evolution Cost of 0, allowing them to be played for no cost.

In addition to the numbered level, the Digimon's formal level name is listed in smaller text in the bottom right corner of its name box, as well as its attribute (Agumon and War Greymon are Vaccine-attribute) and type. (Reptile, Dragon Man, etc.) To the right of each card's name is its serial number and rarity, with DG-000 Agumon being a Rare and ST1-10 War Greymon's rarity being illegible. War Greymon's effect box is blank, likely to keep it a secret for the next issue, which promises to come out with the detailed rules and card effects.

Most important of all is that every Digimon in the new TCG has a "color," which is identifiable both by the color of their Evolution Cost, and by the color of the box containing their name on the lower part of each card. Each Digimon can only evolve into a Digimon of the same color (同じ色同士だったら、好きなデジモンへ進化できる!"If their colors match, you can evolve into the Digimon you like!") and so far three colors have been identified.
  • Red has a strong attack-focused style of play, featuring Dragon Man and Dragon-type Digimon and abilities that increase their DP. (The attack stat.) For example, Agumon's effect gives it +2000 DP during the battle it attacks, allowing it to attack with 4000 total DP even though it can only defend with 2000.
  • Yellow is control-focused, featuring Holy Beast, Fairy, and Angel-type Digimon with effects that decrease the opponent's DP. The sample Yellow Digimon is Patamon, whose base DP is just 1000, but its effect is illegible at the scan's low resolution. Patamon's effect does do something to modify DP, but it seems to be in a 3-digit increment rather than 4--possibly a 500 point decrease or increase.
  • Blue stresses "expansion/deployment" with Beast, Beast Man, and Beast Knight-type Digimon. It "reigns over the board" by discarding the opponent's cards. Like Patamon, Gabumon's text is mostly illegible. 

The card game will launch in April 2020 with three Starter Sets, one each for Red, Yellow, and Blue, respectively featuring War Greymon, Angemon, and Metal Garurumon. (This may refer to the cards featured on the cover of the box, rather than implying Patamon's deck will stop at level 4.) A booster pack expansion will follow soon after. The next issue of V Jump magazine will feature more detailed rules and card effects. 

Each Starter Set will retail for 500 yen plus tax, approximately $4.54 at current exchange rates--note that this is an incredibly low entry point for the game compared to its competitors. Cardfight!! Vanguard's standard Trial Decks cost 1500 yen, Future Card Buddyfight 1000~1500 yen, Yu-Gi-Oh! 1000~1200, Duel Masters 900~1500, and Pokémon 1556 yen. Even Appmon starter decks cost 950 yen back in 2016, and the closest products on the market now are Wixoss' fifth-anniversary 555 yen decks, and Vanguard's 500-yen reprint-focused Start Sets.

Of note is that the 2020 Digimon Card Game is launching only a few weeks after Bushiroad's otaku-targeted Rebirth For You TCG, and far ahead of their upcoming general-audiences game Dominator. The low entry point is an aggressive way for Bandai to compete with Bushiroad and Konami, both of which have suffered difficulties in the Japanese market in the past several years. Bushiroad saw both its Monster Collection and ChaOS TCGs fold while Luck & Logic fell into obscurity in Japan and shut down internationally alongside Dragoborne, and Konami saw what was supposed to be a major boom period turn to bust as returning players coming in from the newly-launched Duel Links mobile app subsequently turned away from Yu-Gi-Oh! in favor of other games after being alienated by the onslaught of new mechanics not found in the nostalgia-focused Links.

