Showing posts with label exe-volution. Show all posts
Showing posts with label exe-volution. Show all posts

Wednesday, March 16, 2016

PlayStation Blog Talks About ExE-volution, -next 0rder- Previews

March 16th, 2016. The official PlayStation blog added a preview of Digimon World -next 0rder-, out in Japan tomorrow. The entry is written by the V Jump editorial department, and goes over several of the game's key areas as well as the various evolutions that have been shown up to now.

The next issue of V Jump magazine, out March 19th, will contain a product code that can be used to download a "V Jump Raising Boot Set," containing the unique item "V Jump Huge Meat" as well as a number of stat-boosting items.


According to the entry, it's possible for Digimon to undergo ExE-volution on their own when they're knocked out during battle, reviving as the ExE-evolved Digimon. In this screenshot, War Greymon automatically evolves into Omegamon after being defeated. This type of gameplay encourages tamers to use as much of their resources as possible before allowing their Digimon to be knocked out, in order to trigger the evolution after thoroughly weakening their opponent.

Digimon World -next 0rder- will launch in Japan March 17th, 2016, on the PlayStation Vita for 6,980 yen (7,539 JPY after tax). It is the latest entry in the World series, succeeding directly from Re:Digitize Decode on the 3DS, Re:Digitize on the PSP, and World on the PSX. Tying into Digimon Adventure tri., the game will feature Maicoomon as free downloadable content.

Those that preorder the game will get access to five special DLC Digimon, a remastered copy of the 1999 Digimon World soundtrack, and two original Vita themes, "ver. Nostalgic" and "ver. Dot." Theme ver. Dot features a montage of original Digimon LCD sprites, while theme ver. Nostalgic turns the screen into the layout of a Digital Monster virtual pet

Saturday, January 23, 2016

Leaked Tech Chart for Digimon World -next 0rder-, Other Gameplay Mechanics

January 21st's preview video and livestream for Digimon World -next 0rder- brought with it a number of reveals, among them a huge number of gameplay mechanics that were not previously covered in any detail. The most dramatic reveal by far is that of the tech and type system. Like in the original Digimon World, the Digimon in -next 0rder- all have at least one type that reflects what kind of techniques they can learn from battle. But unlike the first game where Digimon could have up to three types at once, in -next 0rder- Digimon have a maximum of two types.

For example, in the above screenshot Paildramon is Battle-type and has no secondary typing, so his second box is empty. There are nine types in total, which include the original seven (Fire, Ice, Air, Plant, Battle, Mech, and Filth) plus the two introduced by Re:Digitize (Light and Dark). Waru Seadramon has a second type not seen on the in-game chart below. What this means is unknown; the chart from the PV shows that Waru Seadramon can use all seven Dark techs, as well as Air 2-4 and 5-6.

Left to right: Fire, Water/Ice, Air, Plant, Dark, Light, Battle, Mech, and Filth.
There are seven techs of each type, with many of them being returning moves from the first game. Heat Breath is similar to the Fire Breath tech from Re:Digitize, while Fire Wall, Flame Storm, Roots Bind,  Electric Shoot, Wing Shoes, Dark Spirit, and Mach Jab are all returning from that game. These techs even share the same ranks as their Re: counterparts.

Techs (exact order unknown)
Fire: Heat Breath (Rank 1), Flame Storm, Inferno, Fire Wall, Fire Tower, Magma Bomb
Ice: Bubble Breath (Rank 1)
Plant: Roots Bind
Air: Electric Shoot (Air 1), Wing Shoes (Air 2), Elec Cloud, Wind Cutter
Dark: Dark Spirit, Blackout, Nightmare
Light: Saint Ray
Battle: Mach Jab, Spin Attack, Buster Dive
The Dark and Light attributes in Re:Digitize only comprise three techs each, while in -next 0rder- they cover seven. In addition to those listed above, a tech resembling Meltdown was seen used by Imperialdramon in the Jump Festa trailer. The stats for several techs were also leaked by the preview video:
Dark Spirit (Dark)
Power 30 MP 42
Range C

Wind Cutter (Air)
Power 200 MP 135
Range D

Chaos Cloud (Dark)
Power 300 MP 248
Range D
Added status: Confusion

Shadow Fall (Dark)
Power 330 MP 200
Range A
Bubble Breath (Ice)
Power 90 MP 18
Range D
Added status: Slow

Heat Breath (Fire)
Power 156 MP 25
Range D

Electric Shoot (Air)
Power 110 MP 23
Range C
Added status: Stun

Wing Shoes (Air)
Power 0 MP 60
Range B
Like in Digimon World, finishing moves are also categorized as a type of tech, though they are not transferable between Digimon. Waru Seadramon's is Evil Icicle:
Evil Icicle (Dark)
Power 2150 MP None
Range S
Other finishing moves include Dark Gaia Force (Black War Greymon), Rock Damashii (Shoutmon), and Fire Vortex (Gumdramon).

