Tuesday, August 11, 2015

V-Tamer 01 Goes on Amazon Kindle This Month

August 11th, 2015. Amazon Japan has prematurely uploaded the covers for digital editions of Digimon Adventure V-Tamer 01, leaking that all nine volumes of the manga will be available via digital purchase for Kindle users living in Japan beginning on August 21st, twelve years to the day that V-Tamer finished its original run. Mangaka Yabuno Tenya had previously mentioned a V-Tamer related announcement would be found in the August 21st issue of V-Jump magazine, hinting that fans should not be putting any money in the expensive physical volumes currently available. Yabuno was likely referring to this in his message, but whether there is any further V-Tamer material to come remains to be seen, as any scans of the issue are still a week away.

The Amazon listings make reference to the inclusion of color chapters, the C'Mon Digimon storyline, as well as crossover omake with other Digimon series, all of which were found in the physical volumes from 2003.

Friday, August 7, 2015

Cyber Sleuth Ranked 34th Best-selling Game of 2015

August 7th, 2015. Along with its coverage of Digimon World -next 0rder-, the most recent issue of Weekly Famitsu magazine included a list of the top 100 best-selling games of the first half of 2015, and placed Digimon Story Cyber Sleuth as 34th on the list, selling 108,547 units between its launch on March 12th and the end of data collection on June 28th. These figures notably do not include digital sales, which along with prepackaged downloadable content were a major selling point for the Japanese edition of Cyber Sleuth.

Bandai Namco was overall the number two publisher for these first six months, with 2,810,000 units sold, second only to Nintendo in total game sales.

Thursday, August 6, 2015

Character Designer Taiki's Interview in Weekly Famitsu Discusses Next Order's Protagonist

August 6th, 2015. Chinese gaming outlet TGBUS uploaded scans of this week's issue of Weekly Famitsu magazine, leaking new info on the upcoming Digimon World -next 0rder-. The issue contains a brief interview with Taiki, the game's character designer who has previously worked on the Seiken Densetsu series' Rise of Mana, Black ★Rock Shooter Arcana, and Lord of Vermillion.  Digimon World -next 0rder-'s CERO rating is pending review, while the producer been identified as "Fujiwara;" previously it was thought that Habu Kazumasa, producer for Re:Digitize, Decode, and Cyber Sleuth would be continuing in his role with -next 0rder-.

Translations of the issue's key articles are provided below.

The Digimon World Series' Returns After 2 Years!
Beginning in the year 1999, the Digimon World series is beloved across generations. An encounter with the unknown is beginning.
In the RPG "Digimon World" series, you train and adventure in a computer world with the digital lifeforms called "Digimon." Two years after the previous work in the series, it has been decided to launch this one on the PS Vita! A new journey begins with your Digimon partner. In part 1, we will introduce a new world and protagonist.

The Protagonist and Partner's Adventure in a Mysterious Digital World
The protagonist of this new story is a boy who spends every day rigorously preparing for his entrance exams, Takuto. The character designer is the illustrator who has served a multitude of RPGs, Taiki. As a long-time Digimon fan, expect stylish and charming characters from him!

The New Protagonist: Takuto
A third-year male high-school student. He was once enthusiastic about digital monster games, and in fifth grade was the runner-up in the national championships. Currently he spends his days studying for college entrance examinations, and he can't see any other purpose for himself.

Character Designer Taiki-shi's Comments
In elementary school, I crossed paths with Digimon standing in line at a department store, on the launch date of first generation of portable Digimon devices. I can't believe it's been about 20 years, but just thinking about being involved in this series, half gives me joy, and half pressure. I'm all fired up for this challenge. Takuto was once one who was enthusiastic about Digimon, but without realizing it he forgot, and in a new form he will once more be a character that can respond to the circumstances of crossing paths. It made me anxious, but somehow I think I created a new Digimon protagonist.

The national championships referenced in Takuto's profile likely refer to the D-1 Grand Prix, a real series of tournaments held by Bandai across Japan from 1997 to 2007.

