About
eight months back I said that there would come a time when Bandai and Toei would try their hands at airing another weekly
Digimon anime. I also said that we would be ready for their pass.
That time has come, and I don't feel ready. When I look at this fandom, it doesn't feel ready either. It feels more like Yagami Taichi kicked us the ball and that it hit us right in the face.
Appmon isn't the first blow.
Digimon World -next 0rder- on the Vita was
one of the biggest disappointments of 2016, while the first two chapters of
Adventure tri. predictably split the fanbase over everything from character designs, to best dubbing practices, and the continued existence of
02. The sudden deaths of
four singers and actors in the past six months has devastated this community--and put many on edge on top of our grief. This Odaiba Day is the sixteenth since
02 formalized the observance, but the occasion remains mired by uncertainty and even infighting.
Though I try my best, I'm not above being affected by the push and pull that's going across the net right now. It's not a secret that I can exactly keep, it's plastered all over my site's sporadic calendar! I've lost sight of my reason. What was it that drove me to start a site like
Tamer Union and try to--perhaps naively--unite the disparate forces making up the
Digimon fandom? Why did I want to
do this?
At a time like this, my recourse is to turn back to the game that first drew me to
Digimon. Video games are a kind of mirror, in that unlike books or films, the viewer's actions are reflected on them as they "read" it. And unlike a sport, the presence of a player character causes those actions to be observable in the third person. In that sense, we learn more about ourselves by playing a game. Last Christmas I was gifted two games,
Xenoblade Chronicles X and
Digimon World. Only one of those games carried winter break for me, and the other sat on a shelf. It was my first time owning
World instead of having to play it at a friend's house or on an emulator, and there was something incredibly special about that time I spent with it.
On June 26th, 2016, the 19th anniversary of the franchise came to pass. We're looking toward the 20th, wondering where
Appmon will have taken us by next year. We've already averted the fate of less fortunate franchises like
Virtual On or
Boktai, but nobody really knows where Mr. Hongo's Wild Ride is headed. Perhaps another dive into the Digital World can assuage that uncertainty. I'm going to do what I originally intended to: play.
Digimon got its start with the Digital Monster virtual pet. That pet was an overnight success that rode on Bandai's recent
Tamagotchi boom, forming lines in major Japanese department stores like Sogo, and
Digimon became a core structure in Bandai's markets for several years while its other major brands were at critical weakpoints.
|
Two boys battle their Digimon Pendulums in a toy shop, c. 2000. |
The Digital Monster pets were followed by the even bigger
Pendulum series, which ramped up the depth of gameplay, number of Digimon available, and the complexity of its lore long before any anime series would come along to expand the franchise. In January of 1999, the gameplay of those virtual pets was immortalized in
Digimon World, which also went on to become the first
Digimon game localized internationally.
I'm celebrating the coming anniversary and this Odaiba Day by giving
World the translation it deserves. The game's English localization is a mess of poor translation, bad grammar, and numerous bugs. That's all in contrast to the gameplay, which is the most solid the series has ever had. Load times are short, adventure is paramount, and
Digimon World never tries to sit you down and ask you the meaning of life. At a time when games were getting increasingly cinematic,
World decided that kids really just wanted to explore and have fun.
I know this game inside-out, and
still find new things in it every time. By the end of this first chapter, we'll have;
- Raised a completely different Adult than what the starter choices are supposed to allow.
- Solved a puzzle that has never been solved before.
- Infinite money.
And this is only a fraction of what we'll inevitably end up covering.
I'll be
playing both the NTSC English and Japanese versions of
Digimon World
simultaneously, but gameplay will primarily be from the Japanese game. I'm doing
this is to keep the English dialogue fresh in my mind for comparison. In the Japanese game I'm going for a 100% Legend run that maxes
out Tamer Rank, completely fills out the evolution chart, and unlocks
every medal. I'm no stranger to doing such a run, as I've come within a
few hours of completing one on my actual memory card.
For the soundtrack samples, I'll be providing a look into the game's remastered
Ver. Neo soundtrack, which was included as a free download with Japanese editions of
Digimon World -next 0rder- earlier this year.
The identity of whoever remastered Yamada Kouji and Ishii Yuuko's OST is
unclear--the original artists may well have come back for it--but the
resulting music preserves the alternating punk and atmospheric sound of
the original game in much higher quality.
Unfortunately, not every track is found on this OST, as it's a remaster of an already-incomplete soundtrack. The remaining samples have never been officially available, and are sourced straight from the game disc.
This LP will also be interspersed with scans from the
V Jump Books' first official strategy guide,
Aim to be a Legendary Digimon Tamer!! Digimon World: Digital World Guide.
This is the same guide I got the
Metal Etemon giveaway information
from. Like the official Prima guide in the west, it's actually
not complete, omitting several major dungeons and the endgame as well as several "secret" Digimon. According to
V Jump there are only 58 raisable Digimon in
World, while the real number is 61. (64 with the giveaway monsters.)
For those that want to play along, it's strongly recommended that you make use of the various guides available on the net when it comes to raising your Digimon, as this game is notoriously esoteric. I personally recommend studying
this document made by MechaBread and Orange Fluffy Sheep back in 2011, as they were responsible for several major breakthroughs in our current understanding of the game.
Neve's and
Alitheiaa's evolution guides are also based on this information, which was originally put together when OFS was unable to determine the requirements for Herakle Kabuterimon during
his second LP of the game.
Joining me for this playthrough will be my Digimon partner, Samus. She will be paving a path of violence through File Island while I sit back and yell at her to shoot ice beams harder.
So here goes. My ultimate playthrough of
Digimon World.
Digimon World has a handful of grainy prerendered cutscenes,
which may as well have been in Sony's requirements for PSX games
considering how ubiquitous the technique was. Like other games of the
time, these clips were mined for screenshots to reuse on
World's cover, commercials, and posters, but the quality is actually less than we should expect for the era. This was the same year that
Final Fantasy VIII,
Chrono Cross,
Legacy of Kain: Soul Reaver, and
Legend of Dragoon were all bringing
cinematic effects to the forefront of the PlayStation experience, so critics on both sides of the Pacific were naturally unimpressed with what
World had to offer graphically.
As a whole, the game is frontended with a lot of cutscenes and dialogue while the main game has far less of it, which isn't unusual for the period. Even then,
World has a lot fewer of these than its contemporaries, and these FMVs can all be skipped with the start button. Start-to-save is only a few minutes if you hurry.
The real world sequences are set in Tokyo, which you can just barely make out from the writing on the screen.
Kids: My Metal Greymon's the best after all!
Ehh, boring!
I'll battle your Metal Mamemon next!
Despite being exposed to a lot of Japanese brands when I was younger, I never thought twice about any of the urban landscapes I was seeing. Maybe it was the combination of cramped urban conditions and being on the seaside, but Tokyo in the late 90s-early 00s didn't look so different from the various parts of California I lived in.
Kids: He evolved just today!
Cool! Do you think Metal Greymon will beat him too?
It's useless, I'll stomp 'em in no time!
The virtual pets used in the opening are the same Digital Monster pets that launched nineteen years ago. These are Ver. 1s specifically, as those are the only versions to have Metal Greymon and Metal Mamemon.