The game's evolution parameters were also briefly shown in the trailer. Evolution is affected by core stats (HP, MP, Attack, Defense, Brains, Speed), Weight, Care Mistakes, Bond (キズナ Kizuna), Discipline, Battle Victories, and Key Digimon. "Key Digimon" has not been explained in any of the game's press releases, but it may mean that the other partner Digimon can be a condition for evolution. In addition to these stats, Digimon have Age, reflecting how many in-game days old they are.

The cap for HP and MP seems to be five digits, 99999, but the highest seen at any time is 8983. In addition to their battle stats, Digimon have Happiness, Discipline, Virus, and Tiredness stats; these stats were all present in the original Digimon World, but Tiredness was invisible in that game and only made apparent when a Digimon revealed a sweatdrop. It's likely that Virus once again increases as a result of pooping outside of a toilet, and like in past games, maxing out the Virus gauge at around ~16 poops will cause a Digimon to evolve into Scumon.

The Bond stat displays how close the player is to their Left and Right Digimon, as well as how close those Digimon are to one another. In this screenshot, Takuto has a bond of 67 to V-mon, 81 to Yuki Agumon, and V-mon and Yuki Agumon have a bond to one another of 38. Based on what's been said about EXEvolution, it seems like the bond stat has to be strong between all three of them for EXEvolution to be possible. The cap for Bond is in the three digit range.

In battle the square button allows the player change their strategy, spending Order Power to issue new orders to their Digimon. Triangle lets them use recovery items like in the original Digimon World, and L and R shift whether the camera focuses on the L Digimon or the R Digimon. Circle causes the player to cheer, which increases their Order Power, building up towards being able to spend the OP on strategies. Issuing orders brings up a circular menu in which the player chooses which techniques they want the Digimon to use; the menu remains open for just 5 seconds. In addition to techs, the player can issue some special orders like "MP Regeneration" that give the Digimon a passive effect, and spend OP on using their Digimon's finishing move.

How many Order Points a tech costs to order is relative to its power. For example, Fire Tower costs 40 OP to order, while Fire Wall costs just 20. One change from past games seen in the stream is that all HP recovery items now automatically revive Digimon that are knocked out, and they seem to work on both Digimon simultaneously.

Tamer Level in this game affects which Tamer Skills the player has access to, which are divided into Basic Skills, Trainer Skills, Survivor Skills, and Commander Skills. These are further divided into subcategories; Survivor Skills include the Finder category (influences fishing and rare item drops), Extraction (material collection from spawn points), Camper (cooking), and Worker. To learn a skill, the player spends Tamer Points to purchase it in a menu. There are 71 Tamer Skills to learn in all, and the player increases their Tamer Level with experience points earned from various activities, gaining TP as they level up.

In this screen, the top option is "Praise," the second one is "Scold," and the third is "Let them be." Praise increases Happiness at the expense of Discipline, while Scold does the reverse. In previous games, if a Digimon was scolded after refusing to take an item, both their Happiness and Discipline would increase.

Digimon in -next 0rder- can detect items and enemies in the field, and will alert the player with messages like "I smell something good nearby!" or "A strong enemy is approaching!"

The town of Flowtier.
The destroyed Village of Beginnings/File City has been rebuilt in -next 0rder- as the town of Flowtier (フローティアFurootia). Flowtier is divided into six districts, and materials can be used at the village to upgrade the facilities of each district. For example, to upgrade Jijimon's house in the Central District from level 1 to 2 the player needs 30 Strong DigiWater, 30 DigiSand, and 20 DigiBamboo.

Finally, when pooping a shutter covers the screen as it did in Re:Digitize and Decode.

Digimon World -next 0rder- will launch in Japan March 17th, 2016, on the PlayStation Vita for 6,980 yen (7,539 JPY after tax). It is the latest entry in the World series, succeeding directly from Re:Digitize Decode on the 3DS, Re:Digitize on the PSP, and World on the PSX. Those that preorder the game will get access to five special DLC Digimon, a remastered copy of the 1999 Digimon World soundtrack, and two original Vita themes, "ver. Nostalgic" and "ver. Dot." Theme ver. Dot features a montage of original Digimon LCD sprites, while theme ver. Nostalgic turns the screen into the layout of a Digital Monster virtual pet.

