Showing posts with label ps4. Show all posts
Showing posts with label ps4. Show all posts

Sunday, January 21, 2018

All battle mechanic changes in Hacker's Memory


The following data comes from a combination of the officially-licensed V Jump Books Hacker's Memory guide, translating from Japanese to English, and from direct evaluation of the Japanese and English games.

No Digimon stats were changed in the transition between Cyber Sleuth and Hacker's Memory. Instead, changes were made to all three Skill types, Inheritable, Special, and Support, as well as to equipment slots. Certain Digimon have had SP costs reduced for some Specials, their chance of inflicting secondary effects increased, or even entire abilities replaced. This list only covers changes to existing Digimon, not new Digimon introduced in Hacker's Memory, and focuses on Perfect, Ultimate, and Super Ultimate-level Digimon.

General mechanic changes
  • The Neutral Inheritable Skills (Power Energy/Heavy Strike/Mach Rush) now have the "Always Hits" property, ensuring that every Digimon can now have a counter to evasion-based strategies.
  • On status effect duration; Confusion ends after 2~4 turns, Paralysis after 3~5 turns, Sleep after 1~3 turns, Stun after 1 turn, Poison after 3~4 turns, and Dot after 2~4 turns. Support nullification after 5 turns. All status buffs end after 5 turns, while all counter skills end after 3. Digimon can now act on the same turn that they wake up from Sleep.
  • The maximum Ability is now 200, rather than the 100 of the first game. This puts the maximum number of bonus stats at 150.
  • Most Digimon with Piercing Specials have had their Attack/Intelligence multiplier reduced, and their descriptions do not specify how large the multiplier is. Instead they call the output damage "medium," (中) "large," (大) or "heavy/extra-large." (特大)
  • Most Digimon with standard damaging Specials have seen either a +5 or a +10 buff to that Special's base power. A few examples can be seen under "Special Skill changes."
  • Unless otherwise mentioned below, any Special Skill that inflicts a status effect has now had its probability to inflict it raised or lowered to make that probability exactly 40%.
Inheritable Skill changes
  • Dispel and Restore now cost 25 SP rather than 8. This serves to more strictly limit one of the most popular strategies from the late Cyber Sleuth's metagame; using Dispel to shrug off the Attack decrease incurred by using Shine Greymon: Burst Mode's Final Shining Burst.
  • Seven of the status error moves have been reduced to 70% accuracy instead of 100%: Texture Blow, Panic Wisp, Shock, Venom Trap, Idle Bubble, Ripping Net, and Character Reverse.
  • Support End is the only status move to retain 100% accuracy.
Support Skill changes
  • #324 Magnamon's Miracle now has a 10% chance of reducing damage by 75%, instead of reducing damage by 30%.
  • #219 Alphamon's Hermitic Loner now increases the damage dealt to Royal Knight Digimon by 50%, instead of 20%. This puts it on a level playing field with the new Counterattack, Armagemon's Support Skill.
  • #249 Shine Greymon: Burst Mode's Shining Burst now increases the damage the party receives from magical attacks by 50%. Previously the Support increased the damage from Dark-attribute attacks by 25%. The Attack increase from the Skill is still only 25%. This is likely in reaction to how overwhelming Burst teams were late in Sleuth's life.
  • #150 Aero V-dramon & #220 Ulforce V-dramon's Swiftness now only affects the user.
Special Skill changes
  • #168 Skull Greymon's Oblivion Bird now has a 50% chance to reduce the target's Defense by 10%, instead of a 30% chance.
  • #191 Black King Numemon's Dark Pupil now has an 80% chance to inflict Poison, not 20%.
  • #192 Blue Meramon's Cold Flame now always buffs their Intelligence by 10%, rather than having a 10% chance to do so.
  • #200 Mega Seadramon's Lightning Javelin now has an added 40% chance to Paralyze.
  • #205 Metal Tyrannomon's Nuclear Laser now always increases their Defense by 10%, instead of having a 30% chance to do so.
  • #207 Monzaemon's Lovely Attack/Hearts Attack was originally a Piercing Neutral Special that ignored the target's Intelligence and had a 10% chance to Stun. Its cost has been reduced from 30 SP to 20, and it has been changed into a restorative Special that heals one ally for 50% (singleplayer) or 10% of their maximum HP (multiplayer) and increases their Attack, Defense, and Intelligence by 10%.
  • #211 Rapidmon (Perfect)'s Golden Triangle now has a 10% chance to increase all of their base stats by 10%, instead of a 5% chance to do so.
  • #212 Lilymon's Flow' Cannon/Flower Cannon now has an added 50% chance to Paralyze.
  • #213 Lucemon: Falldown Mode's Dead or Alive has had its base power increased by 20.
  • #216 Were Garurumon (Black)'s Engetsugeri/Full Moon Kick now always increases his Speed by 10% instead of having a 10% chance to do so.
  • #219 Alphamon's Seiken Grandalpha/Blade of the Dragon King has been changed to a single 150 physical Light-attribute hit to one enemy. Formerly it dealt 3~6 Light-attribute physical attacks to one enemy, with each hit having a base power of 30.
  • #220 Ulforce V-dramon's Shining V Force/The Ray of Victory now always increases their Speed by 10%, instead of having a 10% chance to do so.
  • #221 EBEmon's Brain Rupture has had its chance to inflict Confusion raised to 50%, from 20%.
  • #227 Venom Vamdemon's Venom Infuse/Venom Infusion has had its chance to inflict Poison raised to 50%, from 30%.
  • #228 War Greymon's Brave Tornado/Great Tornado now says it deals "large" damage rather than "double," and the attribute has been changed from Fire to Neutral.
  • #230 Gaioumon/Gaiomon's Rinkazan/Will-'O-Wisp Slash now deals two 70-power hits, not 65.
  • #236 Kuzuhamon's Taizoukai Mandala now always hits regardless of accuracy.
  • The cost of #237 Gran Kuwagamon's Dimension Scissor has been reduced from 40 SP to 35 SP, and it now deals "large" damage, not "double." Further testing needed.