Boy: Ooyyy!
Kid: Oh, you came.
"Whoa, Metal Greymon and Metal Mamemon!"
A bit of trivia, knowing that they're Ver. 1s, the black virtual pet in this scene is an impossibility. The first version didn't come in black. Later Digimon games brought in staff specifically to prevent this kind of thing by making sure that the products matched up with the real ones 1:1.
This paritcular digitizing sequence was reused in the first previews for
Digimon World -next 0rder-. There was a lot more creative use of the first game's assets in
-next 0rder-'s marketing than in
-next 0rder- itself.
The Viral Metal Greymon is somewhat infamous as
World's mascot. American players had no idea why Metal Greymon was the "wrong color," but the orange Vaccine variant didn't exist at the time. In virtual pet canon, all of the Metal Greymon on File Island are Viral--their bodies can't sustain their own cybernetic enhancements, and their flesh loses color, becoming blue.
While Metal Greymon is the posterboy for
World, this game and its sequels drop a few hints that the Mamemon line is the actual "face" of the series. Metal Grey is more its heel, though he gets
a lot of love all the same.
The rivalry between these two is a bit of an in-joke on the dev team's part, as in Digital Monster Ver. 1 they were the two "standard" Perfect-level Digimon. Metal Greymon was actually weaker than Mamemon; it had a cumulative 90% chance of winning versus any given Digimon, while Metal Mamemon had a cumulative 96% chance, and Greymon had a specific weakness to the metal bean.
Both were weaker than the "secret character" Monzaemon, who clocked in at a 98% win ratio. But a
lot of players unaware of the game mechanics still used Metal
Greymon--the species has this inherent appeal to it.
The end of the opening FMV is the only part that had to be redrawn in the English localization, due to the different characters used for the title. Other elements were "plastered over" with textures displaying English text.
Jijimon: My name is Jijimon. This may be sudden, but won't you
tell me a little about yourself? To begin with...do you have a Digital
Monster?
>No
Uh-huh. Next question, then. Do you have a lot of friends?
>Yes
I see, I see. Ohh, that's right, I forgot to ask your name!
I own a Xros Wars Mini, iC 10x, 20x, Neo, PocketStation, and D-3 Ver. 15th. I don't own a Digital Monster, but I'd like to get a pair of Pendulums if the market weren't insane right now. None of these are Digital Monsters :V
The protagonist has been unofficially called Hiro by the English-speaking fanbase for years, and Analog Boy by the Japanese fandom since at least 2010.
-next 0rder- gives him a canon "nickname" but cops out of a real name. Like with many such protagonists, the intention is that players will project themselves onto the game world.
Jijimon: You're Touya? Input the name of the Digimon you're raising.
>>Samus
Yea, that's a good name. This is the end of my questions. Well then, we'll meet up later
Samus' name comes from a joke about Angewomon.
Touya: I'm home.
The protagonist is voiced by Takayama Minami, who went on to voice Kudou Taiki in
Digimon Xros Wars.
Her voice was only dubbed out by Mona Marshall in the opening and
epilogue FMV, while in normal gameplay her lines were left intact. (The
infamous "good afternoon" said when a Digimon goes to sleep is actually a
misheard
oyasumu "sleep well.") A whole lot more Digimon fans were exposed to Takayama's voice than anyone expected prior to
Xros Wars.
I'll be a little late.
I put pudding in the refrigerator.
Have it for an afternoon snack.
P.S. Wash your hands before eating your snack.
The "pudding" here is is specifically a custard pudding (プリン
purin) whereas other types of pudding would be
pudingu. (プディング)
Giga Purin!
Beep.
Touya: It's the Digimon?
This line is
translated literally as "It's Digimon" in the English dub, but the voice
direction is different. In Japanese it's intoned as a question,
whereas in English it's turned into the (pretty goofy) exclamation
"It's Digimon!"
Touya: Huh? They're saying something...
Touya: Aaaaaaaahh!
Village of Beginnings
The Village of Beginnings was renamed File City in English, and the NTSC-U version has a strange glitch where the opening notes of
When I Want to See You delay in gameplay.
Jijimon: Hm...Has he awoken? It seems we were successful!
Poyomon: A human...It's just like Ji-chan said.
Protagonist: Uhhh...
Jijimon: Shh, he's waking up!
There are only four character models on screen here. The remaining seven Digimon are textures. The PlayStation has
problems whenever a lot of models are on screen at once, and for
World in particular even five can cause slowdown.
Touya: What...? Where...is this?
Jijimon: Welcome, to Digimon World!
Touya: Where? Uwaaaa!!! Ehh? What? What? W-w-what the heck are you!?
Jijimon: Digimon.
Touya: Digimon!?
Jijimon: Hm? Don't you already know about Digimon...?
Touya: Nn? Ahaha, I get it, so this is a dream? That's it, that's it.
Tokomon: It's not a dream! It's the real thing!
Touya: Ohh. You're Tokomon. I see, definitely a Digimon. What a realistic dream~
Jijimon: A-hem. Listen, Touya. This is not a dream. Well, it's not real either but...
Touya: What are you saying? How do you know my name? And just who are you?
Jijimon: I am Jijimon.
Touya: Ehh, so there's a Digimon like that?
(This is in reference to what a
jiji is--an old man, a grandpa. Jijimon's name could be localized as Grampmon.)
Jijimon: Hoho, there are more Digimon than just the ones you know of. Anyhow, this is Digimon World.
Touya: Digimon...World...
Jijimon: This world is not a dream nor reality, but the world of Digimon.
Touya: Hm, somehow, something like what you're saying...This is too real to be a dream...
Jijimon: Look behind you. This will be plain as day.
Touya: Huh? Ehh? Could it be...The Samus that I raised? That's right...! I fell inside the keychain...
Jijimon: That's right. You understand?
Touya: I get it, but...why am I...here?
Jijimon: Hm...Come into our house, and you'll understand. We'll continue this discussion there.
Depending on how you respond to Jijimon's questions, you start the game with either an Agumon or Gabumon. From Gabumon, the optimal
route for completionist purposes is to evolve to Drimogemon > Metal
Greymon and then mess with death evolution, and this was the route I was
originally planning to follow.
Agumon
can go down the same route
via Greymon, but I'm going to delay that a bit in favor of showing
something else off, seeing as we won't get access to places where we can
learn Metal Greymon's techniques for quite a while.
Jijimon: Now then, let's continue. I am the one who called you here. This was for the sake of saving us.
Touya: Save you??? What from? What's wrong here?
Jijimon: The place we are at now, the "Village of Beginnings," lies at the center of the isle we call File Island.
Touya: Village? Here? But it's really small, and broken up.
Jijimon: Hoho....Well, originally it was a village. A long
time ago, all kinds of Digimon lived here. However...It's uncertain
when, but the Digimon began to lose their minds...Everyone became
scattered outside of the village.
Normally
machi 町 is translated as "town," and Digimon is actually the only place I've seen it called "village."
Machi identifies a slightly higher degree of urban density than
mura 村 which is what we normally would call a "village." You could just as easily call it "Starting Town."
Protagonist: What do you mean by that?
Jijimon: I don't know the cause...The Digimon...became unable
to use words and speak. There are still a few that can talk...Those who
used to live in the village lost their memories.
