Friday, February 5, 2016

Global Cyber Sleuth 1.03 Patch Rolls Out

February 5th, 2016. The global 1.03 patch for Digimon Story Cyber Sleuth went out in all regions today, simultaneous to the game's European launch. The patch ensures that Japanese, North American, and European copies of Cyber Sleuth can all play against one another in Ranking Battle, and adds a region display to users' PSN names when playing online. The patch was announced by Famitsu on the 3rd, and for Japanese copies of the game it also added Hard Mode and New Game+ support.

As more tamers install the patch, it is now carrying a significant effect on the global leaderboard. Many tamers' ranks are dropping now that there are more of them accessing the Ranking Battle feature, with the top 100 changing for the first time in several weeks. Although no known American players have made it into the top 100 as of yet, the most visible change is that Hiroki_tomo--a dedicated Japanese tamer who has been consistently logged into Ranked every day for several weeks--has risen one place in the top 25.

Hiroki_tomo was previously tied with 24 other tamers for the #2 spot, with their score having been maxed out long ago and their placement now dependent entirely on total wins. They are joined by mtpamtpa, who rocketed up from 34th to 2nd in a span of about two weeks.

Digimon Linkz's Battle System is Based on Cyber Sleuth's

February 5th, 2016. The official Digimon Linkz title site updated today with additional information about the game's Command Battle System. According to the site, each Digimon in the game will have its own Leader Skills, Special Skills, Inheritable Skills, as well as Attributes and Resistances. This description invites immediate comparison with Digimon Story Cyber Sleuth on the PlayStation Vita and PS4, which also uses CBS and implemented a system of Special Skills, Inheritable Skills, and Attributes.

The update also shows off new key art of the game's navigator, Kurihara Hina, which was previously shown in an issue of AppliSoft magazine. Kurihara is designed by illustrator Okada Anmitsu. Her design includes a belt pouch shaped like an original Digital Monster virtual pet, with the zipper in the shape of an Adventure tag and crest.

Farm
A space where Digimon live. It's possible to build a wide range of facilities on the farm, not just for raising Digimon, but also for gaining the advantage in battle. The player challenges the recently-appeared "Digital World's strange phenomenon" using this farm as their base.
Battle
Use the Digimon you raised in the 3 vs 3 Command Battle System! The Digimon each have their own "Leader Skills," "Special Skills, Inheritable Skills," as well as "Attributes and Resistances" to gain the advantage in battle with and carry on to victory.
Linkz was originally announced for a 2015 launch, but was delayed tp 2016 due to production issues. More than fifty thousand people have preregistered for the game, and as part of its promotional campaign Bandai has set up a special LINE messaging account for it that sends information about the game to users' phones.

Thursday, February 4, 2016

Digimon World -next 0rder- Title Site Updates with New Screenshots

February 5th, 2016. The official Digimon World -next 0rder- title site updated today with a new batch of screenshots, showing protagonists Shiki and Takuto traveling alongside various characters within the game, including the mystery character resembling the first World protagonist who narrated the most recent trailer. The screenshots also show Jijimon bringing Shiki to the Digital World, uttering a line similar to some of his first from the original game.

The previous batch of screenshots showed off several classic techs from the original Digimon World, including Buster Dive and Wind Cutter.

Digimon World -next 0rder- will launch in Japan March 17th, 2016, on the PlayStation Vita for 6,980 yen (7,539 JPY after tax). It is the latest entry in the World series, succeeding directly from Re:Digitize Decode on the 3DS, Re:Digitize on the PSP, and World on the PSX.

Those that preorder the game will get access to five special DLC Digimon, a remastered copy of the 1999 Digimon World soundtrack, and two original Vita themes, "ver. Nostalgic" and "ver. Dot." Theme ver. Dot features a montage of original Digimon LCD sprites, while theme ver. Nostalgic turns the screen into the layout of a Digital Monster virtual pet.

War Greymon: "Guu...! Th-this enemy...What power...!"
Jijimon: "Ah, it's a success!"

Building Perfect Digimon in Cyber Sleuth

Raising monsters has always been a core part of the Digimon series, but in Cyber Sleuth it takes on a very different role. Tamers are now expected to raise a team of three to eleven Digimon simultaneously, and make use of that team to its greatest offensive potential in the online colosseum. As far as multiplayer is concerned, the gameplay has shifted from "raising a Digimon" to "building a team," which requires a different mindset from how one would normally approach past games like Digimon World or one of the virtual pets.