  • #242 Cherubimon (Vice)/Kerpymon (Black)'s Lightning Spear now deals "large" damage, not "double." Further testing needed.
  • #249 Shine Greymon: Burst Mode's Final Shining Burst now decreases their Attack by 50% after use, instead of 10%, and its accuracy has been reduced to 90%.
  • #250 Justimon's Justice Kick has its probability to buff all stats by 50% raised to a 5% probability, from 1%.
  • #257 Titamon's Konpaku Shingeki/Soul Core Attack has had its SP cost reduced from 40 to 30, and now deals "large" damage rather than "double." Further testing needed.
  • #259 Dianamon's Good Night Moon has had its base power reduced from 125 to 120, and its chance to inflict Sleep reduced from 100% to 50%.
  • #262 Dukemon's Royal Saber/Lightning Joust has had its chance to increase Defense by 10% raised to a 50% probability, from 30%.
  • #263 Dynasmon's Dragon's Roar now deals two hits of 60, not two hits of 55.
  • #265 Duftmon's Ernste Welle/Black Aura Blast now decreases the opponent's Defense by 20% instead of 10%.
  • #272 Banchou Leomon's Flash Banchou Punch/Flashy Boss Punch has had its chance of inflicitng Stun reduced from 75% to 50%.
  • #273 Piemon's Trump Sword now inflicts the Support End status error.
  • #274 Pinocchimon's Bullet Hammer/Puppet Pummel has had its chance of incliting Stun raised to 50%, from 25%.
  • #276 Black War Greymon's Dark Gaia Force/Dark Terra Force now decreases the opponent's Attack by 20% instead of 10%, and Black Tornado deals "large" Dark-attribute damage, not "double." Further testing needed.
  • #277 Prince Mamemon's Smiley Warhead/Smile Warhead has had its base power reduced to 110, from 130. In exchange, it now always inflicts Knockback.
  • #280 Herakle Kabuterimon's Giga Blaster now has a base power of 130, not 120.
  • #282 Beelzebumon: Blast Mode's Chaos Flare/Corona Destroyer now deals "large" Dark-attribute damage, not "double." Further testing needed.
  • #283 Belphemon: Sleep Mode's Eternal Nightmare now deals "medium" Dark-attribute damage. Further testing needed.
  • #285 Holydramon's Holy Flame/Fire Tornado now has a base power of 95, formerly 80.
  • #297 Metal Garurumon has lost the Garuru Tomahawk Special, which has been replaced by Cocytus Breath. Cocytus Breath costs 20 SP, deals 115 Water-attribute magical damage to a single target, and has a 25% chance to Paralyze. #298 Metal Garurumon (Black) retains the Garuru Tomahawk Special.
  • #299 Metal Seadramon's Ultimate Stream/River of Power now has a base power of 130, not 120.
  • #301 Rust Tyrannomon's Terrors Cluster now has a 50% chance to inflict Paralysis, not 25%.
  • #303 Lilithmon's Phantom Pain now deals "heavy" damage, not "triple." Direct testing demonstrates that the exact multiplier for her Intelligence is now 2.5x instead of 3x.
  • #306 Lord Knightmon's Argent Fear/Fist of Athena has had its SP cost reduced from 50 to 40, and deals "heavy" damage not "triple." (Same wording as the new Lilithmon.) Further testing needed.
  • #313 Imperialdramon: Paladin Mode has had its chance to inflict Dot raisedto 30%, from 10%.
  • #314 Examon's Pendragon's Glory now deals 145 Wind damage rather than 135. 
  • #315 Omegamon's Garuru Cannon/Supreme Cannon now deals "large" Intelligence-Piercing Water-attribute damage to one foe. Previously it dealt 130 Water-attribute magical damage to a single target; the old version of the Special is retained by Omegamon NX.
  • #316 Omegamon Zwart's Garuru Cannon/Supreme Cannon is the same as the new Omegamon's.
  • #321 Belphemon: Rage Mode's Gift of Darkness has had its SP cost reduced from 60 to 40, and now deals "heavy" Dark-attribute damage to one foe, not "triple." (Same wording as the new Lilithmon.) Further testing needed.
  • #322 Lucemon: Satan Mode's Divine Atonement has had its SP cost increased from 30 to 50. It now deals 200 magical Light-attribute damage to all foes, and decreases the user's Intelligence by 50% if it hits. Its accuracy has been reduced to 90%. Previously it dealt 105 Light-attribute damage to all foes.
  • #323 Fladramon's Knuckle Fire/Flaming Fist has had its base power increased to 70, from 50.
  • #324 Magnamon's S-Gold Solar Storm now increases their Defense by 15%, formerly 10%.
  • #325 Rapidmon (Armor)'s Golden Triangle now has a 20% chance to increase all of their basic stats by 10%. Previously the description stated it always worked.
Equipment Slots
Almost all Perfect-level and equivalent Digimon now have 3 equpiment slots. The exceptions are;
  • Atlur Kabuterimon, Aero V-dramon, Zudomon, Whamon, Monzaemon and Magnamon are unchanged from the previous game. All of them have 2 slots except for Aero, who has 1.
  • Cyberdramon, Metal Greymon, Metal Greymon (Blue) and Lucemon: Falldown Mode all gained another slot, putting them at 2.
  • Garmmon and Omega Shoutmon are newly introduced, but only have 2 slots.
In kind, many of the Ultimate and Super Ultimate-level Digimon have 3 equipment slots in Hacker's Memory. The following 56 Digimon have less than 3 equipment slots.
  • Arkadimon Ultimate, Alphamon, Ulforce V-dramon, Chaos Dukemon, Craniummon, Sleipmon, Dukemon, Beelzebumon, Belphemon: Sleep Mode, Mastemon, Leviamon, Armagemon, Alphamon Ouryuuken, and Susanoomon have 1 slot.
  • Imperialdramon: Dragon Mode, Imperialdramon: Fighter Mode, Valdurmon, War Greymon, Ophanimon, Kaiser Greymon, Chaosdramon, Gankuumon, Gran Dracmon, Cherubimon (Virtue), Goddramon, Jesmon, Shine Greymon, Shine Greymon: Burst Mode, Slayerdramon, Seraphimon, Tyrant Kabuterimon, Diablomon, Demon, Dynasmon, Durandamon, DORUgoramon, Neptunemon, Pile Volcamon, Barbamon, Black War Greymon, Breakdramon, Beelzebumon: Blast Mode, Holydramon, Megidramon, Mercurymon, Lilithmon, Ravemon: Blast Mode, Lord Knightmon, Arkadimon: Super Ultimate, Imperialdramon: Paladin Mode, Examon, Omegamon, Omegamon Zwart, Dukemon: Crimson Mode, Belphemon: Rage Mode, and Lucemon: Satan Mode.
  • The remaining 50 Ultimate and Super Ultimate-level Digimon have 3 slots.

