Showing posts with label koromon. Show all posts
Showing posts with label koromon. Show all posts

Tuesday, January 26, 2016

Online Koromon Evolves to Agumon

January 26th, 2016. Just an hour after we reported that Bandai's online virtual pet had evolved to Koromon, the Digimon crossed over the 8000 tweet threshold necessary evolve to its Child stage, Agumon. This has unlocked the next reward tier for Digimon World -next 0rder- and Linkz; every time the Digimon evolves, fans are rewarded for participating in the event by earning additional in-game Chain Melons (for -next 0rder-) and Digistones (for Linkz).

As of now Agumon has accrued a cumulative 8,964 tweets, and will evolve to Adult at the 12,000 mark. The current total number of rewards being given is three total Chain Melons and seven total Digistones. At the Adult level, fans will earn one additional Chain Melon and eight additional Digistones.

Digimon World -next 0rder- will launch in Japan March 17th, 2016, on the PlayStation Vita. Digimon Linkz will launch in 2016, on Android and iOS.

Monday, January 25, 2016

Online Botamon Evolves to Koromon

January 25th, 2016. Early this morning Bandai's online virtual pet evolved to the Baby II stage, having well exceeded the 3500 care milestone needed for evolution. This unlocked the next tier of rewards for Digimon World -next 0rder- and Linkz, an additional Chain Melon and two Digistones. The Digimon was put up online on the 21st as a Digitama, and hatched into Botamon within 24 hours of going up. Fans around the world are caring for the Digimon using the page's "care" command, which creates a premade tweet for them to share on Twitter.

Currently the counter is at 7314; at 8000 Koromon will evolve to his Child stage. The next tier of rewards is one more Chain Melon and three more Digistones, items which are used to respectively extend a Digimon's lifespan in -next 0rder- and replenish its stamina in Linkz.

Digimon World -next 0rder- will launch in Japan March 17th, 2016, on the PlayStation Vita. Digimon Linkz will launch in 2016, on Android and iOS.

Thursday, January 7, 2016

Digimon Plush Toys and Merch at the Digimon Celebration in Pittsburgh, Rumble Tournaments

January 7th, 2016. Fan event organizer Digimon World Tour reports that their first vendor of the Digimon Celebration event in Pittsburgh has signed on. Artist duo Ramen Bento will be joining the Celebration, selling Digimon magnets, stickers, art prints, and plush toys.

World Tour has further expanded on their previous announcement of Rumble tournaments at the Celebration; the organization is currently gauging interest in each game, to help determine which Rumble Arena games should have tournaments organized for that day. Currently All-Star Rumble is on the table, as the most recent and most accessible of the Digimon fighters. While tamers have been asked to bring their Digivices and virtual pets, any competitions for those toys will have to be organized the day of. No tournaments for the virtual pets can be guaranteed by World Tour due to their relative rarity.

Digimon Celebration will take place at the Victory Pointe gaming lounge in Pittsburgh, Pennsylvania on February 6th, 2016. Tamer Union will be traveling to provide on-site coverage of the event. The event is being organized through Facebook, and currently 50 persons have committed to going. 13 others are "interested," and 277 invited.

Sunday, December 20, 2015

D-Pet Beta to Revive Digimon Virtual Pet Battling

Over December 19th, Digimon Ver. PC developer Jorge "JoMdz" Mendez launched an open beta for a revamped version of the game, D-Pet. DMPC has been on a development hiatus for several years now, having not had a new version since the launch of 3.1.3 in September 2011. The test version of D-Pet is not fully functional, but is intended as a public test to catch bugs prior to the final launch of the game. As such, the beta does not have online battle or minigame functionality enabled, and tamers are locked into the Nature Spirits family of Digimon. (The final release will have nine available families.) JoMdz is asking tamers to download the game and test it, then report any bugs on the game's main page or Facebook group. Tamers can download D-Pet at its development blog.

