January 25th, 2016. Early this morning Bandai's online virtual pet evolved to the Baby II stage, having well exceeded the 3500 care milestone needed for evolution. This unlocked the next tier of rewards for Digimon World -next 0rder- and Linkz, an additional Chain Melon and two Digistones. The Digimon was put up online on the 21st as a Digitama, and hatched into Botamon within 24 hours of going up. Fans around the world are caring for the Digimon using the page's "care" command, which creates a premade tweet for them to share on Twitter.
Currently the counter is at 7314; at 8000 Koromon will evolve to his Child stage. The next tier of rewards is one more Chain Melon and three more Digistones, items which are used to respectively extend a Digimon's lifespan in -next 0rder- and replenish its stamina in Linkz.
Digimon World -next 0rder- will launch in Japan March 17th, 2016, on the PlayStation Vita. Digimon Linkz will launch in 2016, on Android and iOS.
Showing posts with label botamon. Show all posts
Showing posts with label botamon. Show all posts
Monday, January 25, 2016
Tuesday, January 19, 2016
New Key Art for Digimon Linkz's Kurihara Hina Shown in AppliSoft
A spread from the December 28th issue of AppliSoft magazine uncovered by Japanese Digimon fan @morimoriurf over January 9th revealed new key art of Digimon Linkz navigator Kurihara Hina hatching a Botamon. The upcoming smartphone game will be focus on raising Digimon to have 3-on-3 battles, and will be available both in the App Store and on Google Play.
The issue confirms that Botamon, Koromon, Agumon, Gabumon, Gomamon, Tailmon, Gaomon, V-mon, Guilmon, Kuwagamon, Scumon, Diablomon, Monzaemon, and Hackmon will all be available in the game, but no concrete launch date has been set as of yet.
Linkz was originally announced for a 2015 launch, but was delayed due to production issues. More than fifty thousand people have preregistered for the game, and as part of its promotional campaign Bandai has set up a special LINE messaging account for it that sends information about the game to users' phones.
The issue confirms that Botamon, Koromon, Agumon, Gabumon, Gomamon, Tailmon, Gaomon, V-mon, Guilmon, Kuwagamon, Scumon, Diablomon, Monzaemon, and Hackmon will all be available in the game, but no concrete launch date has been set as of yet.
Linkz was originally announced for a 2015 launch, but was delayed due to production issues. More than fifty thousand people have preregistered for the game, and as part of its promotional campaign Bandai has set up a special LINE messaging account for it that sends information about the game to users' phones.
Labels:
agumon,
android,
applisoft,
botamon,
digimon,
digimon linkz,
gabumon,
gomamon,
guilmon,
hackmon,
hina kurihara,
ios,
kurihara hina,
magazine,
monzaemon,
scan,
smartphone,
tailmon,
translation,
v-mon
Sunday, December 20, 2015
D-Pet Beta to Revive Digimon Virtual Pet Battling
Over December 19th, Digimon Ver. PC developer Jorge "JoMdz" Mendez launched an open beta for a revamped version of the game, D-Pet. DMPC has been on a development hiatus for several years now, having not had a new version since the launch of 3.1.3 in September 2011. The test version of D-Pet is not fully functional, but is intended as a public test to catch bugs prior to the final launch of the game. As such, the beta does not have online battle or minigame functionality enabled, and tamers are locked into the Nature Spirits family of Digimon. (The final release will have nine available families.) JoMdz is asking tamers to download the game and test it, then report any bugs on the game's main page or Facebook group. Tamers can download D-Pet at its development blog.
D-Pet features a revamped menu with an expanded resolution and improved sprites over past versions, and basic implementation of higher quality music files. The stat system has been expanded so that Digimon receive different bonuses for specializing in a particular stat. If Attack is the highest stat, the Digimon deals additional damage on top of their base, while if Defense is the highest stat, then it reduces additional damage proportionally and deals damage to the opponent if it is higher than their Attack. If Dexterity is the highest stat, it causes additional damage regardless of the opponent's Defense. This creates an effective triangle where Attack beats Dexterity, Dexterity beats Defense, and Defense beats Attack.
D-Pet is also planned to introduce an X-Antibody system that has a low probability to give some tamers X-Antibody Digimon at random.
Some elements of D-Pet are more familiar than others. The game still runs in an always-on-top mode that gives it priority over other windows, and training is relatively unchanged from how it ran in 2009-2013, right down to using Paper Mario sprites in the dodging minigame. The training system inherits the original music from past incarnations of Ver. PC; a "demade" The Biggest Dreamer, and an original theme that's been present from the beginning.