Saturday, January 20, 2018

No region restriction on Digimon tournaments in Hacker's Memory, user titles mistranslated

The fortnightly "event battle" page, which currently hosts rules allowing only Digimon of Adult level or lower.

With the international launch of Digimon Story Cyber Sleuth: Hacker's Memory on PlayStation 4 and Vita over January 19th, the English-speaking world has been brought into the fold of the ongoing Adult Digimon tournament that began in Japan earlier this month. The revelation comes as a surprise to some, as the most recent tournament has been themed around Japanese New Year's. In light of the culturally-specific Kagami Mochi accessories being the primary multiplayer reward, and the event itself already being several days in-progress, up to now it was not unthinkable that English-speaking territories would have their own separate track of events.

This news may be for the best; while a handful of player titles and accessories remain Japan-exclusive for the time being due to the earlier launch of Hacker's Memory in Asia, in the long term all of these will become available to all players regardless of their language or country of origin. The current Japan exclusives are as follows:
  • Santa Hat
  • Black Santa Hat
  • Green Santa Hat
  • Present Box (White)
  • Present Box (Red)
  • Present Box (Gold)
  • Ryuji avatar
  • Ryuji (Hospital) avatar
  • Shiga Youji avatar
  • Kayaba Tooru avatar
  • The titles Christsmasher, Light Fang, and Crusader (from the Christmas tournament)
  • The titles Happy Omegamon, Chosen Child, and Command Tamer (from the Omegamon New Year's tournament)

The current event is fairly easy to jump into, as bonus stats are ignored, the Memory limit is a paltry 30, and it only requires relatively lower-end Digimon compared to the main Ranked mode. Thus the headstart from getting the game early doesn't confer nearly as much of an advantage on Japanese Digimon tamers, making the current theme ideal for westerners to join in on.

For those seeking to get started, some of the recommended Digimon include Tankmon for his damage output, and XV-mon or Greymon (Blue) for the Dragon's Wrath Support. The only must-have Inheritable Skill in this event is the damage-doubling Acceleration Boost, which can be picked up at level 10 from Tyrannomon and Fladramon, at level 18 from Monochromon, or at level 25 from Greymon and Agnimon. (Fladramon and Agnimon require storyline progress to unlock their respective evolution items, the Digimental of Courage and Human Spirit of Fire.)

Although the rewards in the Coin Shop remain the same across languages, some titles have been mistranslated in the transition from Japanese to English;
  • The title "Crack Team," named after the group in Digimon's base canon, has been mistranslated as "Crank Team." This could be from a misreading of クラック Kurakku as クランク Kuranku.
  • The title "Hypnos," named after the NSA-like espionage organization in Digimon Tamers, has somehow become "Hypnotizer."
  • The title "Xros Heart General," named after Kudou Taiki's title in Digimon Xros Wars, was rendered as "Cross Heart General." Something similar happened with a tutorial on the Xros Combo mechanic back in Cyber Sleuth. Note however that Xros is presented correctly on the same page of the shop, in the title "Xros Wars."
  • Though not a title, the Kagami Mochi hats were left as-is while the Kagami Mochimon hat was rendered literally as "Mirror Motimon," seemingly not picking up on the pun.
On a localization note, while the "Crest of Purity" has been made into the "Crest of Sincerity" and "Crest of Honesty" into "Crest of Reliability" in accordance with the Digimon: Digital Monsters English dub, curiously the titles not associated with the first season do not use their localized equivalents. The title "Wild Bunch" would normally be replaced with "Monster Makers" to match the English dub of Digimon Tamers, yet goes untouched; in kind, "The Best Bancho" would ordinarily be translated as "The Best Street Fighter," "Cross Heart General" would be rendered "Fusion Fighter General," "Twilight General" would become "Midnight General," and "Death General" as "Dark General."

Instead these titles have all been left alone in translation, and the titles that refer to the individual works by their Japanese names (Adventure, Tamers, Frontier, Savers, Xros Wars, X-Evolution) have likewise remained the same.