Protagonist: I see, I see, that's what you mean by losing their minds.
Jijimon: Yea. It's dangerous as things are. According to tradition, the crisis of the Village of Beginnings is a crisis for all Digimon.
Protagonist: But still, there's nothing I could do. I'm no one special, right?
Jijimon: You're a specialist at raising Digimon, aren't you?
Protagonist: Ehh? ...Ohhh. Yeah, a real specialist! Hehe.
Jijimon: Didn't you notice? You're speaking with the words of Digimon.
Protagonist: Eehh, I'm not speaking normal Japanese?
This was changed to English for obvious reasons.
Jijimon: I am hearing the words of Digimon exactly as we say them.
Tokomon: Yeah, yeah!
Jijimon: Which is to say, your love for Digimon in the real world appears to become power in this world.
Protagonist: Eh, eeehhh. You're embarrassing me.
Jijimon: This is the reason we chose you. You alone can bring the Digimon of File Island together here!
Protagonist: Oh. Ohh. Ohhh! I-I see, I get it! I understand it all now! Ahaha! Just leave it to me!
Tokomon: Yay, he'll do it, he'll do it!
Jijimon: Yes, yes, thank you. It may be selfish of us all, but we're also depending on you.
Protagonist: Hehehe. What should I do first?
Jijimon: From hereon out you and Samus are
partners, so you two should tour File Island. Then, I'd like you to find
the cause for the unusual phenomenon, persuade the Digimon, and send
them to this town.
Protagonist: Okay, got it. Let's go, Samus!
Jijimon: W-wait, I still have more...
The term used for "mind" here is 心
kokoro, which can also refer
to the heart, soul, or spirit of something. The official English script
uses "heart." Jijimon says that the protagonist's love for Digimon
becomes 実力
jitsuryoku "competency/ability" but can also be read to mean "true strength" and "force."
So let's check out our partner a bit.
AGUMON
Attribute: Vaccine
Specialties: Fire/Battle
Finisher: Baby Flame (Base Power 89)
A Reptile Digimon which has grown up and become able to walk on two
legs, it has an appearance like a tiny dinosaur. Because it is still on
the way to adulthood, its power is low, but as its personality is quite
ferocious, it doesn't understand fear. It has grown hard, sharp claws on
both its hands and feet, and demonstrates its power in battle. It is
also a being that foretells evolution to a great and powerful Digimon.
Its Special Move is spitting flame breath from its mouth to attack the
opponent, Baby Flame.
Each Digimon in
World has one to three specialties, which dictate what techs they can learn and how much damage they receive. There are 9 techs for each specialty; Agumon learns Fire techs 1-6 and Battle techs 2 & 4. This gives her a leg up over Gabumon in the early game because she has more tech diversity, but starter choice will really become irrelevant after our first death.
Jijimon: Ah, ahem. I intend to restore the "Village of Beginnings" with the cooperation of the Digimon that have returned to the town. I will build shops that you and Samus can use at your convenience. First of all, that's right, I wonder what will happen if you try exploring the "Unwavering Forest" immediately outside the village.
Jijimon's house has a number of tutorial Digimon in it. Botamon explains feeding and caring for our Digimon, Poyomon explains evolution, Tokomon gives us free items, and Punimon lets us use his chair to rest. There aren't actually any particular differences between the Japanese and English text though.
"Received various items!"
Tokkomon gives us 3 Recovery Floppies, (回復フロッピー
Kaifuku Furoppii) 3 Meat, 3 MP Floppies, 1 Restore Floppy (再生フロッピー
Saisei Furoppii), 2 Bandages (ばんそうこう
Bansoukou, contextually Band-aid could be more appropriate), and 1 Medicine. The Restore Floppy is
extremely important. It revives a knocked-out Digimon and restores half their HP, but that's not why we care.
Restore Floppies are critical to a glitch that lets you completely circumvent the convoluted process of moneymaking in this game. They are found nowhere in the overworld, are not dropped by any enemies nor found in treasure chests, and can only be bought after the shop is fully upgraded. If held onto, the Restore Floppy can grant an instant medal and +1 to Tamer Rank within just a few hours of gameplay. We are going to be shelving this Restore at our first opportunity, and it is not coming out until that time.
Jijimon's house will eventually undergo renovations. One of the advantages of the prerendered backgrounds in this game over the 3D models of its sequels is that you get to see the town undergo serious changes as it grows. The town never really evolves in
Re:Digitize as it does here, and in
-next 0rder- the growth of the town is part of a fixed storyline event rather than being tied to gameplay.
Tanemon: Ah, hello. Do you need meat? Ah, I should explain. Umm, this is a meat field, the meat farm. We grow meat for everyone to eat here.
Touya: ! Hold up, you harvest meat from a field?
Tanemon: Yeah. Something wrong?
Touya: No...Well, I guess not. So then?
Tanemon: I consulted with Ji-chan, and I'm going to give you three pieces of meat once a day. So, here you go. Today's meat.
Thus, the basic gameplay of
World begins. The first problem the player encounters is that their partner consumes more food than the meat farm allots them every day. Samus needs to be fed X Gigas of meat per day, and Tanemon only gives X-1. We can scavenge mushrooms from the forest that act as an exact meat substitute, but to gain independence from foraging and be able to explore further outside the bounds of the Unwavering Forest, we need to build a surplus of food somehow.
The other concern is that we're on a strict 3 day time limit to evolve Samus. It takes 6 in-game hours to evolve from Baby I to Baby II, 1 day to evolve from Baby II to Child, and 3 days for Child to Adult. If we fail and Samus doesn't meet the evolution criteria in time, she evolves into a Numemon. If that Numemon doesn't meet Perfect level requirements within three days, it will die. A lot of people are confused about how evolution works in
Digimon World, so here's a basic rundown;
You need three "points" from fulfilling evolution criteria in order to evolve. Every Digimon has six core stats; HP, MP, Offense, Defense, Speed, and Brains. These core stats are
one point altogether. If you only fulfill the Offense requirement of an evolution, that doesn't count. You have to fulfill every stat requirement or you don't get the point towards evolution, but just fulfilling stats isn't enough. (This is important because it's different from how it works in
Re:Digi/
Decode and
n0.)
The other main criteria are Weight and Care Mistakes, which count for one point each. Then there's bonus conditions, which make up tons of different assorted non-stacking criteria--you can't get more than one point from bonus conditions, so if you meet the criteria for both number of battles and number of techniques, that still only counts for one point, not two. Greymon's bonus conditions are to have 90 Discipline or 35 techs. So if you have 90 Discipline, there's no need to try to get 35 techs.
Back in 2011 OFS and MechaBread discovered that Digimon are actually always trying to evolve at every frame of the game. They can't succeed before the minimum day requirement, but it's ideal for us to meet the criteria for our target Digimon before the initial three days are up, as that means the moment those first three days end we'll evolve and have a full three more to meet Perfect requirements.