After playing through the Japanese Cyber Sleuth, I took the time to plan a team of my own and playtest against some of the still-active Japanese tamers prior to the game's North American launch. This guide is based on the notes I took while building and battling with my team. While I primarily relied on Nhoko's Digimon guide for the Japanese game, Draken70 wrote a very comprehensive English-language FAQ that lists every Digimon in the game, as well as their evolutions and degeneration paths. I'd recommend Draken70's list to those who haven't familiarized themselves with the Digimon available, though some of the translations differ with the official localizations. (For example, Gaioumon is currently called Samudramon in Draken70's FAQ, derived from Saban's name for the Digimon.)

Tamers can also turn to this stat comparison chart, though it's based on level 99 stats rather than level 1 stats as will be used on Tamer Union. This guide is the "part 1" to a whole overview of the Sleuth multiplayer; part 2 will go over a complete threatlist of the most important Digimon to watch out for online.

Yes, his nickname is "Eight." Bonus stats shown in parentheses.
Understanding the Structure of a Digimon
In Cyber Sleuth, all Digimon are part of a single unified evolution tree. By evolving and degenerating down specific paths, you can have your Digimon become any out of the 242 other Digimon in the game. Digimon each have three categories of Skills, Special Skills (unique to that specific Digimon), Inheritable Skills (which can be passed on), and Support Skills (a single fixed skill attached to each Digimon). Between Special and Inheritable Skills, a maximum of 20 Skills can be known at any one time, with a maximum of 6 equipped at once. Inheritable Skills make up the bulk of team building, as any Digimon can learn any Inheritable Skill, so several abilities that are theoretically exclusive to one or two Digimon can in reality be learned by any of them.

Each Digimon has six core stats, plus two periphery stats. The core stats are Hit Points, Spirit Points, Attack, Intelligence, Defense, and Speed, each of which is directly involved in battle calculations. The periphery stats are Ability, Camaraderie, and Memory. Memory is a fixed stat limiting what Digimon can be used in combination, as in multiplayer the combined party cannot exceed 150 Memory. Camaraderie governs a Digimon's probability to Xros Combo with its party members, increasing damage output, the number of hits in an attack, or the effect of its support moves. CAM increases as a Digimon battles in the active party in the main game, and as the player feeds the Digimon in the DigiFarm, capping at 100. Finally, the Ability stat determines how many bonus stats a Digimon can earn from farm training. The formula is as follows;
Bonus stats = Ability x 0.5 + 50
Thus the maximum possible bonus is +100 to any one stat. (However, this bonus can be divided up by training different stats one at a time, i.e. +25 Attack + 25 Defense and +50 Speed.) In the event of bonus stats being applied to HP, they are scaled up by 10x, so that +100 to HP will result in 1000 additional HP. Ability is increased by evolving and degenerating Digimon. Some evolutions require a certain amount of Ability to reach, while others force you to use bonus stats in order to reach a certain high threshold on one of the core stats. (The most annoying example is Belphemon Sleep Mode, who requires 140 SP and 180 Intelligence while evolving from Digitamamon and Wisemon, neither of which meet the requirements without training, and mode changes into the purely-physical Rage Mode. Thus you have to do farm training to raise SP and INT to evolve, then decrease those stats with items, and do more farm training to move the points you invested in INT elsewhere.)

The average Memory size for a fully evolved Digimon is 19.7 (1338/68), though all of these Digimon will be either 16, 18, 20, 22, or 25 Memory in size. All Super Ultimate Digimon are size 25, though not all size 25 Digimon are Super Ultimates.

While Attack and Intelligence are normally used in the calculation of physical and magical Skills, Intelligence also doubles as a defensive stat, giving magically-inclined Digimon a dominating advantage over physical ones. Many physical attacks in Cyber Sleuth get around this by having Piercing Special Skills that deal damage equal to their Defense with a multiplier. All stats scale with level so that a Digimon with the highest Speed of any Digimon at level 1 will also have the highest Speed of any Digimon at level 50.