The current Battle Missions remain identical to their Japanese counterparts, with the reward for fully clearing all three being a King's Crown as was the case in previous tournaments.
Mission 1
  • Rank 1.) Use Attack over 10 times in battle (including counters and combos). (300 coins)
  • Rank 2.) Use Attack over 15 times in battle (including counters and combos). (550 coins & "Berserker" title)
  • Rank 2.) Use Attack over 20 times in battle (including counters and combos). (1000 coins & "Silver Crown" title)
Mission 2
  • Rank 1.) Inflict over 200 or more damage in total to all enemies in a battle. (500 coins)
  • Rank 2.) Inflict over 400 or more damage in total to all enemies in a battle (900 coins & "Crank Team" title)
  • Rank 3.)  Inflict over 600 or more damage in total to all enemies in a battle. (1800 coins & "Golden Crown" accessory)
Mission 3
  • Rank 1.) Use Special Moves over 3 times in battle (including counters and combos). (150 coins)
  • Rank 2.) Use Special Moves over 8 times in battle (including counters and combos). (300 coins & "Reaper" title)
  • Rank 3.) Use Special Moves over 15 times in battle (including counters and combos). (600 coins & "Bronze Crown" accessory)
The Coin Shop items remain the same until the 31st;
  • Kagami Mochi (White) - 200 coins
  • Kagami Mochi (Red + White) - 200 coins
  • Kagami Mochi (Gold) - 5000 coins
  • Kagami Mochimon (Doll) - 200 coins
  • Chitose - 1000 coins
  • Chitose (Hospital) - 1000 coins
  • Nokia - 1000 coins
The non-limited-time items available in the shop are;

Accessories (5000 coins each)
  • Golden Goggles
  • Golden Visor
Titles (100 coins each)
  • Crest of Courage
  • Crest of Friendship
  • Crest of Love
  • Crest of Knowledge
  • Crest of Purity
  • Crest of Faith
  • Crest of Hope
  • Crest of Light
  • Crest of Kindness
  • Hypnotizer
  • Wild Bunch
  • The Best Bancho
  • DATS Trooper
  • DigiWorld Explorer
  • Cross Heart General
  • Blue Flare General
  • Twilight General
  • Death General
  • Silver Cross
  • Blue Falcon
  • Black Sword
  • Bloody Nights
  • D.G.S
  • Rebels Hacker
  • Zaxon Hacker
  • Demon Hacker
  • Hudie Member
  • Alias
  • Inherited Goggles
  • Shibuya Style
  • GIGO Company Worker
  • Arcadia
  • Adventure
  • Tamers
  • Frontier
  • Savers
  • Xros Wars
  • X-Evolution
  • 100% Tamer
Avatars (300 coins each)
  • Masked Maids #2
  • Masked Maids #3
  • Rabbit Circle #2
  • Rabbit Circle #3
  • High-Level Hacker #2
  • High-Level Hacker #3
  • Black Silver #2
  • Black Silver #3
  • Akiba Flannel #2
  • Akiba Flannel #3
  • Cat Ears #2
  • Cat Ears #3
  • Legend Angels #2
  • Legend Angels #3
  • Young at Heart #2
  • Young at Heart #3
  • Wheel Lovers #2
  • Wheel Lovers #3
  • 101 #2
  • 101 #3
  • Dinosaurists #2
  • Dinosaurists #3
  • Spike & Shield #2
  • Spike & Shield #3
  • Nakano Stripes #2
  • Nakano Stripes #3
  • Tokyo Shock Groove #2
  • Tokyo Shock Groove #3
  • Fire Powers #2
  • Fire Powers #3
  • Spread Wings #2
  • Spread Wings #3
  • Forest Girls #2
  • Forest Girls #3

Monday, January 15, 2018

Adult-level Digimon tournament begins in Japan

"[Event Battle] Adult and lower no-duplicates tournament"
At 2:00 PM January 15th Japanese Standard Time the second Hacker's Memory tournament Shin'nen! Akemashite Omegamon came to a close, and the game's third event battle began. The theme of the next tournament, which will continue through the 31st, is "Adults and lower/No duplicates."

 The rules of the tournament are as follows;
  • Level 50 fixed/Bonus stats invalid
  • 30 Memory limit
  • Party members may only be Adult level or lower
  • You may not use more than one of the same Digimon in your party
Tamers are permitted to use Shoutmon (who has no level, but evolves from Koromon) but not Omega Shoutmon. Sistermon Noir and Blanc's respective Awakened forms may also be used, as can the Child-level Lucemon. The Memory size for most Adult-level Digimon ranges from 6~8, while the Awakened Sistermons are both 18 Memory in size, and Lucemon is 14.



These are the new Battle Missions for the tournament. The reward for completing all Battle Missions is, once again, a King Crown.

Mission 1

  • Rank 1.) Use the "Attack" command 10 or more times in battle. (Counterattacks & Combos count.) (300 coins)
  • Rank 2.) Use the "Attack" command 15 or more times in battle. (550 coins & "Berserker" title)
  • Rank 2.) Use the "Attack" command 20 or more times in battle. (1000 coins & "Silver Crown" title)
Mission 2
  • Rank 1.) Deal 200 or more damage total in one attack to all of the opponent's Digimon. (500 coins)
  • Rank 2.) Deal 400 or more damage total in one attack to all of the opponent's Digimon. (900 coins & "Crack Team" title)
  • Rank 3.) Deal 600 or more damage total in one attack to all of the opponent's Digimon. (1800 coins & "Gold Crown" accessory)
Mission 3
  • Rank 1.) Use Special Skills 3 or more times. (150 coins)
  • Rank 2.) Use Special Skills 8 or more times. (300 coins & "Reaper" title)
  • Rank 3.) Use Special Skills 15 or more times. (600 coins & "Bronze Crown" accessory)
The aforementioned Lucemon is ideal for meeting all of the second mission requirements, as a single Accel Boosted Grand Cross can complete all three ranks in one battle.