Comparative Translations of Digimon World

In late January of 1999, Bandai published the first Digimon World game, an open-world role-playing game that's maintained staying power with fans across the years. (Most recently seen in the upcoming Digimon World -next 0rder-, the opening trailer of which homages the original game and uses remixed sound taken from World's opening FMV.) For all its charm, the May 2000 English localization of Digimon World is one of the most notoriously weak in gaming, suffering from bad translation by inexperienced English speakers, punctuation and grammar errors across the board that make it difficult to interpret the game's storyline, and even game-destroying bugs not found in the Japanese Digimon World. I've always wanted to compare the Japanese and English Digimon World scripts directly; it's a delightful sandbox game that suffers from a poor translation job.

Consequently, I've had this on the backburner longer than I've been running my Let's Play of Cyber Sleuth. What follows is a complete comparison of the game's opening scenes between Japanese and English editions. The Japanese script is actually very readable even to less advanced students because it was originally written for children, so the known errors in the official translation of the game really do originate from the translation team not having many advanced English speakers on it. My translation of the Japanese script is mostly literal. When it comes to these types of special interest translations, I believe in empowering readers to understand a work on their own, rather than putting that power in the hands of the translator through a localization.

Japanese script
Jijimon: My name is Jijimon. This may be sudden, but won't you tell me a little about yourself? To begin with...do you have a Digital Monster?
>Yes
Uh-huh. Next question, then. Of day and night, which do you prefer?
>Day
I see, I see. Ohh, that's right, I forgot to ask your name!
Jijimon in Japanese uses washi to refer to himself, an old-fashioned pronoun associated with the elderly. In the Japanese script he acknowledges the abruptness of his questions, which in English come off as non sequitur.

English script
Jijimon: I'm Jijimon. Tell me about yourself. Do you have a Digivice?
>Yes
I see. Next question. Which do you like better, day or night?
>Day
Alright. What's your name?
The use of "Digivice" in English is a kind of Woolseyism necessary to get a specific point across. In Japanese the phrase "Digital Monster" isn't associated with Digimon as a franchise, because the series doesn't use it as a tagline; instead "Digital Monster" refers to the first generation of virtual pets. (What we might now call a "Pendulum," though the etymology of that is pretty fascinating.) The first wave of Digimon pets were simply called "Digimon" outside of Japan, and were also somewhat dated by the time Digimon World was translated in 2000. Instead the far more popular "Digivice" was substituted in as an alternate toy equivalent. In North America and Western Europe quest-based Digivices eclipsed the virtual pet in popularity, hence whoever was overseeing the English translation was likely given a directive to use the terminology that had a greater presence in consumer consciousness.

On a programming level, there are some obvious interface changes even in the first few lines of dialogue. The O button is the traditional confirm button in Japan while X is cancel, and in the United States this is reversed; indeed, even today Cyber Sleuth uses O as confirm and X as cancel, and the international edition of the game will likely preserve the same flip present here. (The text boxes in the English-language edition of the game aren't actually improperly centered as they may appear, this is just a display error that results from NTSC-U games having extra screen space programmed in to accommodate black borders in case the television resolution and the game resolution don't match up.) When naming your character and partner Digimon, the number of available character sets is reduced; the Japanese edition makes hiragana, katakana, and English characters available, while the English edition reduces this to just English, and removes the "Your name" header from the bottom of the interface.

Japanese script
Jijimon: Yer [Player Name]? Input the name of the Digimon you're raising.
>Bruno
Yea, that's a good name. This is the end of my questions. Well then, we'll meet up later!

English script
Jijimon: What's your Digimon's name?
>Bruno
Good Name. That's all the questions I have. See ya later!

One of the really miraculous things about Digimon World is that the localization team managed to redraw several parts of the prerendered cutscenes to make things legible for English readers. I'm not sure how exactly this is accomplished, but based on how the English text wavers in certain parts, it appears that the game is actually displaying a texture over the original Japanese scene when you watch the localized version. (In this case, the buttons are faithful; the protagonist is pressing "close [doors]" and the other button is "open.")

Japanese script
I'll be a little late.
I put pudding in the refrigerator.
Have it for an afternoon snack.
P.S. Wash your hands before eating your snack.

English script
I'll be home late tonight.
There's pudding in the refrigerator, have it for a snack.
P.S. Don't forget to wash your hands before eating.
While it may be tempting to assume that pudding is a sudden injection of British English, the original Japanese does in fact specify a pudding. Note however, that pudding in Japanese usually refers to flan. The "snack" used here also has a time connotation; oyatsu is taken around 3 PM, and sometimes equated with afternoon tea. So this note also helps set the time that the scene is taking place in.