Finally, Digimon can have one of eight Personalities, six each of which raise a stat by 5%. These are;
Durable (+5% HP)
Lively (+5% SP)
Fighter (+5% Attack)
Defender (+5% Defense)
Nimble (+5% Speed)
Brainy (+5% Intelligence)
The remaining Personalities are Builder (used to increase the probability of yielding good items in item development) and Searcher (used to discover better items and quests in the DigiFarm). A "perfect" Digimon will have its farm training and Personality optimized to suit its role on the team, whether that's as a healer, status inducer, offensive vanguard, or something else entirely. Said Digimon should also have its Camaraderie maxed out to maximize the probability of a Xros Combo occurring.

Note that some high Memory Digimon have such extremely skewed base stats that they are intended to have their Personality and bonus stats allocated in only one area, which balances their power. The most dramatic example of this is Lilithmon, who has one of the highest base Intelligence of any fully evolved Digimon but also the lowest HP, forcing tamers to make her a Durable Digimon with +1000 bonus stats allocated to HP. Even with this level of investment, there are certain Digimon that can oneshot Lilithmon if they allocate their own bonus stats correctly.

Team Roles
Digimon in Cyber Sleuth are used in one of several overlapping roles. Every Digimon needs some kind of offensive maneuver, but this can be as simple as a status Skill. Because of the nature of the battle system, abnormal statuses are inherently offensive, as anything which debilitates the opponent's ability to utilize their turns also means overtaking the opponent in control of the timeline.

The ultimate goal of a match in Sleuth is to completely dominate the timeline. The timeline is a feature which displays how many turns each player is getting, and the order of those turns; wiping all of the opponent's Digimon results in total control of the timeline, and as each Digimon falls the player that has the lead will gain progressively more turns over their opponent. Turnarounds in Sleuth come from retaking control of it in some way, through revival abilities, speedboosting, or debuffing the opponent. The roles of the team are thus situated around this goal.
Attacker - This is probably the first role that comes to mind, as it's the role that will be most familiar from the main game. However, actual attacks in Sleuth are less valuable than they may initially appear, especially compared to status induction. The short version of the story is that your defensive options dramatically outweigh your offensive ones, so the best way to control the timeline is to mitigate the opponent's ability to take their turns rather than actually go out the door guns-blazing trying to take out their Digimon.

Cleric - The cleric's role is to revive party members, restore abnormal status to normal, and recover HP (in that order). To some extend all Digimon on the team will be clerics, with each of them possessing at least either the base Revive or the Restore Skills. But only one or two Digimon will be fully dedicated to the task. The cleric is generally obvious because they only have one offensive Skill, or only status skills for offense, and the rest is devoted to recovery and/or buffing.

Status Inducer - There are seven types of abnormal status in Cyber Sleuth, and all of them are bad news. Dot is the one everyone remembers; your Digimon turns into an LCD sprite, is unable to use Skills, and can only use the basic attack, guard, and change commands. But Dot is actually not that dangerous, as even when Dotted a Belphemon Rage Mode or other high-Attack Digimon can still one shot many opponents. The most powerful status are those that affect turn order. The full list consists of Confusion (attacks random targets), Paralysis (probability to not move each turn), Sleep (absolutely cannot move), Stun (reduces Speed and moves the Digimon down in the timeline), Poison (gradual HP loss), Dot, and Bug (reverses attribute triangle).

The first four of these will end after a set number of turns, while Poison, Dot, and Bug last forever until cured. Status effects can be layered on top of one another and of all the abnormal status the most overpowering (in descending order) are Stun, Sleep, and Paralysis. What throws a wrench in status is equipment; the Barrier DX items completely block a single status effect, and the Master Barrier reduces the chance of any status hitting to 50%. (Two Master Barriers completely nullify status effets, but there are only two in the entire game.) Each Digimon has 1-3 equipment slots, with more powerful ones having fewer. Super Ultimate level Digimon always have either 0 or 1 slots. On average a fully evolved Digimon will have 2 equipment slots (147/68 rounded down), allowing them to block just two abnormal status, which necessitates a preference list.