The Digimon I'm aiming for is Birdramon. Her parameter requirement is 100 Speed, Weight req is 20 G, and her Care Mistakes req is 3 or greater. Birdramon's Type Bonus is Piyomon, so we're obviously not meeting that, and her other bonus conditions are 35 techs (impossible at this point) or a minimum of 2 battles. We'll meet that final requirement just by playing normally, and Speed can be met with a few gym sessions. That gives us the choice of meeting Weight or Care Mistakes; the Weight req is low enough that we could do it very easily, but there are advantages to going for 3 Care Mistakes.
Agumon has
six possible evolutions; Birdramon, Kentarumon, Greymon, Meramon, Monochromon, Tyrannomon. Going over into 4 Care Mistakes but keeping it below 5 is great because it doesn't overlap with 4 of others; Kentarumon (3 max), Greymon (1 max), Monochromon (3 max), and Meramon. (5 min) If we don't increase any stats but Speed we won't meet the parameter requirements for the other Digimon, and Meramon is the only one who shares a Weight req with Birdramon. By hitting 4 C-Mistakes but staying below 5 we ensure that nothing we're doing overlaps with Meramon. So what counts as a Care Mistake?
- Pooping outside of a toilet. (Messy, it stays on the overworld forever unless you get a Numemon or Scumon, and if you do it too much you'll turn into Scumon.)
- Training while a Digimon is sweating. (Requires training more than we intend to.)
- Ignoring a sleep bubble until it disappears. (Allows us to remain active for longer.)
- Ignoring a food bubble until it disappears. (Conserves food.)
The last two are the most obviously beneficial, though they do carry a negative impact on Discipline and Happiness.
The Green Gym is where most training happens, and in a normal playthrough where a significant chunk of gameplay takes place. There are other (better) gyms accessible in the overworld, but they're a lot of trouble to get to and each one is specific to a few stats.
Every training method at the Green Gym improves two stats, with running improving Speed and HP. Each session passes one in-game hour, and there are two types of training, normal and Bonus Try. The latter is a type of slot machine game where you need to line up three symbols to improve your training.
You get +10/+8 for normal training, variable results for a successful Bonus Try depending on what you lined up, and +5/+4 for a failed Bonus Try. Bonus Try was proven rigged long ago, as even if you use save states and frame-by-frame tools the last reel will slide out of place to prevent you from succeeding on your first attempt, and subsequent attempts are only sometimes not rigged. You still have to carefully time your stops, but all that effort could be for nothing, so no one ever uses it.
We get our first opportunity for a Care Mistake immediately after our first training session. It takes four sessions to bump her Speed from 70 to over 100, (+32) which elapses four hours, but it takes four and a half for the food bubble to completely disappear.
One problem with this is that Digimon lose 3 Gigas every time they poop, which makes it harder to hit the Weight requirement. Ordinarily, Samus would only poop once a day and need to be fed 4 G worth of meat, netting a +1 each day that puts us just shy of Birdramon's Weight. We have to hurry and unlock the next tier of food items in order to meet her requirements in time, as instead of going from 15 G to 20 G we need to get from 6 G to 20. (Assuming we only deny Samus sleep once.)
Part of what made
Digimon World so ingenious is how the (relatively small) dev team came up with ways to translate the virtual pet gameplay to a console environment. In the Digital Monster and Pendulum pets, your Digimon would periodically poop, and you had to flush the poop before it stacked up. If you let it accumulate enough, with three to six on screen at once, the Digimon would get sick and eventually die if untreated. Not flushing fast enough counted as a Care Mistake, as did Digimon getting sick.
In
World you're not confined to a single screen, so instead of having to flush poop within a certain time frame of your Digimon doing it, you instead need to get them to a toilet within a certain amount of time after they notify you. The "poop accumulating leads to sickness" was transformed into a Digimon's Virus gauge filling up over time, with sickness replaced by turning into a Scumon. Subsequent teams working on
Re:Digitize and
-next 0rder- didn't have to come up with these kinds of conceits.
Unlost Woods
This is normally translated as "Unwavering Forest" by fans, and was localized as Native Forest in the English game. Read literally its Japanese name, 迷わずの森
Mayowazu no Mori, is "the forest of not hesitating," but this is actually a subtle jab at the
Legend of Zelda series. The infamous Lost Woods are called 迷いの森
Mayoi no Mori "the forest of hesitating" in Japanese. In a bit we'll actually see
Digimon World's own take on the Lost Woods gameplay concept, where it follows a series of structured and intuitive rules that make sense to the intended players. That in mind, "Unlost Woods" (or even "Found Woods") is the more contextually sensitive translation.
Touya: Uwaa!
Agumon: ...? ...! ...♪
Touya: Geez, that's sudden! Okay, let's give it a try!
World uses three core battle tracks. This one is reserved for recruitment boss fights.
BOSS: AGUMON
HP: 500
Techs: Spitfire (66 BP) Mach Jab (52 BP)
Finisher: Baby Flame (89 BP)
Battle rundown; we have almost no control over this fight. Our Digimon acts independently, and if her Brains stat was higher we could issue orders like all-out attack, going on defense, maintaining distance, or even issuing direction commands to use specific techs, but that's all a ways off. Normally we'd be able to run, but not during boss battles. What we
can do is open the menu to throw HP/MP and status restoration items, and once Agumon's Finish gauge is filled up we can initiate it and power it up by alternating shoulder button presses.
Incidentally, after so many years I've become
something of an emulation junkie. I usually use a DualShock 2 with a USB
adapter to play--it's one of my favorite analog controllers--but after
trying it I've become really taken with the Pokken gamepad as my digital
controller of choice.
World came out at a time when analog
sticks were already standardized, but the game doesn't actually support analog
movement, so the lack of sticks doesn't hurt it any.
Moreover, the shoulder buttons on the Pokken pad are really great for
executing finishers.
This Agumon has a slight advantage over ours; we only know Spitfire, but he also knows Mach Jab, which is Gabumon's starting tech. Since they're the same species, we can pretty well guess that our Agumon can learn Mach Jab as well. (And after this fight, he does!) One of the disadvantages to starting with Gabumon is that while both him and Agumon learn Fire and Battle techs, Gabumon only learns Fire Tower and Heat Laser out of all the Fire techniques available, so he can't learn Spitfire in this fight while Agumon
can get Mach Jab.
Mach Jab is weaker that Spitfire so I'm not equipping it, but it does bring us one step closer to the Technique Master medal.
Agumon: I lost. Tch.
Touya: (That's right, I should try returning him to the town...) ...Umm, hey. Would you like to...Come back...to the village?
Agumon: Eh? Villaage? The village is...That rundown place? I guess...
...
...
Agumon: Well, sure. I'm Agumon. Nice to meetcha'.
Agumon joined the village!
Touya: Hey, I guess it pays to ask. All right, let's keep it up!
The real purpose of this boss fight is to demonstrate enemy encounters. There are no random encounters in Digimon World. Every enemy appears on the overworld patrolling a specific set route, and has to touch you to initiate a battle. Nearby enemies will either join the battle once initiated or run away, and with certain items you can force them to join or leave. Unlike in
Re:Digitize and
-next 0rder-, on-field enemies do not chase you, though they may appear to when they are in fact following a preprogrammed route.
Every Digimon added to the village increases its Prosperity rating, which starts at 0 and caps out at 100. Child-level Digimon add 1 point, Adults 2 points, and Perfects 3 points. The final dungeon unlocks at 50 Prosperity, and many of the Digimon that join open up or enhance businesses. Agumon opens up this Item Bank, which is vital for storage throughout much of the game.