The pool of bots matchable for the event has been rotated out to match its themes, but the restrictions make them somewhat more difficult compared to those faced in preceding tournaments, as they continue to use the inflated states normally reserved for matching up against teams of Ultimate and Super Ultimate Digimon. Confirmed AI opponents include;
  • 015CAFEDEOSUWARI - Gabumon & Agumon
  • 014MIKATAWASMALL - Tokomon, Pabumon & Mochimon
  • 028HACHIDORICHAN - Zanbamon, Leomon & Lucemon (Child)
  • 046DEGIMONDAISKI - Lunamon, Patamon & Lucemon (Child)
  • 029KAIJUDAISENSO - V-dramon, Bao Hackmon & Geo Greymon
  • 039ANIMALSGARDEN - Birdramon, Sorcerimon & Kyuubimon
The rewards in the coin shop remain the same as the previous month, including the Chitose and Nokia avatars. The contents will change along with the event itself on February 1st.
  • Kagami Mochi (White) - 200 coins
  • Kagami Mochi (Festive) - 200 coins
  • Kagami Mochi (Gold) - 5000 coins
  • Kagami Mochimon (Doll) - 200 coins
  • Chitose - 1000 coins
  • Chitose (In-patient) - 1000 coins
  • Nokia - 1000 coins
Digimon Story Cyber Sleuth: Hacker's Memory will launch worldwide on the PlayStation 4 and PlayStation Vita January 19th, 2018.

Saturday, January 13, 2018

Lilithmon nerfed in Hacker's Memory

#303 Lilithmon
Virus-type/Dark-attribute
Ultimate/22 Memory/2 Slots
Special Skill: Phantom Pain (50 SP)
"INT-penetrating attack, heavy Dark damage to one foe. 35% chance of poisoning target."
Support Skill: Lust
"Reduces damage received from physical attacks by 10% and converts it to SP."
Skillset
Hell Crusher II (Lv20)
Spirit Drain (Lv35)
Nightmare III (Lv50)
Attack Break Field (Lv65)
Hell Crusher III (Lv80)

Evolves from Lilamon and Lady Devimon. Cannot evolve further.

Level 1 Stats
HP 550 SP 149
AT 60 IT 160
DF 60 SD 115
Level 50 Stats
HP 940 SP 203
AT 99 IT 223
DF 104 SD 173
Level 99 Stats
HP 1330 SP 267
AT 138 IT 287
DF 148 SD 232


Notes on Phantom Pain
Both the description and effect of this Special have been changed
Original: 単体に闇属性の威力3倍の知力貫通ダメージ。35%の確率で敵を猛毒にする。
"INT-penetrating attack, triple Dark damage to one foe. 35% chance of poisoning target."

New: 敵1体に闇属性の威力特大の知力槓子攻撃。対象の35%の確率で猛毒にする。
"INT-penetrating attack, heavy Dark damage to one foe. 35% chance of poisoning target."
Direct testing demonstrates that Phantom Pain deals damage equal to 2.5x Lilithmon's Intelligence, rather than 3x as was the case in in Cyber Sleuth.

One aspect not described in the text is that Phantom Pain has a heavier cooldown than most Skills, in multiplayer delaying Lilithmon's turn by more than ten turns in the timeline. (i.e. all of the opposing Digimon move, then all of Lilithmon's allies move, then all of the opposing Digimon move, then Lilithmon gets a turn along with her allies.) For comparison, standard Attack and Guard commands have a five-turn delay, and tier III Inheritable Skills have an eight-turn delay.

On the other hand, Lilithmon now has two accessory slots rather than just one.

Friday, January 12, 2018

Omega Shoutmon stats for Hacker's Memory

#327 Omega Shoutmon
Free-type/Fire-attribute
No level/20 Memory/2 Slots
Special Skill: Hard Rock Damashii (20 SP)
"2 physical attacks, 65 Fire-attribute damage to one foe."
Special Skill: Heavy Metal Vulcan (20 SP)
"100 physical Fire-attribute damage to all foes."
Support Skill: Xros Heart
"Raises Attack and combo chance by 8%."

Skillset
Accel Boost (Lv20)
Cross Counter (Lv35)
Speed Charge Field (Lv50)
Meteo Fall III (Lv65)

Evolves from Shoutmon. Cannot evolve further.

Level 1 Stats
HP 980 SP 88
AT 117 IT 65
DF 95 SD 112
Level 50 Stats
HP 1510 SP 141
AT 166 IT 114
DF 144 SD 165
Level 99 Stats
HP 2050 SP 195
AT 215 IT 163
DF 193 SD 219


Notes on Omega Shoutmon
Reflecting his higher Memory cost, Omega's stats are on par with other fully evolved Digimon. (They compare favorably with King Etemon.) The only thing worryingly low is Intelligence, which is barely higher than Megidramon's. Heavy Metal Vulcan is point-for-point stronger than War Greymon's Gaia Force, and Hard Rock Damashii is completely identical to Gaioumon's Rinkazan.

Akemashite Omegamon!

Thursday, January 11, 2018

Omegamon, Zwart & NX stats for Hacker's Memory

#315 Omegamon
Vaccine-type/Light-attribute
Super Ultimate-level/25 Memory/2 Slots
Special Skill: Grey Sword (30 SP)
"Physical attack, 115 Fire damage to all foes."
Special Skill: Garuru Cannon (30 SP)
"INT-penetrating attack, heavy Water damage to one foe."
Support Skill: Holy Knight
"Increases SPD by 10%, and damage from Fire and Light skills by 10%.
Skillset
Saint Knuckle III (Lv20)
Cross Counter (Lv35)
Attack Charge Field (Lv50)
Chain Max (Lv65)
Holy Light III (Lv80)

Evolves from a Jogress of War Greymon and Metal Garurumon. Cannot evolve further.