The fact that your average Digimon can only block Stun and Sleep is what makes Paralysis, Bug, Dot, and Poison all so viable, and what also makes the Status Barrier Skill so necessary. Status Barrier blocks the first abnormal status used on a Digimon, effectively wasting the opponent's turn, and once put up the Skill may simply go unchallenged for the rest of the fight, as choosing to waste a turn is excessively crippling in multiplayer. Status Barrier can simply lead to a chain of exchanges in which the opponent repeatedly nullifies Status Barrier while you put up the Barrier again immediately after, functionally negating the existence of their status inducer. (And if your SP restoration engine is superior to theirs, ultimately draining them of their ability to use Skills.)

Utility - A less clearly defined role, the general characteristic of utility Digimon is their tendency to allow one to turnlock the opponent. Turnlocking is extremely important in Cyber Sleuth, as maintaining a lock is how one seals the game; the fact that every Digimon can potentially have Perfect Revive on it means that if the opponent gets even a single turn in during the late game when the majority of their Digimon have been taken out, they can create a complete comeback by fully reviving their active battle party. Turnlockers are also important in the early game, because while perfect locks aren't possible at this time, they do allow one to take the lead and get in more turns overall early. Common movesets include Speed Charge Field to buff the party's Speed, Speed Break Field to debuff the opponent's, and/or a Special Skill that modifies one side's Speed. Since these Digimon are oftentimes very fast, they usually carry Revive and Restore as well, overlapping with the role of a cleric.

Key Evolutions
Some Digimon are specifically good to evolve into just for the combination of Inheritable Skills they learn. Hououmon is important for teaching both Status Barrier and Safety Guard (prevents the next attack to hit the target Digimon from dropping it below 1 HP). Hououmon evolves from Garudamon, Silphymon, and Piximon, which is important because both the holy and beast Digimon sections of the evolution tree have a way to bridge into Hououmon via Angemon and Aquilamon, while the dark Digimon can get in through Impmon > Sorcerimon > Piximon. For the Restore Skill (ends all status abnormalities on one Digimon and restores HP), Sakuyamon is the easiest way to get it because so many Digimon can either easily evolve into her pre-evolution Taomon, or can evolve into Kuzuhamon and then degenerate into Taomon.

The skills Physical Drain and Spirit Drain have the same effect--dealing Neutral damage (40 for Spirit/50 for Physical) and absorbing 10% of the damage dealt as SP--with the difference between them being that Physical Drain works off of your Digimon's Attack stat, while Spirit Drain works off of their Intelligence. These two Skills are one of two ways to restore SP in multiplayer, the other being through the use of Support Skills, as items cannot be used online. Both Drains are associated with the "dark" part of the evolution tree with the easiest ways to get Spirit Drain being through Ice Devimon, Vamdemon, and Lady Devimon, while for Physical Drain you should go through Devimon, Bakemon, or Venom Vamdemon. Note that three of the Seven Great Demon Lords learn Spirit Drain be default.

Character Reversal is the only way to induce the Bug status, which reverses the attribute triangle for the victim, so that for example Data becomes weak to Vaccine and Strong against Virus. This Skill is exclusively learned by Platinum Scumon, Vademon, and EBEmon.

Lastly, the game-changing Perfect Revive is exclusively learned by Seraphimon, Ophanimon, Holydramon, and Imperialdramon Paladin Mode. None of these Digimon are particularly easy to evolve into, although Ophanimon has the benefit of evolving from both Angewomon and Piximon.

Modifying Stats and Gaining EXP Quickly
Several high-end Digimon require ludicrously high stats to evolve into. These stats cannot be reached even at level 99, requiring bonus stats to be allocated in order to reach them. While the normal method of gaining bonus stats is putting a Digimon in the DigiFarm and setting a leader Digimon with the same Personality as the stat you want to increase (i.e. to increase HP you set a Durable Digimon as the leader), there is a faster way to do this; by throwing money at the problem.

In the DigiLab a dedicated shop sells farm goods, as well as edible items you can feed to Digimon on the farm to increase their bonus stats. These items all unlock late in the game, and increase the corresponding stat by 10-20 (100-200 for HP). To optimize your use of them and save yen, put the Digimon you're going to boost the stats of in the DigiFarm, save your game, then go into the farm and feed them one of the items. If the stat increases by 10/100, reset. If the stat increases by 20/200, exit the DigiFarm and then save. Repeat until the stat is where you want it to be. The items in question are Vigor Mushroom (HP), Mental Melon (SP), Power Pine (Attack), Clever Carrot (Intelligence), Guard Apple (Defense) and Accel Banana (Speed).