Meeting evolution criteria is still challenging; this game uses the Pendulum system of training, where tamers are allotted a maximum of 10 DP (Digimon Power) which is decreased during by one for every training session. DP recovers by one point for about every five minutes that passes, is not recovered during evolution, and it can take several hours for a Digimon to evolve (about an hour and a half for Baby I to Baby II, and six hours for Baby II to Child; this is based on the original Digital Monster pets). This means tamers are encouraged to consume as much of their DP as possible as quickly as possible in order to maximize the efficiency of their training across their Digimon's lifespan, particularly as their Digimon progresses, and evolutions start depending on which stats are highest to determine their path.
Baby I and II Digimon can't engage in even offline battles, so tamers will be spending seven to eight hours just training and feeding their partners before they can see how the stat system is implemented. But these Digimon are talkative, and will periodically send messages, like welcoming their tamer back when they turn the game on again. Given the application's unintrusive nature and ability to run in the background while other tasks are taking place, it may be the perfect match to a generation that's spending an ever-increasing amount of their time at the computer.
Digimon Ver. PC was originally developed by Malaysian programmer Hong Ming (alias "nrg890110" or "hosc") during Digimon's dark age in mid 2009. In part due to Digimon's long official hiatus--Savers had ended two years prior and Xros Wars did not air until a year after DMPC came out--the game experienced a brief surge in popularity when it first launched. After hosc disappeared in 2010, DMPC was revised by JoMdz into 2.0, working with a small team of designers and individuals that acted as public relations contacts, managing its various communities. DMPC 2.0 introduced color graphics, additional evolutionary levels, and new Digimon. The game had been especially notable throughout 2009 and 2010 for having online battles through Hamachi, and an ever-growing count of available Digimon.
Eventually, the difficulty of managing community fanpages for the game, design conflicts over the direction of Ver. PC, and a lack of enthusiasm on the part of fans lead to a slowdown in development and its user base shrinking considerably. In 2013, JoMdz resumed work on Ver. PC, and began developing D-Pet in 2014 as a continuation of the program. The rechristening to D-Pet was chosen in order to reflect the fact that the new program will be playable not just on PCs, but also on Apple computers, iOS, and Android devices. D-Pet is planned to eventually have Facebook connectivity in order to make finding a battle easier once the online functions are completed.
The program immediately invites comparison to Digital Monster Ver. S, which simulated the idea of caring for a Digimon virtual pet on a PC and battling online more than a decade before it would become practical.
D-Pet features a revamped menu with an expanded resolution and improved sprites over past versions, and basic implementation of higher quality music files. The stat system has been expanded so that Digimon receive different bonuses for specializing in a particular stat. If Attack is the highest stat, the Digimon deals additional damage on top of their base, while if Defense is the highest stat, then it reduces additional damage proportionally and deals damage to the opponent if it is higher than their Attack. If Dexterity is the highest stat, it causes additional damage regardless of the opponent's Defense. This creates an effective triangle where Attack beats Dexterity, Dexterity beats Defense, and Defense beats Attack.
D-Pet is also planned to introduce an X-Antibody system that has a low probability to give some tamers X-Antibody Digimon at random.
Some elements of D-Pet are more familiar than others. The game still runs in an always-on-top mode that gives it priority over other windows, and training is relatively unchanged from how it ran in 2009-2013, right down to using Paper Mario sprites in the dodging minigame. The training system inherits the original music from past incarnations of Ver. PC; a "demade" The Biggest Dreamer, and an original theme that's been present from the beginning.
Meeting evolution criteria is still challenging; this game uses the Pendulum system of training, where tamers are allotted a maximum of 10 DP (Digimon Power) which is decreased during by one for every training session. DP recovers by one point for about every five minutes that passes, is not recovered during evolution, and it can take several hours for a Digimon to evolve (about an hour and a half for Baby I to Baby II, and six hours for Baby II to Child; this is based on the original Digital Monster pets). This means tamers are encouraged to consume as much of their DP as possible as quickly as possible in order to maximize the efficiency of their training across their Digimon's lifespan, particularly as their Digimon progresses, and evolutions start depending on which stats are highest to determine their path.
Baby I and II Digimon can't engage in even offline battles, so tamers will be spending seven to eight hours just training and feeding their partners before they can see how the stat system is implemented. But these Digimon are talkative, and will periodically send messages, like welcoming their tamer back when they turn the game on again. Given the application's unintrusive nature and ability to run in the background while other tasks are taking place, it may be the perfect match to a generation that's spending an ever-increasing amount of their time at the computer.
Digimon Ver. PC was originally developed by Malaysian programmer Hong Ming (alias "nrg890110" or "hosc") during Digimon's dark age in mid 2009. In part due to Digimon's long official hiatus--Savers had ended two years prior and Xros Wars did not air until a year after DMPC came out--the game experienced a brief surge in popularity when it first launched. After hosc disappeared in 2010, DMPC was revised by JoMdz into 2.0, working with a small team of designers and individuals that acted as public relations contacts, managing its various communities. DMPC 2.0 introduced color graphics, additional evolutionary levels, and new Digimon. The game had been especially notable throughout 2009 and 2010 for having online battles through Hamachi, and an ever-growing count of available Digimon.
