Original image uploaded by TechnicalSuwako. |
Updated product images for the upcoming Starter Decks, DSD-1: Gaia Red, Cocytus Blue, and Heaven's Yellow, feature Yagami Taichi, Ishida Yamato, and Takaishi Takeru, positioned to line up with each deck's face cards through the packaging plastic. The decks will launch on April 24th for 500 yen each, and according to retailers, will contain 53 cards total plus two Memory Gauge markers. (The number of unique cards in each deck will be 16 according to the official website.) They will launch alongside four (still unrevealed) card sleeve designs, and be followed up by the first expansion, Booster Set ver. 1.0: NEW EVOLUTION, on May 15th.
Booster ver. 1.0 will comprise 115 cards total, divided into 45 Commons, 30 Uncommons, 28 Rares, 10 Super Rares, and 2 Secret Rares. Each booster pack will contain six cards plus one index card, every booster box will contain 24 packs, and each carton will contain 12 boxes. At least one card in every pack will be a parallel foil. Booster boxes will retail for 4,752 yen (approx. $43) and cartons for 57,024 yen. (approx. $513) Cartons are intended for sale to stores rather than individuals, but no one's stopping you.
Digitama cards are the basic card every battle begins with, and have different card backs from all of the other card types. |
Takaishi TakeruIn addition to their inheritable effects located at the bottom of Digimon cards and non-inheritable effects in the center, Option and Tamer cards can also have a yellow "Security Effect" at the bottom of their card. Although not stated explicitly, these seem to resolve when that card is a Security and turned face-up by a Digimon's attack--Takeru's Security effect allows him to be played without paying his cost, but doesn't specify a timing. Past cards shown increase the number of Security cards they "flip over" when they attack.
Tamer
Entry Cost 2
[During your opponent's turn] All of your Security Digimon get +2000 DP.
[Security] You may play this card without paying the cost.
While the placement of emblems in the article strategically covers the base powers and summoning costs of certain cards, it does show previews of the Yellow-aligned cards Angewomon and Unimon, as well as the Blue-aligned Garurumon. Garurumon has an inheritable ability that targets an opposing Digimon's Evolution Sources (the cards beneath it) but the full text is too blurry to make out. Angewomon has a non-inheritable ability that affects the bottom of the Security Area, and incorporates an illegible keyword, the reminder text of which states it "places the top card of your deck into the top of your Security." (In other words, a healing skill.)
UnimonUnimon has a non-inheritable keyword ability that allows it to redirect an attack to itself so long as it can be rested (in Magic: The Gathering terms, tapped) preventing the opponent from battling another more valuable Digimon or turning another Security face-up.
Digimon
Entry Cost 5 Evolution Cost 2
«Blocker» (When another Digimon attacks, by turning this Digimon from the Active to Rest state, you may make this Digimon the target of that attack.)
[When it attacks] Move Memory (left?)
Heaven's GateThe next issue of V Jump will include 2 promotional cards, foiled alternate prints of Garurumon and Were Garurumon with different effects. This issue also clarifies that the upcoming promotional card pack will be distributed at future events, with the exact dates and locations to be announced on the official Japanese website.
Option
Entry Cost 1
[Main] During this turn, 1 of your Digimon gets +3000 DP.
[Security] During this turn, your Digimon and Security Digimon all get +5000 DP. Then [illegible] add to your hand.
Thus far the 2020 Digimon TCG appears to be based upon a very heavily modified Chrono Clash engine--the primary similarities come from the Memory Gauge and Security mechanics, which are very similar to the titular Chrono Clash Gauge and the Guardian stack. In Chrono Clash Guardians are five cards stacked face-down at the start of the game after shuffling the deck, and the objective of the game is to attack a player when they have no more face-down Guardians. Attacking them while they have a face-down Guardian turns it face-up; if it has Guardian ability then its owner can choose whether or not to resolve it, and if it's a Battler (equivalent to a Digimon) then the Guardian Battler does battle with the attacker, potentially destroying them before the Guardian itself is discarded. Already there are certain effects that empower "Security Digimon," which are most likely an equivalent mechanic.
While we can use the Chrono Clash rules to infer some possibilities about the new Digimon TCG, it's important to bear in mind that there are already significant differences, and there may be more to come. For example, the gauge in CC represents units of time and pushing the gauge over to the opponent's side while battling multiple Guardians causes the turn to immediately end--it's not clear if this holds true for Digimon, because the Memory Gauge doesn't have the same connection. Another difference is the Digimon themselves having multiple possible costs instead of just one, and effects that are worded in plaintext rather than represented entirely by icons. (Effects in Chrono Clash more resemble a flowchart of emojis than any of the cards above.)
At this time Bandai has not marketed Chrono Clash in Japan, and this reworking of its template for Digimon was likely done in response to the Digimon Universe Appli Monsters TCG's commercial failure back in early 2017. Based on what we've seen so far, the new game works something like this:
- Each player's win condition is to attack their opponent while they have no more Security cards remaining.
- Players play with 50 card decks, with 1 Digitama card (which may not count towards the deck limit?) set aside in their Raising Area.
- Each turn a player may play any cards from their hand, but each card increments their Memory Gauge marker closer to the opponent's side of the gauge, and as soon as it hits 1 or greater on their end, it becomes the opponent's turn.
- Players can turn Digimon from the Active state to the Rest state to declare attacks, attacking either the opponent's Security stack, or their (Rested?) Digimon. Digimon automatically become Active at the start of their owner's turn.
- When the Security stack is attacked, the top card is turned face-up; if the Digimon has the Security Attack +X ability, additional Security equal to X are turned face-up. Cards with Security effects can be optionally resolved by their owner before they are discarded(?) and if a Digimon is revealed as a Security it then battles the attacker.
- Players can evolve a Digimon or their Digitama in order to pay a lesser cost compared to summoning Digimon normally, but only to Digimon of the same color and of the next level. (e.g. Level 2 --> Level 3)
- When a Digimon evolves, it becomes an Evolution Source of the new Digimon, and the new Digimon inherits any ability in colored text at the bottom of that card. Abilities written in transparent text boxes on the center of a card are not inherited.
- What are all of the zones in the game? So far we have the Deck, Security, a presumed discard pile, the Raising Area, and the hand. Is there an Extra Deck like in Chrono Clash, or an exiled area as so many TCGs have?
- How do the different steps of battle resolve? Are there ways to defend other than just having a Blocker in play? Are there any further steps on the attacking side beyond tapping to attack?
- What happens to a Digitama card when it's removed from the field, either by an effect that destroys Evolution Sources or by its evolution being defeated in battle? As these cards have different backs, it seems like they would be unable to exist in zones outside the Raising Area or Evolution Source, and it would fit with the cyclical lifespan of a Digimon that they return to the Raising Area when defeated, but this is only a best-guess.
- Can Option cards be color-restricted, and for that matter does color play any greater role beyond restricting evolution?
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