These items only allow you to increase by round numbers though, and sometimes it's best to invest in a stat by a number like 78 or 13, in order to distribute your remaining points in different stats. This is accomplished through the stat reduction chips, which can be bought at the EDEN Entrance shop late in the game. Chip C reduces the corresponding bonus stats by 1, Chip B by 10, and Chip A reduces that stat's bonus to 0. Increase the stat via either farm training or items, then reduce it by the necessary amount using Chips, and then increase the other stats via more training/items.

These are the faces of team building in Cyber Sleuth.
That just leaves the issue of leveling Digimon up quickly so that they can actually advance up and down the chart freely. This requires an industrious level of experience gain; we're talking 50 levels or more gained in a single battle. The easiest way to do this is through Platinum Numemon (evolves most easily from Hagurumon > Gold Numemon, or Etemon) whose Platinum Bonus Support Skill doubles all experience gained as long as Platinum is in the active party. The effect stacks, and on top of that each Platinum Scumon has three equipment slots, and the Tactician USB item has the same effect as the Platinum Bonus.

But how do you get Tactician USBs?

This is the first Tactician USB I ever got to drop in a random battle. The second one dropped *after* I was done grinding.
There are three ways. One is given to you as a freebie by Victory Uchida in chapter 19. The second method is to encounter wild Platinum Numemon in the last dungeon, which won't happen. The last, and only practical method, is to develop them at the DigiFarm. Development has several advantages; you can save immediately before development ends and then soft reset if you don't get the USB, you can spend the wait time evolving and devolving your Digimon to learn the Skills you need, and when you do get the USB you'll receive two copies instead of one. Assuming that you get your first Tactician USB from Victory Uchida, it will take just four developments to acquire the nine you need.

Naturally, there's a catch. The Tactician USB can only be developed using the 1000 yen option at the DigiFarm, not the 100000 yen option, and it has a base development probability of somewhere between 1 and 5%. In order to get a good chance at developing it, you need to set a Builder Personality as the leader Digimon on the DigiFarm, and ideally install the Developer Know-How farm goods (bought from the DigiLab shop, raises the quality of items made in development). Personally, the longest it ever took me was exactly 149 attempts to develop the Tactician USB, and the shortest was approximately 30. However, having a large number of Digimon in the DigiFarm during development will both make development take less time and increase your probability of developing rare items. With the maximum 10 Digimon in the DigiFarm, it should take 20-35 minutes to develop.

Right when development finishes, you'll receive a DigiLine message from Mirei telling you what item was developed; make a save a few seconds before development ends, wait until the message arrives, check it, and if it's not the USB then reset.

Closing Remarks
This piece of information will set you free; you can use multiple Digimon of the same species in Ranked. Digimon observe the law of the jungle, not of chivalry, and some of the most successful tamers have gotten to where they are by running multiples of the same healer, the same attacker, and so forth. One of the biggest surprises you'll find in online play is that rather than running several unique and extremely powerful Digimon like Lilithmon or Ulforce V-dramon, it's oftentimes better to run multiples of the same moderately powerful Digimon like Sleipmon to stack their effects.

Wednesday, February 3, 2016

Dianamon Has No Entry in the English Cyber Sleuth's Field Guide (Vita & PS4)

Dianamon is normally #195 in Cyber Sleuth, but is nowhere to be found in either version of the English localization.
February 3rd, 2016. Soon after Cyber Sleuth's North American launch yesterday, it was uncovered that several voiced dialogues in the English localization were absent from the Vita version of the game, along with a line of DLC quests and the unlockable Dianamon. Barring closer examination of the dialogue sequences, at this time the missing voice tracks seem to be confined specifically to chapters 4 through 6. Further reports from players across GameFAQs, Twitter, Tumblr, and Reddit have attested that Dianamon and the quests to unlock her are not available in some copies of the PlayStation 4 version of Cyber Sleuth. As between physical and digital there are currently several versions of Cyber Sleuth for each system in circulation, exactly what content is missing on each version of the game has not been concretely established.