Although much ado has been made about digital TCGs like Shadowverse, Bandai is actually one of many Japanese manufacturers turning back to making paper games after getting burned by the market saturation of digital TCGs. Only Shadowverse, Hearthstone, and Bandai's own Zenonzard survived Japan's three-year digital TCG bubble, with other games like Takara's War of Brains and Sega's Code of Joker shutting down in 2018 and 2019. Even Zenonzard may not come out of this unscathed--the game's Japanese following is one-sixth the size of Shadowverse, which keeps pulling players away from other mobile-based TCGs, and will likely continue to do so as the new anime series helps it snowball its advantage as the market leader.
Ikeda Yoshimasa, of Japan's largest national hobby chain Card Kingdom, recently noted on Twitter that the average age of Yu-Gi-Oh!, Duel Masters, and Pokémon players has shifted over time towards the mid-20s and early 30s, with the bulk of each game's player base being adults. With Digimon Adventure reclaiming its Sunday morning timeslot--the ideal slot for children's programming in Japan, where that time isn't taken up by church services--the card game will have ample opportunity to recruit young players, and face comparatively little competition from its historical rivals. In fact, its biggest competitor may be the Shadowverse franchise, which will be premiering a new shōnen anime series in April 2020 on TV Tokyo, and won't have to deal with the typical obstacles of getting a child into a hobby shop. This will be something of a test for whether or not digital and analog TCGs truly compete against one another, and if they can actually "steal" players in the way that analog games poach from each other.

With the new Digimon Adventure TV series attempting to once again milk the nostalgia of core fans, but also appearing on a child-friendly timeslot, the 2020 Digimon Card Game is likely trying to bring in a mix of brand-new players and the nostalgic old guard to guide them. The Japanese Digimon TCG grew up with its audience--for many fans between Frontier and Savers, it was the franchise--but never reached the point where discrete age divisions could viably exist to allow children and adults to compete separately among their peers, as they had in Pokémon and so many after. Provided that the game is well-received, this would be Digimon's chance to catch up in building a community of players, bridging the long gap between the end of its original run and present-day revival.