Agumon: Yeah, you came! I started up this "deposit shop" to store items in. You guys can just store your items here. It's a special service.
I immediately bank the Restore Floppy, Bandages, and Medicine. We'll be close enough to home for a while that if we need them we can come back for them easily, and inventory space is gonna be at a premium until...probably the far eastern side of File Island.
The southwestern side of Unlost Woods has our first treasure chest. In this game they take the shape of personal computers, which is pretty fitting since most of them contain disks of some kind. This one has a Medium MP Floppy.
This is surplus 101 as far as the early game is concerned, as this little corner of Unlost Woods has a chance to spawn three Digimushrooms in sequence, effectively doubling your daily meat at the expense of an additional inventory slot. The area immediately to the south has a 5% chance to spawn a Blue Apple every time you enter (completely fills Happiness or sell for a ton of cash) so you can alternate going up and down until you either get enough mushrooms to be satisfied or finally spawn an apple.
???: ...
...A flower.
...I'm telling you, I'm a flower.
Seriously, I'm a flower! You're too persistent!
BOSS: PALMON
HP: 900
Techs: Water Bullet (211) Poison Powder (117)
Finisher: Poison Ivy (101)
Palmon is extremely dangerous, having access to both Water Bullet (which Agumon has a double weakness to) and Poison Powder, which affects most of the field and inflicts the Poison status error on contact. Poison in this game is incredibly powerful, though not in the way you would think. The HP drain is insignificant--what matters is the fact that it halves your movement speed, causing you to get half as many per minute compared to the opponent.
Water Bullet was mistranslated as Water Blit in the original game, which lead many to think that it was supposed to be Water "Blitz."
Palmon drops a Brain Chip on defeat, which is the other key to the Restore glitch. Any Chip would do, but this one's the Chip we value the least. (Brains are easy to train and you can learn techs every 50 Brains when training, whereas other Chips are more valuable.)
Palmon: Stop it already! I hate fighting!
Touya: So...Come to the village. It's peaceful in town!
Palmon: Village? Sounds interesting. Sounds good, so yeah! I'm Palmon. See you later!
Palmon uses the masculine pronoun
boku, so this one's actually male rather than the girl fans of
Digimon Adventure might be accustomed to.
Touya: Hm, there's something written here.
"I'm out! Leave!"
Touya: Is someone living here?
Despite how early you can discover this door, it doesn't actually open til you hit 50 Prosperity.
Kunemon's Bed
This is a very unique area. After we recruit Kunemon from
it, putting any Baby II Digimon to sleep here will give it a 50% chance
to evolve to Kunemon when it wakes up. Whether or not you evolve is
determined at the moment you go to sleep, so you can't savescum it
normally, you have to use savestates or load from a normal save that was made
before your Digimon went to sleep.
Kunemon: I'm hungry. Don't you have any food?
You can give Kunemon any edible item for this. I would give him Rotting Meat if I could find any.
Kunemon: Munch, munch...Not bad...Hoh, so then, let's fight.
A fair few of the recruitment dialogues sound like
Shin Megami Tensei negotiations.
BOSS: KUNEMON
HP: 900
Techs: Danger Sting (257) Elec Cloud (120) Static Elect (85)
Finisher: Electric Thread (94)
Samus can run circles around him with how fast she is, and with how good an interrupt Spit Fire is, but Kunemon has several techs that hurt a ton for this point in the game. Elec Cloud has a base power of 120 (compared to Spitfire's 66) and inflicts Stun on contact, which paralyzes our Digimon for 20 seconds. Danger Sting (BP 157) is even worse, as it inflicts Dot--yes, the same status error from
Cyber Sleuth. It turns our Digimon into an LCD sprite, temporarily stripping them of all their techs and reducing their base Offense. (Officially, Dot is called "Flat" in this game, but this is a retranslation so I do what I want. The kanji used is 液晶化
ekishouka, "liquid crystallization," which I guess you could just call LCD for greater accuracy.)
The solution? A rare place we're I'm just going to abuse save states to brute force a win. Since we're specifically going for Birdramon I would probably not attempt this until reaching the Adult level normally, but having infinite retries gives you a particular license to do as you please. Agumon can win this fight by repeatedly stunlocking Kunemon with Spitfire and maxing out damage on Baby Flame, it just takes a couple tries to pull it off.
Kunemon: I'm no match. What should I do?
Touya: ...Come to the village, and work off what you ate!
Kunemon: Hm, I'll do it. I'm an Insect Digimon, Kunemon. Nice to meet you.
This is word for word what the official English translation uses, as it's already as accurate as you can get.
Tabetta bun (食べった分) is an emphatic version of
tabeta bun;
___beta bun is a piece of grammar that basically means "what one did," with whatever it was filling the blank, though
bun can be used for either "you" or "I" depending on context because it's literally "oneself."
I'm typing this out partially for my own benefit, because for the life of me I can't remember ever coming across this kind of statement before.
Coela Cape
I was so disappointed when I learned it was pronounced "Seela" and not "Ko-el-a." I only found out once I learned to read Japanese. Really, one of the issues with English as a language is the lack of an intuitive phonetic script.
Coelamon: Mm? By any chance, are you human? It's rare for me to meet one. I am the fish Digimon, Coelamon. Perchance, did you go out of your way to meet me?
Touya: We were searching for you!
Coelamon does a weird thing, using the word "mezurashii" (めずらしい) in hiragana but replacing the
shii (しい) with "Coela"
shiira in katakana. (シーラ) Digimon names are typically written in katakana (as are foreign words and anything exceptional in nature--aliens, car names, etc.) while normal words are written in hiragana. It's almost a verbal tic, but not really.
Coelamon: Hohho, I see, I see! I understand your objective well. The bridge upstream is broken. But you wish to go on ahead...Is that it?
Touya bows.
Coelamon: Well then, that's fine. We'll make do somehow.
Coelamon: Now, go over our heads. Don't be shy now.
Coelamon is secretly one of the most powerful Digimon in
the game. He's the only Digimon to learn both Ice Statue and Poison
Claw, respectively the second best damage-dealing move and the best
interrupt. The damage formula is also set up so that Nature and Ice are
the best defensive specialties on average--and this fish is the only monster in the game with both specialties. Because it's so easy to max stats in this game, even an Adult-level Digimon like Coelamon can take down Perfects like Heracle Kabuterimon.
Touya: All right, let's go!
Coleamon: I feel it's important we help each other in these times. Let us meet again~
Tropical Jungle
At the northern exit of the eastern end of Tropical Jungle is the Mangrove Region. I completely missed this little guy my first time through the game because I was so accustomed to seeing Modoki Betamon that I didn't expect to see a regular Betamon. I ended up not finding him until I was in the late 90s Prosperity-wise.
Betamon: Gurururu...Ru...Ru? S...Someth...Something is...I remembered something!
Touya: ?
Betamon: I used to live in the village. You smell like the village.
Touya: What.
Betamon: I was so scared, before I knew it I had left the village and become overcome with worry. But thanks to you, I remembered everything! I'm gonna return to the village. Is that OK?