Eventually, the difficulty of managing community fanpages for the game, design conflicts over the direction of Ver. PC, and a lack of enthusiasm on the part of fans lead to a slowdown in development and its user base shrinking considerably. In 2013, JoMdz resumed work on Ver. PC, and began developing D-Pet in 2014 as a continuation of the program. The rechristening to D-Pet was chosen in order to reflect the fact that the new program will be playable not just on PCs, but also on Apple computers, iOS, and Android devices. D-Pet is planned to eventually have Facebook connectivity in order to make finding a battle easier once the online functions are completed.
The program immediately invites comparison to Digital Monster Ver. S, which simulated the idea of caring for a Digimon virtual pet on a PC and battling online more than a decade before it would become practical.
Thursday, November 5, 2015
New -next 0rder- Screenshots Tease Messaging, Twin Partner System
November 6th, 2015. The Digimon World -next 0rder- title site has updated with a new batch of screenshots, this time focusing on the game's dual partner care system. Each partner Digimon is assigned to one of two slots in the field, and while they live on synchronized sleep schedules, they behave asynchronously making their own comments and moving independently of one another. The Digimon partner system has structural similarities to the 2007 Digimon Twin virtual pet, which like -next 0rder- split the tamer's partners into L and R Digimon.
The screenshots also tease a messaging system, with notifications similar to Digimon Story: Cyber Sleuth's DigiLine. The DigiLine system allowed the player to text in-game characters with preprogrammed responses, but given -next 0rder-'s much smaller cast, this feature may have a slightly tweaked purpose.
The previous batch of screenshots showed the game's variety of environments, and diverse partner Digimon. Digimon World -next 0rder- will launch on the PlayStation Vita and PSTV in 2016.
The screenshots also tease a messaging system, with notifications similar to Digimon Story: Cyber Sleuth's DigiLine. The DigiLine system allowed the player to text in-game characters with preprogrammed responses, but given -next 0rder-'s much smaller cast, this feature may have a slightly tweaked purpose.
The previous batch of screenshots showed the game's variety of environments, and diverse partner Digimon. Digimon World -next 0rder- will launch on the PlayStation Vita and PSTV in 2016.
![]() |
| Wormmon is interested in something "Over there!" but bumps into Lopmon while trying to get at it. |
![]() |
| Both Digimon say "I'm sleepy..." simultaneously... |
![]() |
| ...and both of them share a bedtime. |
Wednesday, November 4, 2015
Aoi Eir is a Huge Digimon World Nerd
"To everyone who loves Digimon and travels with them, please look forward to it."
November 4th, 2015. Japanese singer Aoi Eir, who was just named earlier this week as the one responsible for Digimon World -next 0rder-'s main theme, has put up a special announcement through YouTube regarding her role. In it Aoi recounts a familiar story of playing Digimon World as a child, how her Agumon evolved to Numemon and then Monzaemon. Her story will resonate with those that played the original game; getting Monzaemon is a near universal experience for first time Digimon tamers, as when starting out the unclear evolution requirements often lead them to go through this sequence to make the early parts of the game easier.![]() |
| Monzaemon |
A translation of Aoi's statements is provided below. Note that when she refers to the "village," she's talking about the Village of Beginnings, which was called File City in the English localization of Digimon World, and Primary Village in the dubbed anime.
I was among the first generation to play Digimon World. I was totally immersed in its universe. I remember building the village, and returning the Digimon that lost their memories to that place, my little brother and I were addicted. It was a disaster, because we accidentally raised a Numemon, but after that we went to Toy Town and evolved him to Monzaemon.
Up until we got Monzaemon, it was a very long road. When going to Toy Town, we couldn't afford to encounter any other Digimon along the way, and I was mashing "flee" with my nails.
Even now, I remember the Digimon. Things like Agumon, Jijimon's village, Botamon, it's amazing how clear everything still is. In the end, we were safe once we arrived at Toy Town. I was happy to get Monzaemon, coming from Numemon. I remember having to use Buster Dive a lot. I thought since no enemies [could stand up to it], we could go to various places and do our best to develop the village.
This is why I am currently recording this song. It's become a very bright, up-tempo piece of music. I want to work hard on this project, so to everyone who loves Digimon and travels with them, please look forward to it.
Digimon World -next 0rder- will launch in 2016. Please wait patiently for follow-up information. This has been Aoi Eir.
Labels:
agumon,
aoi eir,
bandai namco,
botamon,
digimon,
digimon world,
digimon world -next 0rder-,
digimon world next order,
eir aoi,
interview,
japan,
monzaemon,
numemon,
sword art online,
taiki,
toy town
Subscribe to:
Posts (Atom)