Lingering questions
How do you win the game?   
Battle is fairly obvious thanks to the way Agumon's effect is worded. The effect gives additional power "when attacking," which implies the turn player declares attack(s) on their turn and wins a battle by having greater (or equal?) power to the opponent. But what is the result of winning a battle? The "score/point gauge" system used in Hyper Colosseum was not well received when it was reused in Appmon, and cards don't seem to have an equivalent to the Lost Points stat that would make it possible to use.
Most TCGs in Japan now have a non-abstract win condition represented by cards--destroying the opponent's "Shield" or "Life Cloth" cards like in Duel Masters and Wixoss, sending cards from the top of their deck to their "damage" like in Vanguard and Final Fantasy, or taking "Prize Cards" as in Pokémon. Other games like Lycée and the long-dead Bankett! have the player discard cards from their deck equal to the damage taken, so that players only lose when they deck-out, but Digimon's attack numbers are in the thousands range rather than single-digit.
What role does card position play? 
In most TCGs you "tap," "rest," "exhaust," or perform some other action that turns a card horizontally to declare attacks or use certain effects. Yu-Gi-Oh! and Digimon were originally the exception, with Yu-Gi-Oh! using vertical and horizontal position to differentiate "attack mode" from "defense mode," while Digimon largely ignored position, but this was to their detriment. Gameplay feels much less immediate when players have no tactile feedback and are simply taking turns declaring their attacks and subtracting imaginary values, without actually moving cards around the board--tapping and untapping works because it's a physically meaningful action the player can take that immediately changes the meaning of the cards on the board, and because they feel incentivized to take it each turn to progress the game state.
How big is a deck, and how many copies of a card can you have? 
The low cost of the Starter Sets could imply a smaller deck size akin to past Digimon card games. If Digimon are supposed to go through life cycles then it could be a 30-card deck like in HC and Appmon, but if not then 40, 50, and 60-card decks are all standard in different games, and 3 or 4-ofs are the typical maximum. In general ~50 seems to be the magic number for ensuring draw effects aren't too powerful.
How are costs paid? 
Magic: The Gathering had players tap "land" cards to pay for mana costs, Pokémon had them attach "energy" cards to their monsters, Duel Masters and Wixoss both use a system where any card can become mana/energy--but Wixoss added the wrinkle that energy had to be discarded to use it, and brought in a whole lot more ways to get or lose energy as a consequence of that. Vanguard instead had the player's damage function as their means of paying costs, but had a similar evolution mechanic to Digimon with a simple rule that the player could only "ride" once at the start of the turn and only to a card of the same or greater level. The fact that there is a resource system at all is a relief in its own right, as the lack of one can seriously disrupt game balance in a TCG.
How many Digimon can you have? 
The wording in the article seems to imply you only get one partner Digimon, but it's not without precedent for players to control up to three in a Digimon TCG (as in the alternate "Ultimate Battle" format for the 1999 game, or in Alpha's general rules) and the other games on the market all revolve around having anywhere between five and an unlimited number of monsters to attack with.
What are the comeback mechanics?
 One of the biggest weaknesses of past Digimon games was that there were no comeback mechanics baked into the rules, which incentivized players to stop their opponent from playing the game as much as possible and created snowballing situations where whoever got the lead first could keep it forever. Players generally do not enjoy one-sided games where there's no opportunity to mount a counterattack. Vanguard had the player's damage act as their mana, as well as "Limit Break" abilities only usable when they had 4 or more damage available, Wixoss had the player's defeated SIGNI (monsters) and broken Life Cloth go to their energy zone to make the losing player able to use more card effects each turn than the winning player, and Duel Masters put broken Shield cards directly into the player's hand to give them card advantage.
What can you do on the opponent's turn? 
In general, TCGs have gotten more interactive over time. One aspect the Pokémon TCG gets criticized for is that it never got more interactive than using Power Spray back in 2008, and once Power Spray rotated out the game never revisited the idea. Vanguard, Wixoss, Buddyfight, and even Rebirth, all introduced different cards and mechanics that could be used on the opponent's turn, whether that was as simple as discarding a card with a defensive effect to nullify one attack, or as complex as using your own card effects in response to them playing a creature or attacking.
What chance elements are there? 
One reason for the success of Weiss Schwarz, Duel Masters, Vanguard, and Wixoss, is that each of these games use "trigger" effects--secondary effects of cards that activate when they are revealed during the attacking or defending step, and give an advantage like drawing an extra card, dealing extra damage, untapping a card, or summoning another creature. Very competitive but low-chance games like Dimension Zero failed in part because they didn't have enough chance elements. These aspects don't have to be overwhelmingly powerful, they just need to be significant enough to surprise players, make the game fun for casual fans, and give competitive ones an unpredictable element to take into account when planning their strategy.
How many total colors are there, and how balanced will they be? 
"Game balance" is no longer the meme it once was. Vanguard has ~20 viable and distinct deck types in any given format, new Wixoss players are told to play whatever they want because of the strides the game goes to balance both its colors and individual LRIG characters, and Oko notwithstanding Magic has come a long way from 1993. The prognitor of all TCGs used to be infamous for making blue objectively superior to every other color, and in legacy formats it still is...which is why players prefer Standard format, where other colors can actually top. In Pokémon Welder saw a lot of hate for how much better it made Fire over the other types, and the game as a whole still sees the same colorless (or functionally colorless) tools being shared across all of the different deck types. 
Hardcore players aren't going to stand for a low-diversity format in a brand new game. At a bare minimum all colors in Digimon need to have at least one viable deck, and ideally you would be able to build a War Greymon deck just as viable as a Gaioumon deck despite them both being Red. Of note is that Red, Yellow, and Blue are three of the six colors found in Battle Spirits, which Digimon helped bring back from near-cancellation with a series of highly successful crossover sets starting in 2017 and continuing up to February 2020. It's entirely possible Bandai has members from the Battle Spirits design team working on the 2020 Digimon card game, with the remaining colors being Green, Purple, and White. It is interesting that they did not go the obvious route of defining "colors" along the lines of Fields like Dragon's Roar, Nature Spirits, and Virus Busters, but Fields are a relatively obscure bit of Digimon lore and not the most approachable idea to design a game around.

Thursday, March 17, 2016

Ace Combat Infinity Crosses Over with Digimon World -next 0rder-

March 17th, 2016. The official PlayStation Store Twitter revealed today that Digimon World -next 0rder- will be undergoing a special crossover with Ace Combat Infinity, a Bandai Namco game on the PlayStation 3. The crossover features -next 0rder- themed decals for the player's aircraft and character titles, unlocked by completing a series of online challenges.