The first of the purple DLC quests, which have been available on some PS4 copies of Cyber Sleuth.
At least one individual has reported that the purple DLC quests were available in their physical PS4 copy of the game, though many more have attested otherwise. YouTube user RespDMO showed the first of the Mirei quests being played on their PS4 copy. Thus far no one has reported Dianamon being available. While the Digimon was shown in one of Bandai US' official English Cyber Sleuth streams prior to launch, her entry in the in-game Field Guide (#195) is skipped in both Vita and PS4 versions. The Field Guide goes from 194 to 196, with no space between them. Additionally, some players have been unable to utilize the cross-save features between the PS4 and Vita versions.

Bandai Namco Entertainment has not yet made any public statements on these issues. Some fans have been quick to put the blame on the company, tying the difficult launch to old wounds involving the Vita version of Sword Art Online: Lost Song. The exact origin of theses problem is currently uncertain. Whether the absence of the quests and Dianamon is a bug or intentional is still unclear; Bandai may have intended for the missing Digimon and its line of DLC quests to be made available later, though some users being able to access those quests on PS4 versions of Sleuth contradicts this.

Tuesday, February 2, 2016

Japanese Cyber Sleuth 1.03 Patch to Include International Revisions

In this online coliseum mode, a simulated Japanese (JPN) and North American (USA) player battle one another.
February 3rd, 2016. According to Famitsu, Bandai Namco Entertainment announced that in commemoration of Digimon Story Cyber Sleuth's international launch, an update to the Japanese game will be rolled out on February 5th, 2016, at 5:00 PM JST. The 1.03 version update patch will add the international hard mode, new game+, and the ability to be matched with players from all over the world, so that tamers will be able to test their skills against one another regardless of whether they're playing Sleuth in Japan, North America, or Europe.

Although Bandai has not stated this explicitly, the patch will likely contain the data for the English-exclusive Beelzebumon Blast Mode and Cherubimon Vice. The North American copies of Cyber Sleuth that went out on the 2nd are compatible with the Japanese game for the ranked multiplayer mode, drawing from the Japanese leaderboards for the game's list of top 100 Digimon tamers. Patching in Blast Mode and Vice would ensure total compatibility between regions, and equal access to those Digimon by Japanese tamers. Cyber Sleuth has a small but dedicated online community in Japan, with some players continuing to remain active even a year after its original launch date.

Voice Acted Scenes Removed in English Localization of Cyber Sleuth (Vita Only)

02/03/16 Update: Further investigations by fans have demonstrated that Dianamon and the Mirei quests are also not available on some copies of the PlayStation 4 version, though the voice issue has still only been documented on the Vita.

February 2nd, 2016. Several hours after the North American launch of Digimon Story Cyber Sleuth, it has become apparent that many minor and major scenes that originally had a voice track in the Japanese edition of Cyber Sleuth have had those tracks removed in the Vita version of its English localization. An exact count is hard to pin down at this time, but one scene that stands out is when the player meets with Yuuko in chapter 4; during this sequence Yuuko tries to act like a "normal high school girl," leading to her voice actor Itou Kanae putting on a stellar performance pretending to be a bad actor. ("You're *so* late... I got *ultra-super* worried.") Other scenes with removed dialogue include a confrontation with a major boss in chapter 6, and the player’s formal introduction to police detective Date Makiko. The removed voiced sequences are still present in the PlayStation 4 version of the game, as are several purple downloadable quests not available in the Vita game. These quests were available in the Japanese edition of Cyber Sleuth, which was exclusively on the Vita.

The localization has been far from perfect, with punctuation errors abounding in the script, from missing periods to uses of "it's" instead of "its." There are also several questionable translation choices, like choosing to call one of the core dungeons of the game "Kowloon" instead of the more accepted "Coulomb" or "Cron." (All three are written クーロン Kuuron in Japanese, and the area is officially written in English as "Cool-wrong" in one area of the Japanese game, which phonetically approximates how the name is said aloud.) The localization translates the Garakuta (Junk) Park as "Galacta Park," yet retains a dialogue in which an NPC says that the park is made of junk, resulting in the character claiming the park to be "made of Galacta." At another point, Shiramine Nokia says "Looks like he's not here" rather than "they're" while looking for two Digimon. As a whole the text appears not to have been proofread. Jarringly, Detective Matayoshi still refers to Kuremi Kyoko as "Kyo-chan" in the English script; thus far no other honorifics have been found to be used.