Thursday, January 21, 2016

New Digimon World -next 0rder- PV Shown in Stream, Nade-Nade Returns

January 21st, 2016. In a special two hour Digimon World reunion stream, hosts X alongside guest speakers Aoi Eir, World producer Shindo Takayuki, planner Minowa Atsushi, and -next 0rder- producer Fujiwara Yasunori, introduced a new trailer for Digimon World -next 0rder-. The preview video features protagonist Takuto and his friends facing down a squad of Mugendramon, and shows off various gameplay mechanics. The PV gives an etymology of the game's ExE-volution mechanic, "Extra Cross Evolution."

"Welcome to the Digital World--or should I say, 'welcome back'?"
The trailer features several gameplay mechanics described in the promotional materials released up to now, including camping, ExE-volution, and the 0rder System. An English subtitled version is being worked on, and several recordings from the stream are currently being processed.

The stream was divided into two halves, with the first hour devoted to playing the original Digimon World along with its producers, and the second to playing -next 0rder-. This is the first real gameplay seen on camera; several mechanics previously leaked from first gameplay impressions at Jump Festa 2016 were seen in the stream, including the newly-introduced evolution hints the player gets when praising or scolding Digimon. The stream ended with the Agumon mascot character asking Aoi Eir for her autograph, and an overview of various current and upcoming merchandise.

A few hours prior, the -next 0rder- title site updated with special information; a new "Nade-Nade" (lit. "Rub-rub") campaign is beginning. Previously used to promote Digimon Adventure tri., Nade-Nade campaigns require fans to rub a Digitama, which will hatch into a Digimon with new announcements once it has passed a certain number of rubs. Originally this took the form of once-per-day clicking, but this newest campaign has players send out premade tweets and other social media posts to Nade-Nade. Instead of the new information bumps of previous campaigns, the new Nade-Nade rewards players of -next 0rder- and Digimon Linkz with in-game items for reaching certain thresholds. The first threshold rewards players with a Chain Melon (an item which extends a Digimon's lifespan) for -next 0rder-, and a Digistone for Linkz.

In its original incarnation, Nade-Nade was easily the most despised aspect of Adventure tri.'s promotional campaign, as Bandai had been known to manipulate the results, introducing periodic freezes on the counter to prevent the Digitama from hatching too quickly, and introducing disproportionate multipliers (i.e., making every click count for 12, 20, or even 100 instead of 1) towards the end of a campaign to force the Digitama to hatch on a schedule while giving the illusion of fan participation. Past announcements have been effectively scheduled to come out on specific dates using these methods.

Digimon World -next 0rder- will launch in Japan March 17th, 2016, on the PlayStation Vita for 6,980 yen (7,539 JPY after tax). It is the latest entry in the World series, succeeding directly from Re:Digitize Decode on the 3DS, Re:Digitize on the PSP, and World on the PSX. Those that preorder the game will get access to five special DLC Digimon, a remastered copy of the 1999 Digimon World soundtrack, and two original Vita themes, "ver. Nostalgic" and "ver. Dot." Theme ver. Dot features a montage of original Digimon LCD sprites, while theme ver. Nostalgic turns the screen into the layout of a Digital Monster virtual pet.

Friday, December 18, 2015

Digimon World -next 0rder- Jump Festa 2016 Trailer, Box Art & Price


December 19th, 2015. The Digimon World -next 0rder- title site updated with the game's Jump Festa 2016 trailer, showing off the game's voice acting and its opening theme performed by Aoi Eir, Accentia. In the trailer, protagonists Takuto & Shiki are shown being transported by their Digimon Mini virtual pet into the Digital World. The trailer features several new locations that resemble classic Digimon World locales, like Factorial Town, the Dark Lord Mansion, and Great Canyon. Training gyms, the dual partner system, and ExE-volution all are shown in the trailer, as is the enigmatic Omegamon variant Executor and the new character Tsuzuki Shouma. The trailer's slogan is "Our world is evolving," and it prominently features the phrase "Was the World waiting for you? Or were you waiting for the World?"

Accentia will launch on March 2nd, fifteen days before the game. Digimon World -next 0rder- will launch in Japan on March 17th, 2015, on the PlayStation Vita for 6,800 yen. (Approximately $56 at the current exchange rate.) More translations are forthcoming.

Tuesday, December 15, 2015

Mastemon & Jesmon Will Appear in -next 0rder-

Over November 26th, subculture interest site Otacom uploaded a scan from that week's issue of Weekly Shonen Jump. The issue prominently features Executor, the black Omegamon recently teased on the official website and in last month's V Jump, and also shows several Ultimate-level Digimon that will be in the game.