Tuesday, January 19, 2016

New Key Art for Digimon Linkz's Kurihara Hina Shown in AppliSoft

A spread from the December 28th issue of AppliSoft magazine uncovered by Japanese Digimon fan @morimoriurf over January 9th revealed new key art of Digimon Linkz navigator Kurihara Hina hatching a Botamon. The upcoming smartphone game will be focus on raising Digimon to have 3-on-3 battles, and will be available both in the App Store and on Google Play.

The issue confirms that Botamon, Koromon, Agumon, Gabumon, Gomamon, Tailmon, Gaomon, V-mon, Guilmon, Kuwagamon, Scumon, Diablomon, Monzaemon, and Hackmon will all be available in the game, but no concrete launch date has been set as of yet.

Linkz was originally announced for a 2015 launch, but was delayed due to production issues. More than fifty thousand people have preregistered for the game, and as part of its promotional campaign Bandai has set up a special LINE messaging account for it that sends information about the game to users' phones.

Monday, December 28, 2015

Digimon Linkz Is "In Development"

December 28th, 2015. The official @Digimon_game account tweeted that the upcoming smartphone game Digimon Linkz is "in development," asking fans to look forward to the game while its team makes improvements. Bandai also shared two screenshots from Linkz in the meantime. The images show a maxed-out Stamina bar, icons for Missions, Presents, a Digivice, options to Configure items in the DigiGarden, a Farm Goods option, and a Capture feature to acquire new Digimon. In the second screenshot, fans can also make out one of Digimon's traditional meat farms.

Digimon Linkz has had a troubled production since its first announcement, having its launch date delayed from 2015 to 2016, and very little concrete information about it is known. Most recently, the game introduced its navigator character Kurihara Hina to issue an apology for the delays. Nonetheless, the game has proved popular even in lieu of a release date, with over fifty thousand people having preregistered for the game as of last November.

Linkz will launch in 2016 on Android and iOS. The game will be free-to-play, with microtransactions. Watch the trailer here.

The Digivice Ver. 15th Will Be Reprinted in March 2016

Over December 25th, Premium Bandai tweeted that the Yagami Taichi, Ishida Yamato, and Anime Original Color models of the Digivice Ver. 15th will all be reprinted in March 2016 to coincide with the recent preorder launch of the D-3 Ver. 15th. Preorders for the second run of the Ver. 15th are currently open until the launch date. The price of the device is set at 9990 yen, approximately $83 at the current exchange rate, and unlike the D-3, no specific limit on orders has been set. Tamers will have to order their Ver. 15ths before the launch date to receive them, and those outside of Japan will have to go through a proxy to purchase the Digivices.

Premium Bandai is Bandai's dedicated web shop, which sells directly to consumers rather than to toy stores. From August 26th to December 25th, 2014, Bandai sold the Digivice Ver. 15th in orange and blue to commemorate the fifteenth anniversary of Digimon Adventure, and the Anime Original Color Ver. 15th later became available from March 3rd to May 11th, 2015. The AOC Digivice shipped with a flyer for the D-3 Ver. 15th, a limited six thousand units of which are currently available for preorder and will ship in June 2016. The Ver. 15th series has helped revive a long tradition of play in the Digimon fandom, becoming one centerpiece for the fan-organized DIGIMADO tournament series.

Monday, December 21, 2015

Digimon World -next 0rder- Will Let You Go Camping With Digimon, Title Site Introduces Shouma

December 21st, 2015. The official Digimon World -next 0rder- title site updated system and character sections today, introducing several new gameplay features and the mysterious character Shouma, who was previously teased in this month's issue of V Jump and in the game's Jump Festa trailer. Shouma is seen carrying an original Digital Monster virtual pet, not unlike those worn by the Takuto and Shiki.

Shouma
"A new possibility, huh...Interesting."
A baby-faced boy carrying a Digital Monster LCD toy. What does he see before those hollow eyes of his...?
The system updates explain how the player can gather items in the Digital World to improve the Village of Beginnings, and how with a fishing rod they can fish in rivers and lakes for ingredients to cook. The new camp feature allows the player to stay in a tent with their Digimon partners during rest hours, where they can cook the ingredients they've found. By recruiting Digimon in the field, the Village of Beginnings can gradually become more prosperous, until it eventually grows into a massive city.