Level 1 Stats
HP 1100 SP 65
AT 145 IT 95
DF 110 SD 95
Level 50 Stats
HP 1680 SP 104
AT 208 IT 134
DF 168 SD 144
Level 99 Stats
HP 2270 SP 143
AT 272 IT 173
DF 227 SD 193

#335 Omegamon Zwart
Vaccine-type/Dark-attribute
Super Ultimate-level/25 Memory/2 Slots
Special Skill: Grey Sword (30 SP)
"Physical attack, 115 Fire damage to all foes."
Special Skill: Garuru Cannon (30 SP)
"INT-penetrating attack, heavy Water damage to one foe."
Support Skill: Obsidian Knight
"Increases DEF by 10%, and damage from Water and Dark skills by 10%."
Skillset

Destroy Cannon III (Lv20)
Reflect Mirror (Lv35)
Accel Boost (Lv50)
Chain Lost (Lv65)
Hell Crusher III (Lv80)

Evolves from a Jogreess of Black War Greymon and Metal Garurumon (Black). Cannot evolve further.

Level 1 Stats
HP 1000 SP 90
AT 100 IT 105
DF 130 SD 95
Level 50 Stats
HP 1490 SP 139
AT 153 IT 158
DF 193 SD 134
Level 99 Stats
HP 1980 SP 188
AT 207 IT 212
DF 257 SD 173

#335 Omegamon NX
Vaccine-type/Light-attribute
Ultimate-level/6 Memory/1 Slot
Special Skill: Grey Sword (30 SP)
"130 Fire-attribute physical damage to one enemy."
Special Skill: Garuru Cannon (30 SP)
"Magical attack, 130 Water damage to one foe."
Support Skill: NXEdge Style
Decreases the probability of receiving status errors by 30%.
Skillset
Ex Aura (Lv25)
Speed Charge Field (Lv40)
Status Barrier (Lv55)
Safety Guard (Lv70)
Perfect Revive (Lv90)

Cannot evolve to or from any Digimon.

Level 1 Stats
HP 330 SP 30
AT 45 IT 40
DF 40 SD 42
Level 50 Stats
HP 1010 SP 98
AT 116 IT 111
DF 111 SD 113
Level 99 Stats
HP 1700 SP 167
AT 187 IT 182
DF 182 SD 184

Notes on Omegamon species
Omegamon NX retains the version of Garuru Cannon used in Digimon Story Cyber Sleuth. The original Omegamon and Zwart have an arguably-better version that pierces Defense but delays Omegamon's next turn in exchange.

NXEDGE Style blocks Stun, Paralysis, Poison, Dot/Liquid Crystallization, Sleep, and Bug. It is different from the NXEDGE Style Skill held by Alphamon NX, Dukemon NX, Lord Knightmon NX, and Duftmon NX.

Akemashite Omegamon!

Tuesday, March 21, 2017

Hacker's Memory coming to Europe in 2018, does not include Cyber Sleuth pack-in

March 21st, 2017. Bandai Namco of Europe tweeted this morning announcing that Digimon Story Cyber Sleuth Hacker's Memory will be coming to Europe in early 2018. The European version of the game will not be dubbed, featuring Japanese voices with English subtitles; however, it will also feature German subtitles. The game will be coming to the PlayStation Vita digitally, and both physical and digital versions will be put out for the PlayStation 4.

While the lack of an English dub will doubtless disappointment some fans, the expansion into other European languages for subtitling is a welcome addition after Sleuth. More concerning is that while Hacker's Memory is confirmed to contain Cyber Sleuth in Japan, Bandai EU stated has stated that the European release only includes the new game. One of the selling points of the Hacker's Memory package in Japanese waters is being able to play through the original game with the 73 additional Digimon that were not available in the 2015 release.

More positively, Bandai has stated that this is "the final final FINAL confirmation" of a Vita release, in reference to last year's -next 0rder- debacle in which the company mistakenly told the press that Digimon World -next 0rder-'s international release would be physical and digital on both PlayStation 4 with no Vita release, then rescinded their statement to say the game would also have a digital release on Vita, and then rescinded their additional statement to announce that the game would be a PS4 exclusive.

The datasheet for the European announcement confirms that Cyber Sleuth's multiplayer elements will return in Hacker's Memory. The latest batch of screenshots put out by Bandai show off several new locations, including what appears to be an arena for underground hacker battles. (Pictured above.)

Hacker's Memory will come to the PlayStation 4 and Vita in Japan in 2017, and in Europe in early 2018. No North American release has been confirmed at this time, though recent American and European Digimon releases have been within a week of one another.


Monday, March 20, 2017

Hacker's Memory will let tamers bring 73 new Digimon back to the world of Cyber Sleuth

"The protagonist of this work is not a hero chosen to save the world."
「本作主人公は、世界を救うために選ばれた英湯(ヒーロー)ではありません。」
March 21st, 2017. Today Bandai Namco Entertainment opened the official Digimon Story Cyber Sleuth Hacker's Memory website, confirming several facts recently detailed in early leaks of V Jump magazine. Hacker's Memory will debut in Japan on the Playstation Vita and PlayStation 4 in 2017, with character designs once more being handled by Yasuda Suzuhito of Sleuth and Re:Digitize fame, while music will be done by Takada Masafumi. The game is being developed by Media.Vision, the same company which developed Cyber Sleuth. (The most recent Digimon titles, -next 0rder- and Cyber Arena, were made by Bandai in-house.) The site's tagline is "We were at the boundary between the real and the digital." (現実と電脳の境界に、僕らはいた。Riaru to dejitaru no kyoukai ni, bokura wa ita.)

Currently only the introduction page is functional. According to it, Hacker's Memory shares its setting and world with Cyber Sleuth, and will introduce 73 new Digimon to Sleuth's roster, for a grand total of 320. And since Hacker's Memory also contains the original game packed in free-of-charge, players will also be able to use the new Digimon from Memory in Cyber Sleuth, giving even veterans reason to play through it again.