Some locations in the English script have been renamed. The "Village of Beginnings" is called "File City" in English.

Japanese script
Jijimon: Hm...Has he awoken? It seems we were successful!
Poyomon: A human...It's just like Ji-chan said.
Protagonist: Uhhh...
Jijimon: Shh, he's waking up!
Protagonist: What...? Where...is this?
Jijimon: Welcome, to Digimon World!
Protagonist: Where? Uwaaaa!!! Ehh? What? What? W-w-what the heck are you!?
Jijimon: Digimon.
Protagonist: Digimon!?
Jijimon: Hm? Don't you already know about Digimon...?
Protagonist: Nn? Ahaha, I get it, so this is a dream? That's it, that's it.
Tokomon: It's not a dream! It's the real thing!
Protagonist: Ohh. You're Tokomon. I see, definitely a Digimon. What a realistic dream~
Jijimon: A-hem. Listen, [Protagonist]. This is not a dream. Well, it's not real either but...
Protagonist: What are you saying? How do you know my name? And just who are you?
Jijimon: I am Jijimon.
Protagonist: Ehh, so there are Digimon like that?
Jijimon: Hoho, there are more Digimon than just the ones you know of. Anyhow, this is Digimon World.
Protagonist: Digimon...World...
Jijimon: This world is not a dream nor reality, but the world of Digimon.
Protagonist: Hm, somehow, something like what you're saying...This is too real to be a dream...
Jijimon: Look behind you. This will be plain as day.
Protagonist: Huh? Ehh? Could it be...The [Digimon Name] that I was raising? That's right...! I fell inside the keychain...
Jijimon: That's right. You understand?
Protagonist: I get it, but...why am I...here?
Jijimon: Hm...So that you understand, come into our house. We'll continue this discussion there.
Poyomon refers to Jijimon as ji-chan "gramps," but could also be taken as an affectionate nickname for Jijimon here. When the protagonist says "So there are Digimon like that?" he's invoking Jijimon's name, as jiji can refer to an old man. Literally Jijimon says "Just the Digimon you know aren't everything," but this is a construct of Japanese's different grammar. The keychain the protagonist refers to is the same Digital Monster toy referenced in the opening scene.

English script
Jijimon: He arrived! It worked!
Poyomon: A human. Just like you said, Jiji.
Jijimon: Shhhh, he's getting up.
Protagonist: Huh? Where am I?
Jijimon: Welcome to Digimon World!
Protagonist: What? Yikes!
Tokomon: What's the matter?
Protagonist: Who are you guys?
Jijimon: These are Digimon.
Protagonist: Digi...What?
Jijimon: Huh? I thought you knew about Digimon.
Protagonist: I got it, this is a dream.
Tokomon: It's not a dream.
Protagonist: Hey wait, you're Tokomon. This is a realistic dream.
Jijimon: [Protagonist], this isn't a dream, it's not real either.
Protagonist: What are you talking about? Who are you?
Jijimon: I am Jijimon.
Protagonist: I don't know of any Digimon by that name.
Jijimon: There are more Digimon than you know of. This is Digimon World.
Protagonist: Digimon World?!
Jijimon: This is not a dream nor is it real. It's our world.
Protagonist: Gee...It looks too real to be a dream.
Jijimon: Look behind you, you'll see what I mean.
Protagonist: What? Is this [Digimon Name]? I remember now! I got sucked into that Digimon key chain.
Jijimon: That's right.
Protagonist: Why am I here?
Jijimon: Come to my house, I'll explain.
The English script has Poyomon call Jijimon "Jiji" rather than "gramps," interpreting Ji-chan to be a nickname.