The update includes an overview of classic Digimon World-style training, with the player taking their partners to gyms to train their stats, praising them to increase their attachment to the player, and evolving them once they meet the requirements. The player will be expected to care for their Digimon just as in the original Digimon World, feeding them meals and telling them when to go to sleep.

It also confirms some features discussed in the Japanese players' first gameplay impressions of the demo; the player will receive hints about what evolution their Digimon is on track for when communicating with their Digimon, and which evolution they take is influenced by whether the player praises or scolds them. The player, as a Digimon tamer, will also have a Tamer Level ranking which increases the effects of training, food items, and battle skills.


Digimon World -next 0rder- will launch in Japan March 17th, 2016, on the PlayStation Vita for 6,800 yen. It is the latest entry in the World series, succeeding directly from Re:Digitize Decode on the 3DS, Re:Digitize on the PSP, and World on the PSX.

Sunday, December 20, 2015

First Gameplay Impressions of Digimon World -next 0rder-

Demo play site, uploaded by @digimon_info
Over December 19th and 20th fans could demo Digimon World -next 0rder- at Jump Festa 2016. The simulation RPG drew a crowd soon after opening its doors, with waiting lines for the game being around 20 minutes; each player was allotted 5 minutes of time with the game, and given a pair of Agumon and Gabumon stickers for playing. Here's a collection of first impressions from various players that posted on Twitter and other blog sites about their experiences.



From Digimon Headline
Rough impression of gameplay. First of all, even though I had two partners, the hunger and toilet timing was the same. This time it was Agumon and Gabumon, but what happens when the partners' ages are different is unknown... Also, after battle both partners run over to below the protagonist, and their Happiness  stat can be adjusted by praising or scolding them.

(The Happiness (なつき度 natsuki-do "emotional degree") they're referring to is probably the same Happiness from the original Digimon World and Re:Digitize/Decode that reflects a Digimon's attachment to its tamer. Ordinarily both Happiness and Discipline act as regulating factors that affect a Digimon's natural evolution, with Discipline increasing as Happiness decreases, and vice-versa. Interestingly, none of the first play impressions have mentioned Discipline as being in -next 0rder-; the stat may be absent from the game.)

From Digimon Headline
The after-battle fanfare and menu selection sounds were similar to the original Digimon World. It feels a little nostalgic.
From Sasakani (3rd & in 2nd place in the previous DIGIMADO tournament)
Thoughts after playing the NekuOda demo:
  • Enemy Digimon are very fast on their feet.
  • When giving a Digimon meat, or praising them, you can see their evolution conditions? I was able to evolve to Seadramon, Tyrannomon, and Garurumon.
  • The Digimon's response time for each command is short.
From DigiKz
I could play for 5 minutes. You could choose between playing as either the male protagonist Takuto or the female protagonist Shiki. This time, I thought that the male protagonist seemed like the #1 candidate for main character, but because Shiki-chan seemed pretty nice, I selected her. If I buy the game, I think I'll probably begin as her.

In the demo you were thrown into an unknown grassland without explanation. Your partners [as Shiki] were Piyomon and Palmon (this time they apparently train simultaneously). If you chose Takuto it seems your partners were Agumon and Gabumon (I went with Keichi-san and saw him play as Takuto). For the time being, I walked around and encountered Goblimon. We rushed right into battle.

The battle system was autobattle, I didn't understand it well but it seems you told the Digimon what techs to use with the L & R buttons. You cheered with the O button, I don't know what kind of numerical value it increases. Anyway, we somehow won (because it's a demo). Beating Goblimon took a while because of how slow they go down. After winning a battle, it seems you could praise the Digimon (but I was able to battle without a relationship to them). When in the menu screen, Shiki-chan called over Piyo and Pal to the menu display. It felt like it took a little while. While the menu screen was up, the 5-minute timer stopped. However, in going through the menu you could only use items, you couldn't see the Digimon's individual status. I wonder if this feature was restricted for trial play? Even so, it really wasn't for the best, just battling Goblimon running through the grasslands. The trial version was honestly not that fun...