Touya: Of course. I think it's definitely more lively than before!
Betamon: Really? Okay, I'll do my best too then!
WARNING: The thoughtless should prepare themselves to be shot.
-Kentarumon
Oh, boy. This is one of my favorite puzzles in the game. Almost no
one in the English speaking world actually understands the mechanics of
it.
Amida Forest
Amida Forest is one of the few areas whose BGM is not found on any of the official soundtracks. Hence the difference in instrumentation, and lower quality sound overall.
???: Intrusion confirmed...
Intrusion confirmed...
Preparing to commence attack immediately...
Amida Forest actually obeys
very simple rules. If you break them, Kentarumon shoots you back to the beginning of the forest. But to know those rules, you'd either have to either be a Japanese child or a massive weeb. Fortunately, I have a Bachelor's degree in Asian Studies.
This is a map of Amida Forest. It is a gigantic
amidakuji (阿弥陀籤 "Amida Lottery," alluding to the Buddha
Amida) a kind of maze/chance hybrid game. The rules of
amidakuji are easy. You choose a path and turn at every opportunity you're given. So on this map, depending on your starting point you would walk in one of these lines;
There's no actual navigation to speak of. The "correct" route changes every time you enter Amida Forest, and the game ends when you finally reach the exit it wants. English-speaking players have spent more than a decade making up all these arcane ideas about Amida Forest, thinking it's a "pack tons of healing items and walk through Kentarumon's shots to the end" deal, or that there's some kind of time limit in place where he'll shoot you for dawdling too long, but it's literally a Japanese children's game played in elementary schools.
I only figured it out because I remembered playing a version of it with sidewalk chalk back in fourth or fifth grade, when I lived in a California. The
Digimon Frontier kids actually played it at one point in the anime, in episode 12:
(The English dub got around the issue of cultural translation like this;
"It's like a maze." "Well, not really. All the roots connect." "We'll make it a maze! Everyone get your own line, and let's go!")
Some of the theories about Amida Forest, courtesy of GameFAQs:
VMoran: So what's the trick to getting past Centarumon? Well, one thing is, don't let him see you! Centarumon can't see you if you hide behind the northern part of the small rows, and thus you won't get shot as often. If you do get shot, feed your Digimon a recovery floppy, so that he doesn't get injured and thrown out of the forest.
hWs Dark: Every time you walk for a while Centarumon will shoot you, knocking out some HP. If your HP reaches 0 you will have to start from the beginning, so every time you get shot recover to prevent starting over.
Neve: Every time you walk for a while, Centarumon will shoot you knocking out a lot of your Digimon's HP. Unfortunately, if your Digimon hits zero HP, you will be taken back to the start of Amida Forest. Heal up after every shot to avoid restarting.
I think it's amazing that it took so long for anybody outside Asia to figure out Amida Forest.
Amidakuji/Ghost Leg isn't actually as culturally specific as it sounds--it's played in China and Korea as well, being fairly ubiquitous among the Sinosphere. You can take all the time you want with
Digimon World's
amidakuji, and as long as you don't deviate from its one rule you won't take any damage. And every path is littered with items, so it's actually advantageous to repeatedly fail and pick up the items over and over again. Possible prizes include Medium Recovery Floppies, Giant Meat, High Speed Plug-ins, Offense Plug-ins, Portable Potties, Autopilots, Meats, and Rotting Meats.
Digimon World is a weird game, but it has rewards for anybody that knows how to play and abides by the rules.
Kentarumon: You navigated this forest, as I expected. I am Kentarumon. I
must apologize for my rudeness up to now. I'm sorry. I was not simply
testing you on a whim. From now on, I'll cooperate with you guys. Now,
go on. I will wait for you at the city.
There's quite a bit of debate over whether this is supposed to
be Kentarumon, Centalmon, Centarumon, or something else entirely. The
Digimon Reference Book gives it as Centalmon, and for what it's worth
he's stored on the disc as CENT.MMD. But the Japanese phonetics are
given with a hard "c" sound and not a soft "c," which means its
etymology is likely the Greek
Kentauros rather than the anglicized Centaur. So even "Centalmon" would be pronounced "Kentalmon," not "Sentalmon."
Touya: Samus, it looks like we've become pretty famous, hehe! Let's keep it up!
It's for that reason that I prefer translations of ケンタルモン that use a K to make the pronunciation obvious. Japanese has at least
eight different ways of rendering "Centaur," with both soft-c and hard-c variants, and Kentarumon's name hews most closely to ケンタウルス
Kentaurusu "Kentauros." I would personally prefer Kentaromon as my translation of choice to preserve the connection with
Kentauros, but Kentarumon is the closest established translation. (It was used in Ryuu-Rogue's awesome
Adventure fansubs.)
Ancient Dino Re--
hahaha no we are
not doing Ancient Dino Region now we are barely on day 2
With regard to the items we picked up, the Portable Potty and
Autopilot are important staples we'll soon be able to buy at will. The
Portable Potty lets you use it as a toilet from the menu--it's actually a
child's training seat. Most Japanese training seats take a swan shape.
(I had another encounter with them in
Hamtaro: Ham-Ham Heartbreak, where
they're a key plot item.) The translation is technically accurate but a
little off because a portapotty is a specific item in the English
language, whereas what the Japanese text says is closer to "mobile
toilet." (
Keitai Toire, using the same term
keitai as in a mobile phone,
keitai denwa.) My absolute favorite translation has to be "handheld
toilet." Try telling somebody you brought a handheld toilet to a party,
I'm sure it'll work out.
Autopilot returns you to the town. The icon render seems to depict a statue,
Re:Digitize retcons it to be a jet plane.
North of the Mangrove Region lies Great Canyon. You can actually see the sides of it fencing in Amida Forest's map.
Great Canyon Entrance
This is one of several atmospheric BGMs in
World. This is the only game in the series that uses them, and I think something is definitely lost in the transition to
Re:Digitize/
-next 0rder- where we're lacking these kinds of quiet breaks between normal tracks. Later games don't have any transitions, you're simply haunted by constant music wherever you go, whereas in
World the natural pauses contribute to the flow of the gameplay.
There's a similar element in
Cyber Sleuth, where real-world sequences often don't have an accompanying soundtrack and instead only contain street noise. That mentally breaks up the flow of gameplay where the sounds you're hearing cue you for whether you can enter combat in a given area, and when you first start hearing Digital World music in the real world it reinforces the accompanying plot twists.
Using birdcalls begs the question of where the birds are, though in this setting they could just as easily be sound data with no actual birds connected to them. The alternate version of this track swaps in a crow.
Touya: Uwaahh! C-close one!
We can't progress further than the entrance though. Attempting to cross the gap sets off the first flag for getting across. To go past here, we have to return to town via the Tropical Jungle entrance.
Touya: Ah, a bridge!
The dark Patamon there is Tsukaimon, a palette swap made to distinguish enemy Patamon from your own.
The Digibridge is called the Digimon Bridge in the official localization.
Coelamon: Mm? So it's Touya. The bridge has been rebuilt already. It seems that thanks to you, the village has gotten stronger. That's why I have one request of you. In exchange for me helping you, I want you to help us in turn.
Touya: ?