The site promises to deliver a story on the underside of Sleuth:
In this work, another story will be told from the flipside of the events in Digimon Story Cyber Sleuth, following a new protagonist. 
In a near-future Tokyo where the boundaries between the real and the digital are breaking down, the player becomes a next-generation hacker using the AI-bearing computer virus born of cyberspace "Digimon," and solves the case stirred up by antagonistic hackers. 
The protagonist of this work is not a hero chosen to save the world. 
In face of a global crisis, where the common sense and values held up to now have changed dramatically, he struggles desperately to protect his friends, family, and most important places.  
From here a cyberpunk story with strong science fiction elements begins!
Although Sleuth is packed into Hacker's Memory, playing it is optional; the player can play Memory by itself without going through the previous game first.

In addition to 60 returning locations from SleuthMemory also features 30 new maps, for an approximate total of 90 visitable locations. While Sleuth spanned 20 chapters, Hacker's Memory will be concluded in just 18; it has 70 new subquests (equal to the number found in Sleuth) 30 key quests, and 40 free quests. (Compared to 32 key and 39 free quests, including DLC, for Sleuth.)

Digimon Story Cyber Sleuth Hacker's Memory will launch in Japan in 2017. Although no western release date has yet been announced, Bandai's European branch trademarked Hacker's Memory on the 19th.

Friday, April 15, 2016

Digimon World -next 0rder- Coming to Taiwan in June, No PS4 Port

April 15th, 2016. Bandai Namco Entertainment Taiwan announced that the PlayStation Vita game Digimon World -next 0rder- will be coming to the island country on June 9th, 2016. Like Cyber Sleuth, which Taiwan got a translation of ahead of western gamers in November 2015, the game currently appears to be in undubbed Japanese but with traditional Chinese subtitles and in-game text.  But unlike Sleuth, the game will exclusively be brought over on the PlayStation Vita, with no PlayStation 4 port having been announced. No word has been given as to whether or not -next 0rder- will be coming to English-speaking countries; previously Sleuth debuted in North America and Europe about 70 days after it did in Taiwan.

This is a key localization for Bandai, as it marks the first time in over seventeen years that a World game has been localized in Chinese. Initial screenshots already show successful implementation of Chinese text in gameplay, suggesting that progress on the translation has been ongoing for some time. Bandai Taiwan reuploaded one of the game's primary official trailers to YouTube, which is in Chinese-subtitled Japanese. Unlike Bandai of Japan, Taiwan has chosen to present the title as -Next Order- online, whereas other sources like @Digimon_game use -next 0rder-.


Tuesday, February 9, 2016

First Cyber Sleuth Mission Pack on PSN

February 9th, 2016. A first set of free Cyber Sleuth DLC was added to the PlayStation Network today, containing three additional purple quests for tamers to complete. The DLC uses Sayo of Digimon Story Moonlight as its icon, suggesting that the Dianamon quests that were reported absent from the Vita version and some PS4 copies of the game will be implemented in the following weeks as free DLC.

The first Mission Pack does not add Dianamon to the Field Guide; #195 is still missing from the list after installation. Mission Pack 1 is available for both PlayStation Vita and PS4 users.

Friday, February 5, 2016

Global Cyber Sleuth 1.03 Patch Rolls Out

February 5th, 2016. The global 1.03 patch for Digimon Story Cyber Sleuth went out in all regions today, simultaneous to the game's European launch. The patch ensures that Japanese, North American, and European copies of Cyber Sleuth can all play against one another in Ranking Battle, and adds a region display to users' PSN names when playing online. The patch was announced by Famitsu on the 3rd, and for Japanese copies of the game it also added Hard Mode and New Game+ support.

As more tamers install the patch, it is now carrying a significant effect on the global leaderboard. Many tamers' ranks are dropping now that there are more of them accessing the Ranking Battle feature, with the top 100 changing for the first time in several weeks. Although no known American players have made it into the top 100 as of yet, the most visible change is that Hiroki_tomo--a dedicated Japanese tamer who has been consistently logged into Ranked every day for several weeks--has risen one place in the top 25.

Hiroki_tomo was previously tied with 24 other tamers for the #2 spot, with their score having been maxed out long ago and their placement now dependent entirely on total wins. They are joined by mtpamtpa, who rocketed up from 34th to 2nd in a span of about two weeks.

Tuesday, February 2, 2016

Voice Acted Scenes Removed in English Localization of Cyber Sleuth (Vita Only)

02/03/16 Update: Further investigations by fans have demonstrated that Dianamon and the Mirei quests are also not available on some copies of the PlayStation 4 version, though the voice issue has still only been documented on the Vita.

February 2nd, 2016. Several hours after the North American launch of Digimon Story Cyber Sleuth, it has become apparent that many minor and major scenes that originally had a voice track in the Japanese edition of Cyber Sleuth have had those tracks removed in the Vita version of its English localization. An exact count is hard to pin down at this time, but one scene that stands out is when the player meets with Yuuko in chapter 4; during this sequence Yuuko tries to act like a "normal high school girl," leading to her voice actor Itou Kanae putting on a stellar performance pretending to be a bad actor. ("You're *so* late... I got *ultra-super* worried.") Other scenes with removed dialogue include a confrontation with a major boss in chapter 6, and the player’s formal introduction to police detective Date Makiko. The removed voiced sequences are still present in the PlayStation 4 version of the game, as are several purple downloadable quests not available in the Vita game. These quests were available in the Japanese edition of Cyber Sleuth, which was exclusively on the Vita.