Japanese script
Jijimon: Now then, let's continue. I am the one who called you here. This was for the sake of saving us.
Protagonist: Save you??? What from? What's wrong here?
Jijimon: The place we are at now, the "Village of Beginnings," lies at the center of the isle we call File Island.
Protagonist: Village? Here? But it's really small, and broken up.
Jijimon: Hoho....Well, originally it was a village. A long time ago, all kinds of Digimon lived here. However...It's uncertain when, but the Digimon began to lose their minds...Everyone became scattered outside of the village.
Protagonist: What do you mean by that?
Jijimon: I don't know the cause...The Digimon...became unable to use words and speak. There are still a few that can talk...Those who used to live in the city lost their memories.
Protagonist: I see, I see, that's what you mean by losing their minds.
Jijimon: Yea. It's dangerous as things are. According to tradition, the crisis of the Village of Beginnings is a crisis for all Digimon.
Protagonist: But still, there's nothing I could do. I'm no one special, right?
Jijimon: You're a specialist at raising Digimon, aren't you?
Protagonist: Ehh? ...Ohhh. Yeah, a real specialist! Hehe.
Jijimon: Didn't you notice? You're speaking with the words of Digimon.
Protagonist: Eehh, I'm not speaking normal Japanese?
Jijimon: I am hearing the words of Digimon exactly as we say them.
Tokomon: Yeah, yeah!
Jijimon: Which is to say, your love for Digimon in the real world appears to become power in this world.
Protagonist: Eh, eeehhh. You're embarrassing me.
Jijimon: This is the reason we chose you. You alone can bring the Digimon of File Island together here!
Protagonist: Oh. Ohh. Ohhh! I-I see, I get it! I understand it all now! Ahaha! Just leave it to me!
Tokomon: Yay, he'll do it, he'll do it!
Jijimon: Yes, yes, thank you. It may be selfish of us all, but we're also depending on you.
Protagonist: Hehehe. What should I do first?
Jijimon: From hereon out you and [Digimon Name] are partners, so you two should tour File Island. Then, I'd like you to find the cause for the unusual phenomenon, persuade the Digimon, and send them to this town.
Protagonist: Okay, got it. Let's go, [Digimon Name]!
Jijimon: W-wait, I still have more...
The term used for "mind" here is 心 kokoro, which can also refer to the heart, soul, or spirit of something. The official English script uses "heart." Jijimon says that the protagonist's love for Digimon becomes 実力 jitsuryoku "competency/ability" but can also be read to mean "true strength" and "force."


English script
Jijimon: I invited you here to save us.
Protagonist: Save you from what?
Jijimon: We are in File City, it's the center of File Island.
Protagonist: A city? Here?
Jijimon: Well, it was a city. There used to be all kinds of Digimon who lived here. Digimon started to lose heart and moved out of the city.
Protagonist: What do you mean?
Jijimon: I'm not sure what caused it. Digimon started losing their speaking skills. Some of them still talk, but they all forgot that they lived here.
Protagonist: That's what you meant by losing heart.
Jijimon: It's dangerous if we do nothing.
Protagonist: But why me?
Jijimon: You are good at raising Digimon, right?
Protagonist: I'm good at it, alright!
Jijimon: Don't you realize that you're speaking Digimon?
Protagonist: Huh? No way. I'm speaking plain old English.
Jijimon: To us, it sounds like Digimon.
Tokomon: That's right!
Jijimon: In this world, your love for Digimon will give you strength.
Protagonist: Thanks.
Jijimon: That's why I chose you. You can rally all the Digimon on the island!
Protagonist: What? Hmm? You can count on me!
Tokomon: Alright!
Jijimon: Thank you, you're our only hope.
Protagonist: Where do I start? 
Jijimon: Take [Digimon Name] and explore the island. Find the cause of this danger and get Digimon to come back.
Protagonist: Let's go Bruno!
Jijimon: Wait, I haven't finished yet.
Note that in this script, Jijimon's explanation is truncated and he doesn't mention a tradition/legend, nor crisis. Obviously the mention of Japanese becomes English, the mention of the protagonist's love for Digimon in reality becoming his ability here is changed to just "give you strength."

That's all for now. I may come back to this at some point for a run at translating other parts of the game. The opening scene isn't as bad as some of the later sections of the game, but suffice to say the Digimon World localization earned its reputation for being less than stellar. The game was developed right as the industry was making a leap towards higher quality translation work, but arrived just early enough to become infamous for its Engrish.

Wednesday, August 5, 2015

Famitsu Presents First Digimon World -next 0rder- Screenshots, 30% Complete

August 5th, 2015. Today Famitsu uploaded the first screenshots of Bandai Namco's Digimon World -next 0rder-, along with a few hints at the game's content. According to Famitsu, the protagonist Takuto is a senior high school student dogged by his college entrance exams in his day-to-day life, and this game will chronicle "the adventure of the protagonist and their partner in a mysterious cyberworld." -next 0rder- will feature a "redesigned world and protagonist" (一新された世界と主人公 isshinsareta sekai to shujinkou), designed by illustrator Taiki, who has been noted for his illustrations for many past role-playing games.