Coelamon: The creation of the town is for the sake of saving this island. Everyone is pitching in. So I will pitch in. You get me?
Touya: You mean you'll come to the village?
Coelamon: That's right. So then, I'm off to your village.
Kunemon: Mm. Some tasty looking grass was growing, so I helped myself. But it seems the village got a bit too breezy.
After you recruit Kunemon, he eats up the foliage between the Digibridge and the Village of Beginnings, allowing for easy access to Tropical Jungle and its associated areas. This kind of game design something that's missing from later games--the further you get, the more shortcuts you unlock, like in a
Metroidvania.
Kentarumon opens up a clinic, which itself is another recruitment flag for some of the shop Digimon.
Tsunomon: Did you see the bridge to the east? It's been rebuilt! We're also doing our best.
Betamon: Tehehehe, how 'bout it?
Coelamon: We're cooperating to sell items.
If
you recruit Betamon first, he opens the item shop. If you recruit
Coelamon first, he does it instead. You can only see both of their
dialogues for it by not speaking to whichever one you recruited first
until after recruiting the other.
Right now the shop stocks Recovery Floppies, Medium Recovery Floppies, MP Floppies, Various Floppies, Autopilots, and Meat. As we recruit more villagers relevant to the shop, its stock will expand.
Palmon: Ah, Touya! I expanded the meat fields to double them. From now on I can give you three pieces of Giant Meat every day. And if you want extra, I can sell them at 500 bits apiece. From now on I'll tend the fields in Tanemon's place. It looks like Tanemon is resting somewhere.
Palmon: Okay, here's your three pieces of Giant Meat for today.
We've starved Samus enough to rack up all our needed Care Mistakes. From now on she's on a permanent diet of Giant Meat until she hits the magic 20 Weight necessary for Birdramon.
Tanemon: Cozy...
Jijimon: Oh, Touya. You did it. That Agumon from before came to the village. Look, they started a business right away. I want you to keep this pace and bring in Digimon!
Jijimon: Palmon came here, saying something about expanding the meat farm. That's right, we'll get plenty of meat!
Jijimon: Kunemon came here, saying something about wanting to eat grass. I hope he eats all the weeds in our way!
Jijimon: Kentarumon came here talking about opening a clinic. Hmhm, we can have peace of mind when it comes to sickness and injury!
Jijimon: Coelamon came here saying something about trying to run a shop. Hmhm, the village will develop!
Jijimon: Betamon came here saying something about trying to run a shop. Hmhm, the village will develop!
Jijimon: The village's current Prosperity is 8. It still has a ways to go before it's different from its old shape.
This is the only big dump of these I'm going to do. It gets kinda silly when you haven't checked in with Jijimon in a while.
Touya: Drill Tunnel...
This scene is relatively unimportant in the Japanese game, but in the English localization is vital because the Japanese sign was left untranslated. (It wouldn't be hard for a Japanese kid to read, "Drill Tunnel" is written in phonetic
katakana script rather than logographic
kanji.)
The Drill Tunnel is full of stationary Goblimon. They won't pursue you, but you need to avoid touching them, as a three-on-one at this stage of the game is a death sentence.
The second floor is where the area's plot kicks off, with this Drimogemon thrashing around.
Drimogemon: Hot! Hooot!! The temperatuuure!!! DO SOMETHING!
Touya: What's hurting him...?
Drimogemon: I'm too hot! I can't take it anymore!
BOSS: DRIMOGEMON
HP: 1200
Techs: Megaton Punch (320)
Finisher: Drill Spin (150)
Drimogemon is much more difficult with Gabumon than Agumon. Spitfire trivializes some of the early game fights that should be hell just because it works so well as an interrupt when Agumon is actually fast enough to spam it. Otherwise, it's just another in a string of micro-boss fights the early game throws at you.
Drimogemon: S-sorry, I was acting strange because of the heat.
Touya: It definitely is hot, but...
Drimogemon: This tunnel...We dig and dig, and it only gets hotter...Naturally, you'd think that it's because it's inside a volcano. But lately, it looks like that's not all. Somehow, it suddenly became really hot. As if the flames are angry...
Touya: Hmmm.
Drimogemon: I'll try to put up with it and keep drilling. Well, I'll do my best.
Touya: I see. We'l look into the cause, too. If this tunnel were to open up, it'd be really useful.
Drimogemon: You, you're a real good guy. All right, we'll hurry and dig the tunnel!
Incidentally, his name is supposed to be pronounced with a hard g, while the dubbed anime uses a soft g. His name comes from
Mogera, a genus of moles, and/or
moguri, Japanese for "mole."
There's a really great attention to detail in the Drill Tunnel's renders. The residential area has a cooking pot of bone meat and a bunch of gnawed bones on the table, and barracks for the Drimogemon to sleep on.
They also
have a constant water supply running through the drilling area to cool
it. This is the kind of effort that you don't actually
need to put into the location (it's all data!) but the extra effort stands out.
Drimogemon: You, who're you? This tunnel isn't open yet. Don't get in our way.
Touya: I'm sorry. When will it be open?
Drimogemon: I don't know yet. It'll still be a while.
Touya: Nn, that's troubling...isn't there anything we can do to help out?
Drimogemon: Hey hey, are you spoiling our fun? No, wait...Carry that dirt out, if you're able.
Touya: Oh, what, where?
Drimogemon: That's the dirt we dug out. Carry it outside this tunnel and dump it. It's pretty heavy work, so do it part-time. I'll pay you 500 Bits for every round trip.
Touya: (The tunnel will go through early, we'll make some money...Do some training...This sounds like a pretty good idea...!)
This line is completely absent in the English dialogue.
>We'll do it!
Sorry, not now.
The Japanese word for part-time job is
arubaito, from the German
arbeit.
Ever since hearing it, I've wished that English had a simple word for
that. About a quarter of what you learn in Japanese is just filtering
various German, English, French, and Spanish words into Japanese
pronunciation.
All of these words are really relics of the Meiji era,
when Japan had a massive inferiority complex and tended to lift foreign
words to replace Japanese ones. The opposite happened in the Taisho and
Showa eras--y'know,
World War II--where the government attempted to replace
foreign words with Japanese ones, but for the most part the damage had
been done.
Just about the only significant language reform made was that
everyone agreed to stop saying "Baseball" and started saying
yakyuu instead. They never quite stamped out the foreign devils' jazz music though.
"Dumped the dirt!"
Drimogemon: Oh, good work. Here's your pay.
Got 500 bits in part-time pay!
There's actually an alternative way to proceed through Drill Tunnel. If after talking to this Drimogemon, you leave the tunnel alone for 5 days, he'll finish it on his own. If you
do choose to help out, it can be done in 24 hours. However, you need to make sure that you at least fight the boss Drimogemon to the west to trigger this. Past a certain point in the game another Digimon gets added to the Drill Tunnel, and if you haven't already beaten the boss Drimogemon, a glitch prevents you from ever finishing the tunnel.
So there's a problem with this. Every time we do a dirt
run, we gain +50 HP, +5 Offense, and +5 Defense. This job takes 10 runs
to complete, so +1000 HP, +50 Offense, and +50 Defense in total. That
would fulfill Meramon's parameter req, we've already met his Battles
bonus condition, and we'll meet his Weight req as it's shared with
Birdramon. I have absolutely no idea which one gets priority, and I don't want to find out like this. So we need to put Drill Tunnel on hold for at least a day or
two while we wait for Samus to evolve.