Imperialdramon Paladin Mode, Jesmon, and Mastemon are all confirmed as possible partners by the magazine, with Mastemon being described as a Jogress of Lady Devimon and Angewomon, just as she was in Cyber Sleuth. Seeing as Omegamon is also referred to in the same scan as a fusion of War Greymon and Metal Garurumon, it's possible that like Omegamon, Mastemon will be the product of an "ExE"-volution.

The issue's profile for Executor is mostly identical to monthly V Jump's profile.

Digimon World -next 0rder- will launch in Japan on March 17th, 2016, on the PlayStation Vita. Those that preorder the game will receive Digimon World's soundtrack as a bonus.

Thursday, December 3, 2015

-next 0rder- Title Site Update Explains Battle System, "ExE"-Volution

December 4th, 2015. The Digimon World -next 0rder- title site has updated with new informaion on the game's battle system. -next 0rder- uses an evolved form of the AI battle system found in the original Digimon World and Re:Digitize games, where the player's two partner Digimon think and act for themselves with the player-as-tamer's strategic support. In addition to issuing general commands and using items on their Digimon, the player can also make use of the new 0rder Point system.

When the tamer cheers for their Digimon as they make a good move, they accumulate 0rder Points (also referred to as OP) which can then be used as a cost to execute special commands and unleash their Digimon's unique finishing moves. Three special orders have been shown so far:

High-Tension Action (OP Consumption: Medium)
The Digimon's HP will automatically recover in battle, and their power will increase.

Direct Support (OP Consumption: Small~Medium)
The partner Digimon will immediately execute an attack at that location; if used with the right timing, multiple enemies can be hit simultaneously.

Finishing Move (OP Consumption: Great)
The Digimon uses its own unique finishing move, each of which gets its own specially animated scene.

Additionally, tamers can use 0rder Points instead to activate "ExE"-volution, a type of evolution specific to -next 0rder-. Triggering "ExE"-Volution requires requires both OP and strong bonds to one's partners; under special conditions, the player's partner Digimon can evolve together and resurrect.

The screenshots presented and wording strongly imply that those "special conditions" are defeat in battle. The player and their Digimon are shown collapsed on the ground, and the use of "revival" (復活 fukkatsu) implies death being necessary for "ExE"-volution. Additionally, the screenshots appear to confirm past speculation that the tamer will fuse with their Digimon in order to create the evolution, as they are shown to join in the evolution sequence.

Digimon World -next 0rder- will launch in Japan exclusively on the PlayStation Vita in 2016.

Thursday, November 19, 2015

First Digimon World Protagonist Returns for -next 0rder-, New "EXE"-Volution System

November 19th, 2015. The first scans of January 2016 issue of V Jump magazine were uploaded to Twitter this morning by Japanese Digimon fan @kimi_463, providing a first look at the mysterious Digimon teased in Digimon World -next 0rder-'s TGS2015 trailer. The magazine has one more surprise in store: a character resembling the first Digimon World protagonist is appearing in the game as the tamer to Mugendramon, the Digimon that has been wreaking havoc on the Village of Beginnings.

Referred to as ??? and "the young man in the knitwear cap" in V Jump, he is not expressly identified with the first game, but has an extreme resemblance to the official guidebook art for the character that Japanese fans call "Analogboy" and American fans call "Hiro." (See below) The magazine shows him doing something to a Digitama, and collectively identifies him and the black Omegamon as "those bearing darkness." It's possible that this new character is the one Taomon's profile refers to as distorting the digital world. Direct translations are provided further down.

The much-speculated-on Jogress system has been named in the magazine to as '"EXE"-Volution' which is a "miraculous evolution" that allows both of the player's two partners to evolve into one when put in a difficult situation.

This issue also promises that next month's volume will include more information on the 15th Anniversary D-3 Digivice, which is due to be reprinted in 2016.

Last month's issue of V Jump introduced Dukemon Crimson Mode & Taomon. Digimon World -next 0rder- will launch in Japan on the PlayStation Vita in 2016. 

Dark Robed Knight!

Digimon designer Watanabe Kenji has drawn a new Digimon!

"Executor"
A Digimon bearing resemblance to Omegamon Zwart, but about which everything is shrouded in mystery.

Those Bearing Darkness 
With the appearance of new characters, the protagonists' future becomes pitch black.

??? (New human character)
"...Failed again, huh."

Miraculous Evolution! "EXE"-Volution!!
When your two partners are in a pinch, they can combine through the power of bonds and "evolve" to restore themselves!

A Young Man with a Piercing Gaze!
The protagonists meet a young man wearing a knit cap, clutching a Digitama in his hands. [Remainder cut off]