The digital world in this game will feature a day and night cycle as in the original Digimon World, and the final boss of the original game, Mugendramon, is speculated by Famitsu to play an important role in -next 0rder-. Hard copies of Famitsu have confirmed the game is 30% complete.

More information will be available in the August 20th~27th issue of Weekly Famitsu magazine, which will launch on August 6th. -next 0rder- will launch for the PlayStation Vita and TV in 2016.

Friday, July 31, 2015

Digimon V-Tamer 01 Mangaka Teases 8/21 V-Jump Announcement

Six hours ago the artist behind Digimon Adventure V-Tamer 01, Yabuno Tenya, uploaded a commemorative Odaiba Day sketch to his Twitter account honoring August 1st. Yabuno's sketch promises new information about V-Tamer 01 in the August 21st issue of V-Jump magazine, the magazine that originally serialized V-Tamer 01 for over four years. August 21st was also the date on which the manga's final chapter was published in V-Jump. Yabuno tweeted the following;
Vテイマー落書。8月21日にならないと詳しく告知できないそうなので、また、その頃ちゃんと描きます。どうぞよろしくお願いします!
"V-Tamer scribble. While it seems that until August 21st I cannot give a detailed announcement, still, at that time I will draw again. Thank you very much!"
Japanese fans on Twitter are ecstatic at the news, with many of them having a particular nostalgia for V-Tamer, which predated the Adventure anime series in Japan. Many are shocked by the news, not expecting anything new related to the long-finished series. Exactly what kind of V-Tamer material will be included in this coming issue of V-Jump is uncertain, but fan support for Yabuno's work is strong. In a later comment, Yabuno cryptically added "Somehow, I wonder if this is too suggestive of the announcement... (^^; Uumm, for now, it's better not to buy the expensive volumes on Amazon." While a reprint of the manga is possible, this may not be the only V-Tamer related news to come out of the issue--reserving the announcement for that month's V-Jump may point to something slightly more substantial than just a reissue.

V-Tamer 01 remains the longest continuously running Digimon manga in franchise history, chronicling the adventure of Yagami Taichi (based on a prototype of the Adventure protagonist) and his V-dramon Zeromaru. During its run, the manga featured crossover sidestories with every season of the animated Digimon franchise through Frontier. It was originally used to promote the Digital Monster virtual pets and later the Pendulum series devices, although it opted not to include the Pendulum X series developed late in the manga's life. After its storyline was completed the manga was later compiled into nine volumes. A new entry in the series now would be the first new material for V-Tamer 01 in twelve years to the day.

Digimon World -next 0rder- Welcomes Tamers Back to the Digital World


Today Bandai Entertainment uploaded the first trailer for Digimon World -next 0rder-, the latest entry in the Digimon World franchise and the successor to 2013's Digimon World Re:Digitize Decode. The trailer incorporates training and battle scenes from the 1999 Digimon World game. Intended to launch on the PlayStation Vita, -next 0rder- runs with the slogan "Welcome "Back" To Digimon World," and shows off revamped areas taken from the original PlayStation game. The first seconds of the teaser is lifted directly from the opening FMV of Digimon World.

Bandai Namco US is in a position to bring -next 0rder- over to western shores depending on the success of Digimon Story: Cyber Sleuth's English launch in 2016. Previously the company had been convinced to test the waters with Digimon games again through Operation Decode petition campaign, and the market success of their budget fighter Digimon All-Star Rumble led the company to bring over Cyber Sleuth.

Other lines from the trailer are ―僕らの世界が進化する― Bokura no sekai ga shinkasuru "Our world will evolve" and ―‟デジモンワールド”シリーズ最新作 Dejimon Waarudo shiriizu shisaichiku "[The] Digimon World series' latest work." Digimon World -next 0rder- will launch in 2016.

Tamer Union will be importing a Japanese copy of -next 0rder- at launch to play through and drum up western interest in the game.

On August 4th, Bandai Namco removed the original -next 0rder- trailer. It has since been reuploaded.