Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Wednesday, April 13, 2016

Ver.1.02 Digimon World -next 0rder- Patch Fixes Bugs, Online Mode

April 14th, 2016. The official Digimon World -next 0rder- title site added the game's long-awaited ver.1.02 update today, a massive update containing  numerous bugfixes and modifications to the gameplay. Tamers can make use of the postgame scenario teased last month after bringing the overall maximum Prosperity rating for Floatia over 100, after recruiting Scumon, Numemon, and Platinum Numemon. The update also revises the Different Dimension Box in Jijimon's House to allow tamers to battle online using their in-game LCD virtual pets three times per day. (Previously, they could only battle once per day.) The number of building materials that can be retained has also gone up, from 100 to 200.

The bugs remedied by 1.02 are as follows;
  • Tamers being sent outside the boundaries of the map after battling in Logic Volcano.
  • One of the partner Digimon's lifespans drastically increasing without respect to the other
  • Random disabling of the "Go to bed" option while camping.
  • Digimon LCD sprites not displaying when inflicted with the Flat status effect (which reduces the Digimon to an LCD sprite)
  • A bug preventing players from claiming two copies of the same item as a post-battle drop. 
  • Various other issues.
After updating, the title screen will switch from daytime to dusk, and the game's version number will update on the lower right-hand corner.

Monday, March 28, 2016

-next 0rder- to Update to ver.1.02 in April, New Postgame Scenarios

March 28th, 2016. The official Digimon World -next 0rder- title site updated with information about the game's ver.1.02 update, which will go out early this April. The update will be usable after the maximum Prosperity of Floatier has been increased above the 100 threshold. An additional scenario will be added to the game involving some kind of crisis of the Digital World. Beyond this, details are scarce, but a Platinum Scumon and two standard Scumon are featured in the screenshot for the update.

Tuesday, February 2, 2016

Japanese Cyber Sleuth 1.03 Patch to Include International Revisions

In this online coliseum mode, a simulated Japanese (JPN) and North American (USA) player battle one another.
February 3rd, 2016. According to Famitsu, Bandai Namco Entertainment announced that in commemoration of Digimon Story Cyber Sleuth's international launch, an update to the Japanese game will be rolled out on February 5th, 2016, at 5:00 PM JST. The 1.03 version update patch will add the international hard mode, new game+, and the ability to be matched with players from all over the world, so that tamers will be able to test their skills against one another regardless of whether they're playing Sleuth in Japan, North America, or Europe.

Although Bandai has not stated this explicitly, the patch will likely contain the data for the English-exclusive Beelzebumon Blast Mode and Cherubimon Vice. The North American copies of Cyber Sleuth that went out on the 2nd are compatible with the Japanese game for the ranked multiplayer mode, drawing from the Japanese leaderboards for the game's list of top 100 Digimon tamers. Patching in Blast Mode and Vice would ensure total compatibility between regions, and equal access to those Digimon by Japanese tamers. Cyber Sleuth has a small but dedicated online community in Japan, with some players continuing to remain active even a year after its original launch date.