D-Pet features a revamped menu with an expanded resolution and improved sprites over past versions, and basic implementation of higher quality music files. The stat system has been expanded so that Digimon receive different bonuses for specializing in a particular stat. If Attack is the highest stat, the Digimon deals additional damage on top of their base, while if Defense is the highest stat, then it reduces additional damage proportionally and deals damage to the opponent if it is higher than their Attack. If Dexterity is the highest stat, it causes additional damage regardless of the opponent's Defense. This creates an effective triangle where Attack beats Dexterity, Dexterity beats Defense, and Defense beats Attack.

D-Pet is also planned to introduce an X-Antibody system that has a low probability to give some tamers X-Antibody Digimon at random.

Some elements of D-Pet are more familiar than others. The game still runs in an always-on-top mode that gives it priority over other windows, and training is relatively unchanged from how it ran in 2009-2013, right down to using Paper Mario sprites in the dodging minigame. The training system inherits the original music from past incarnations of Ver. PC; a "demade" The Biggest Dreamer, and an original theme that's been present from the beginning.

Meeting evolution criteria is still challenging; this game uses the Pendulum system of training, where tamers are allotted a maximum of 10 DP (Digimon Power) which is decreased during by one for every training session. DP recovers by one point for about every five minutes that passes, is not recovered during evolution, and it can take several hours for a Digimon to evolve (about an hour and a half for Baby I to Baby II, and six hours for Baby II to Child; this is based on the original Digital Monster pets). This means tamers are encouraged to consume as much of their DP as possible as quickly as possible in order to maximize the efficiency of their training across their Digimon's lifespan, particularly as their Digimon progresses, and evolutions start depending on which stats are highest to determine their path.

Baby I and II Digimon can't engage in even offline battles, so tamers will be spending seven to eight hours just training and feeding their partners before they can see how the stat system is implemented. But these Digimon are talkative, and will periodically send messages, like welcoming their tamer back when they turn the game on again. Given the application's unintrusive nature and ability to run in the background while other tasks are taking place, it may be the perfect match to a generation that's spending an ever-increasing amount of their time at the computer.

Digimon Ver. PC was originally developed by Malaysian programmer Hong Ming (alias "nrg890110" or "hosc") during Digimon's dark age in mid 2009. In part due to Digimon's long official hiatus--Savers had ended two years prior and Xros Wars did not air until a year after DMPC came out--the game experienced a brief surge in popularity when it first launched. After hosc disappeared in 2010, DMPC was revised by JoMdz into 2.0, working with a small team of designers and individuals that acted as public relations contacts, managing its various communities. DMPC 2.0 introduced color graphics, additional evolutionary levels, and new Digimon. The game had been especially notable throughout 2009 and 2010 for having online battles through Hamachi, and an ever-growing count of available Digimon.

Eventually, the difficulty of managing community fanpages for the game, design conflicts over the direction of Ver. PC, and a lack of enthusiasm on the part of fans lead to a slowdown in development and its user base shrinking considerably. In 2013, JoMdz resumed work on Ver. PC, and began developing D-Pet in 2014 as a continuation of the program. The rechristening to D-Pet was chosen in order to reflect the fact that the new program will be playable not just on PCs, but also on Apple computers, iOS, and Android devices. D-Pet is planned to eventually have Facebook connectivity in order to make finding a battle easier once the online functions are completed.

The program immediately invites comparison to Digital Monster Ver. S, which simulated the idea of caring for a Digimon virtual pet on a PC and battling online more than a decade before it would become practical.

Friday, December 18, 2015

Koromon Collection Figure Set Shown at Jump Festa 2016

December 19th, 2015. Japanese Digimon news publication Digimon Headline leaked this photograph from the first day of Jump Festa 2016, of an upcoming official Koro Collection! figure set (ジモンアドベンチャー コロコレ!セット lit. Dejimon Adobenchaa Koro Kore! Setto) designed by studio MegaHouse. Based on the original Digimon Adventure 1999 pilot film directed by Hosoda Mamoru, the figure collection features a four-year-old Yagami Hikari with five different versions of the film's Koromon, in various eating, sleeping, and pooping poses. No release date or price has been set as of yet.

MegaHouse also announced an upcoming Beelzebumon Blast Mode figure, as well as a G.E.M. Series Ishida Yamato & Garurumon figure at JF2016.