The localization has been far from perfect, with punctuation errors abounding in the script, from missing periods to uses of "it's" instead of "its." There are also several questionable translation choices, like choosing to call one of the core dungeons of the game "Kowloon" instead of the more accepted "Coulomb" or "Cron." (All three are written クーロン Kuuron in Japanese, and the area is officially written in English as "Cool-wrong" in one area of the Japanese game, which phonetically approximates how the name is said aloud.) The localization translates the Garakuta (Junk) Park as "Galacta Park," yet retains a dialogue in which an NPC says that the park is made of junk, resulting in the character claiming the park to be "made of Galacta." At another point, Shiramine Nokia says "Looks like he's not here" rather than "they're" while looking for two Digimon. As a whole the text appears not to have been proofread. Jarringly, Detective Matayoshi still refers to Kuremi Kyoko as "Kyo-chan" in the English script; thus far no other honorifics have been found to be used.

Thursday, November 19, 2015

European Cyber Sleuth Release Date, DLC Confirmed for Vita

November 19th, 2015. The European Digimon Story: Cyber Sleuth stream has just confirmed that Cyber Sleuth's European release date will be on February 5th, 2016, three days after its American counterpart. In addition, the stream has also confirmed that the preorder DLC will be available digitally for both the PlayStation 4 and PSVita, as well as on physical copies of the game.

The stream is currently ongoing, and fans can win small Digimon plush toys by tweeting the phrase "I'm watching @BandaiNamcoEU's Digimon Story Cyber Sleuth livestream! I want to win goodies!" If the stream reaches 1000 or more viewers, a large Agumon plush will be given away. Fans can watch the stream here: http://www.twitch.tv/bandainamcoeurope

Digimon Story: Cyber Sleuth will launch in English on the PlayStation Vita, PSTV, and PlayStation 4 on February 2nd, 2016, in North America, and February 5th, 2016, in Europe.

2:30 PM EST Update: The stream has concluded. The peak viewer count was 583, more than 400 below the target goal. The big Agumon plush will instead be given out at a subsequent Cyber Sleuth stream, held in the months leading up to the game's February release. Stream hosts Issad and Juliet also confirmed that the game's online multiplayer modes will be retained for the western release.

Wednesday, November 18, 2015

Bandai US Streaming Cyber Sleuth December 1st, Digimon Heroes! News

November 17th, 2015. Bandai Namco US has announced they will be livestreaming the English translation of Digimon Story: Cyber Sleuth on December 1st, 2015. The news comes on the heels of Bandai Namco UK's own stream announcement for November 19th, during which there will be a giveaway of Digimon plush toys. According to Bandai UK, the company will be giving away an Agumon plush toy if they reach one thousand viewers during the stream. The US stream will be held on their Twitch channel from 4 PM to 5 PM Pacific Daylight Time/7 PM to 8 PM Eastern Time.

Bandai US' ad for the American stream also mentions Digimon Heroes!, the English translation of the smartphone game Digimon Crusader, due to launch this fall. Heroes! is currently only available in Australia and Romania, and the ad may point to a final launch date for the United States and other regions being announced during their stream.

The English edition of Digimon Story: Cyber Sleuth will launch in the United States on February 2nd, 2015, on the PlayStation Vita, PSTV, and PlayStation 4. Its Chinese translation will debut in Taiwan later this month, on November 25th, 2015. The international editions of Cyber Sleuth will include new difficulty modes, as well as two new Digimon not found in the Japanese game.

Wednesday, September 16, 2015

Bandai Namco Publishes English Cyber Sleuth Trailer


September 16th, 2015. Bandai Namco Entertainment America has uploaded their official English-language Digimon Story Cyber Sleuth. Although the final game will only have Japanese audio with subtitles, the trailer features a dub of Kuremi Kyouko's (localized as Kyoko Kuremi) introductory dialogue. The trailer is a generally accurate dub of the original Japanese Cyber Sleuth trailer, which can be found subtitled here. Certain liberties taken to change the pace of the trailer, and to cut specific segments for time. The English trailer is approximately half the length of the Japanese trailer, greatly abridging the original content.

Previously an English gameplay demo of Cyber Sleuth was made available at a Brazilian press event last month. The international game will feature more difficulty options from the Japanese release, as well as a new game+ feature not found in the original. Digimon Story Cyber Sleuth will launch in both English and Chinese on the PlayStation Vita and PlayStation 4 in 2016.

Friday, August 28, 2015

English Cyber Sleuth Demo Previews Official English Script


August 24th, 2015. At a Brazilian press event, Bandai Namco Entertainment demoed the PlayStation 4 build of the English edition Digimon Story: Cyber Sleuth. A recording of the demo was later uploaded to YouTube on the 28th. The demo showed off both a brief gameplay and a storyline segment, including a peak at the official English localization. The script for the scene hones very close to the original; in the Japanese script Kyoko was fond of referring to the protagonist as both "my assistant," (私の助手 watashi no joshu) "Watson-kun" (ワトスン君 Watosun-kun) and "Cyber Sleuth" (電脳探偵 Dennou Tantei translated "cyber detective" in Tamer Union's Let's Play to distinguish from サイバースルゥース Saibaa Suruusu) each of which has found its way into the official translation. Moreover, Kyoko's use of "Cyberspace" instead of "digital world" is a distinction that was present in the Japanese text.

While the demo does show certain dub-developed names like Gatomon and Flamedramon being used rather than Tailmon and Fladramon, the script that was shown is otherwise faithful to the original game. Digimon's long-awaited return to the English-speaking world will also be at the finest it's ever been.

Digimon Story: Cyber Sleuth will be available internationally in both English and Chinese on the PlayStation Vita, PlayStation TV, and PlayStation 4 in 2016. The game will feature original Japanese audio with a translated script, subtitles for cutscenes, new difficulty options, cross-save support, and a New Game+ feature unique to the international editions.