You also couldn't advance to other zones. Digitama were omitted, and before I could approach another Goblimon, time was up. I think it would have been a little more fun if I had more time with the demo. At the end, I received Dot Agumon and Gabumon stickers.
Dot Agumon & Gabumon stickers. Original image uploaded by @sasakani_cool
Poster for -next 0rder-, original image uploaded by DigiKz
Digimon World -next 0rder- will launch in Japan on March 17th, 2016, on the PlayStation Vita for 6,800 yen.

Friday, December 18, 2015

-next 0rder- Will Let You Have an Agumon & Gabumon Voiced by Their Original Actors

December 19th, 2015. The official -next 0rder- title site updated with information on the game's preorder DLC, revealing that the special pair of Digitama that tamers will be able to download contains a talking Agumon and Gabumon voiced by Sakamoto Chika and Yamaguchi Mayumi, the original Japanese voices of those Digimon from the 1999-2000 Digimon Adventure.

The DLC Digitama follow a special fixed evolution path, rather than evolving differently depending on how the player raises them. Agumon's path proceeds through the traditional Botamon > Koromon >Agumon > Greymon > Wargreymon line, with the Agumon-up stages voiced by Sakamoto. Gabumon evolves through Botamon > Tsunomon > Gabumon > Were Garurumon > Metal Garurumon, likewise being voiced from Child level and above. However, these versions of the characters are not fully evolved when they reach War Greymon and Metal Garurumon; they can be further Jogressed into an Ultimate-level Omegamon, which is jointly voiced by Sakamoto and Yamaguchi simultaneously. (This is why the Metal Greymon and standard Garurumon stages are absent from their lines.) Omegamon can also be made to appear through ExE-volution using the special War Greymon & Metal Garurumon.

In addition to a copy of the 1999 Digimon World soundtrack, those that preorder the game will get two original themes, "ver. Nostalgic" and "ver. Dot." Theme ver. Dot features a montage of original Digimon LCD sprites, while theme ver. Nostalgic turns the screen into the layout of a Digital Monster virtual pet. Each theme comes in two variants, black and blue for ver. Dot, and blue and red for ver. Nostalgic.

The preorder DLC also includes an item set, the "training Start Dash set," containing items used to enhance the effects of training on a Digimon's stats, as well as to 30 pieces of Big Meat to feed one's Digimon. Each item lasts for 6 in-game hours, and increases the impact of training on a stat by 1.2x. There are three items; the Challenge Carrot buffs increases to MP and Offense, Sakura Bird Radish to HP and Speed, and the Hidden Onion to Defense and Brains.

Finally, those that preorder will also receive evolution items that will unlock Susanoomon, Omegamon, Imperialdramon Fighter Mode, Dukemon, and Shine Greymon in the game. By speaking with the Poyomon in Jijimon's house responsible for the Different Dimension Box, the player can receive specific Core items for each Digimon;
Omegamon - Strongest Cavalry Core (最騎核)
Imperialdramon Fighter Mode - Imperial War Core (帝闘核)
Dukemon - Spear Cavalry Core (槍騎核)
Susanoomon - Contract Speed Core (建速核)
Shine Greymon - Sunshine Core (陽光核)
These are consumable items which disappear on use. While it hasn't been explained whether their effects are immediate or if they only make it possible to evolve with that Digimon, their description is very similar to the classic evolutions items in Digimon World that would instantly evolve one's partner into a different Digimon.

These various announcements and the most recent trailer have already garnered strong reactions in Japan, with some fans prematurely labeling it a "god-tier game" (神ゲー kami gē) in the same ranks as Final Fantasy VII, Super Smash Bros., and the original Digimon World. The inclusion of both Frontier and Xros Wars Digimon has sparked a massive positive response on the Japanese side; speculative numbers put -next 0rder- at including more than 300 unique Digimon, potentially 400, while Cyber Sleuth only sported 240 in its roster.

Digimon World -next 0rder- will launch in Japan on March 17th, 2016, for the PlayStation Vita. It will retail for 6,800 yen.