Showing posts with label media create. Show all posts
Showing posts with label media create. Show all posts

Wednesday, March 30, 2016

-next 0rder- Drops to #14 in Week 2 Sales

March 30th, 2016. Japanese sales analyst Media Create puts Digimon World -next 0rder- at #14 on the charts for the week of March 21st to 27th, plummeting from its #2 spot last week. -next 0rder- moved just 10,272 copies in its second week, putting its lifetime sales at 74,490 units. This is lower than just Digimon Story Cyber Sleuth's first week in Japan alone by about 2,000 copies. Moreover, -next 0rder- saw an 84% reduction in sales between week 1 and week 2, while Cyber Sleuth only saw a 74% reduction within the same period last year. The game also undersold 2013's Digimon World Re:Digitize Decode's second week by just 418 copies, despite surpassing it in week 1 sales. (Decode's reduction between week 1 and 2 was at 76%, and vanilla Re:Digitize's was at 64%.)

While its overall performance isn't particularly low for a Vita game, 74,000 in two weeks is not the kind of Digimon World miracle that Bandai wanted to see. -next 0rder- has eight weeks left to change impressions at store shelves before its retail cycle ends. The vast majority of games see continual dropoff throughout this period, although it's not impossible for a game to turn into a steady seller or make a turnaround due to external factors.

The next question in practical terms is how dramatic a decrease -next 0rder- will experience between its week 2 and 3 sales; the standard is around a 40% decrease, with Cyber Sleuth having experienced a 34% drop and Decode a 45% drop. However, Media Create only provides unit sales data for the top 20 games each week. If -next 0rder- drops off quickly enough, it may only appear in terms of its place compared to other games, without detailed sales data. This happened to Sleuth about six weeks after launch, and to Decode about four weeks in.

Wednesday, March 23, 2016

Digimon World -next 0rder- Opens at #2, Competes with Pokken Tournament in Week 1 Sales

March 23rd, 2016. Japanese sales analyst Media Create reports that Digimon World -next 0rder- opened its first week at 64,218 units sold, standing neck-and-neck with Pokken Tournament at 69,675. This makes -next 0rder- the second best-selling game for the week of 03/14-03/20. While these two competing may look like a Democratic primary on the surface, the figures bear some internal concerns for Digimon. -next 0rder-'s first week sales are lower than Digimon Story Cyber Sleuth's, which moved 76,760 copies in its first week in Japan, but more than Decode, which only moved 34,350 copies within the same period.

Although -next 0rder- also undersold compared to Re:Digitize, (85,817 copies) the PSP's install base was much greater than that of the Vita's. At Re:Digitize's launch in July 2012, between 15 million and 19 million PlayStation Portables had been sold in Japan, while at -next 0rder-'s only 4 million Vitas had been sold in the country. With these numbers in mind, it's natural that -next 0rder- would undersell its PSP predecessor.

Underselling Sleuth is harder to dismiss. Despite a strong continuous promotional campaign since its original announcement late last July, consumer interest in -next 0rder- may have been dampened by the game's moderately lower review scores compared to Sleuth, and its smaller playable roster. -next 0rder- received a 33/40 in Famitsu magazine versus Sleuth's 34/40, and consumer review sites have consistently rated it lower than Sleuth, presently 3.5/5 on Amazon versus Sleuth's 4/5, and 82.9 on Wazap! versus 87.3. 4Gamer's lone user review gave the game a 60/100, while Sleuth holds a 69/100. Only a small number of users have ranked or reviewed -next 0rder- thus far, but the number of stars a game has does a lot for its public perception regardless of the ranking's overall accuracy.

Dukemon Crimson Mode, the last Digimon in -next 0rder-.
The official -next 0rder- guide pins the lineup at just 216 Digimon, but does not include the DLC Digimon Maicoomon. Thus the game's actual roster is 217 playable, which is 33 less than Cyber Sleuth's at-launch 240. (Sleuth has since added five Digimon via patches.) One of the bigger disappointments discovered upon launch is that the Frontier and Xros Wars Digimon Agnimon, Susanoomon, Shoutmon, Omega Shoutmon, Gumdramon, and Arresterdramon are not simply the "tip of the iceberg" as was popularly thought, but are the only Digimon from those series present in the game. Many Japanese fans on 2chan and Twitter were excited by the prospect of nontraditional Digimon being available in the game, speculating that Digimon like Dark Knightmon of Xros Wars or Ranamon of Frontier could be playable.

The speculation was in part fueled by the game being billed as having "over 200 Digimon," a statement which had also been made word-for-word in Cyber Sleuth's later trailers. As it turns out, -next 0rder- is exactly as advertised, with no more nor less than what was seen in previews. Almost every Digimon available in the game could be seen at some point in a trailer, magazine promotion, or preview screenshot.

Regardless of how it may compare to past games, 64,000 is solid and hardly dangerous for an opening week. Cyber Sleuth's domestic performance was exceptional, going through 91% of its first shipment. Not every game is going to do so miraculously in the market, and there's nothing wrong with average sales. An important point with regard to the game's absolute profit is that Media Create cannot track digital sales, which means that -next 0rder- is selling slightly more than what these numbers say up front.