Drimogemon: They're really fatigued. First you should take a break.
Something I never knew; if you talk to Drimogemon with high tiredness, he won't let you because you're stressed from training. I'm not even sure if it can happen in the NTSC-U or PAL copies, because it seems that in the NTSC-J game the level of stress gained from carrying dirt is higher.
Kentarumon: Hey, Touya. Are you surprised? I had an idea to open a clinic. Leave healing any sickness or injury to me. Though, I'm not saying it'll come cheap!
We can ask Kentarumon to, as the official localization put it, "take away his tiredness," or sell us medicine. In this game tiredness is an invisible stat, later games change this. It's measured on a scale of 0 to 100; the sweat bubble pops up at 80 stress. Carrying dirt is one of the most stress-intensive activities, giving +10 stress, the same amount you get from doing waterfall training. Kentarumon functionally replaces a different method of stress reduction--previously we could use Punimon's chair to rest and reduce stress by 10, whereas Kentarumon reduces it by 20. We can still use Punimon's chair if we want to manipulate the stress level down by 10, but there's not much reason to. You can read a bit more in-depth about stress
here.
Yuramon: Have you been to Great Canyon yet? It's rumored that there's a "Bridge you can't see" there.
Touya: Hmmm.
Time to sequence break.
First, I take the time to spawn a Blue Apple. This is really just to
take Samus' frown and turn it upside down, as it boosts Happiness by a whopping 30%, bringing her up to 70.
I really should feel worse about grinding a 5% drop, but that's nothing compared to
Shin Megami Tensei IV's 1/255 Fiends or
Pokémon's 1/8196 Shinies.
Then I head over to Tropical Jungle,
run up through Overdell, and to the Great Canyon Entrance...
Touya: Is there really an invisible bridge in a place like this...?
Touya: Oh?
Touya: Ohh, I can walk here!
Monochro Mart
The shop's name is originally Monochro Mise (モノクロ店
Monokuro Mise using the kanji
店 for "shop") but it was called the "Monochrome shop" in the English
localization. I'm not a fan of this translation, as it doesn't convey that this is the name of Monochromon's
store brand.
"Monochromon" itself is a contested mistranslation. The Digimon's name is supposed to allude to Monoclonius, a dubious genus of dinosaurs that were probably just juvenile Centrosaurs mistaken for a new species. But given that Monochromon itself is primarily black and white, you could argue that the name is supposed to be a pun on
Monoclonius (モノクロニアス
Monokuroniasu) and
Monochrome (モノクローム
Monokuroomu) having the same initial phonetics in Japanese. (モノクロ
Monokuro) Should it be Monoclomon, Monochromon, or Monochlomon?
The simple answer: Bandai doesn't care, it's Picklemon time.
Monochromon: Welco...Oh? Sir, this is the first time I've seen you, did you come from far away?
Touya: We came from the village. Well, originally we came from another world.
Monochromon: But you understand my words.
Touya: Well, of...course...not
, I guess? Don't you run the shop through words?
Monochromon: Well, experience and gesture are part of it too. But, these are hard times, after all. Earnings are stretched pretty thin...
Touya: I see.
Monochromon: Lately we've had a rought time of it, and the customers that used to come by aren't coming anymore...
Touya: (The island's disaster is at fault...)
Monochromon: I'd like you to help out a little.
Touya: What?
Monochromon: Won't you try working at my shop?
Touya: Eh, the shop?
Monochromon: Just half-day is fine. I'll increase your wage based on your earnings. You have particular understanding for words, and somehow I get the feeling you're talented.
Touya: Mm. I don't know about that...
Monochromon: It's fine to worry. Regardless of how it turns out, I think it'll be helpful. It'll take about 8 hours, so wanna give it a try?
>>Let's try it
>I don't have time now.
There are a lot of neat details that I love about this
shop. It has all kinds of merchandise sitting around. Stacks of meat
being kept in a reheater like they're premade pretzels, rows of floppy
disks by the register, a portable potty in the back. It's a really great
render.
OKAY SO, Monochromon's shop. This shop has been an endless source of frustration for gamers. And unlike with the Amida Forest, the rules are actually really obtuse. This minigame generates 20 customers in sequence, each of them requesting a particular item. We then haggle with them on the price until they either take it or leave it. Depending on how high we mark it up, our profit margin increases. Our goal is to hit 3072 bits in profit. There are 4 kinds of customers, from worst to best: Zassoumon, Goblimon, Gotsumon, and Muchomon.
Gotsumon: I want a Portable Potty.
Gotsumon are tied with Goblimon for being the most likely customers to appear, having a 30% probability to show up. They have a 30% chance to ask for Meat, 55% chance for Portable Potties, and 15% chance for Medicine. Every time you negotiate with a customer, you start by choosing to ask for more or less than the base price. Assuming you choose to raise it (this is the only winning move due to the low profit margin on base price items) the game spits out a price at a 10%, 20%, 30%, 40%, or 50% increase from the base value. (
Always from base value.)
We then choose whether to go with that or reroll to offer a different price, canceling our own offers until the game has us pitching one we like. Gotsumon will accept base price 90% of the time, a 10% increase 70% of the time, a 20% increase 50% of the time, a 30% increase 30% of the time, a 40% increase 10% of the time, and a 50% increase 1% of the time.
But even if a Digimon refuses our initial pitch, they won't walk out right away. Rather, each Digimon's probabiliy to leave rises the more they refuse. Gotsumon have a 10% chance to leave after the first failure, 30% on the second, and 70% chance from the third onward. This is thus a game of risk management. Portable Potties at their 300 Bit base price initially have a profit of 90 Bits. A 10% increase up to 330 is the safest gamble we can make, bumping the profit to 120.
Gotsumon: Okay, deal!
Zassoumon: I can't shop in a mart like this...
Meat has an abysmal base profit of 15 Bits. Zassoumon have a 22% chance of appearing. They have a 50% chance to ask for Meat, 35% for a Portable Potty, and 15% for Medicine. They will accept base price 80% of the time, a 10% increase 50% of the time, a 20% increase 20% of the time, and 30%, 40%, and 50% increases 1% of the time. They have a 20% chance to leave after the first failure, 60% after the second, and 90% after the third.
Nobody likes Zassoumon.
Goblimon: "Gimme a Meat."
Goblimon have a 35% chance to ask for Meat, 50% for Portable Potty, and 15% Medicine. They will accept base price 95% of the time, a 10% increase 85% of the time, a 20% increase 75% of the time, a 30% increase 65% of the time, a 40% increase 55% of the time, and a 50% increase 45% of the time. They have a 5% chance to leave after the first failure, a 20% chance after the second, and a 50% chance to leave from the third onward.
I once had a Goblimon tell me the price was too high six consecutive times before calling it a good deal and forking over 1500 Bits for a Medicine.
Muchomon have the lowest probability of appearing, 11%. They will ask for Meat 32% of the time, Portable Potties 35% of the time, and Medicine 33% of the time. They have the lowest chance to accept base price; they'll accept base 70% of the time, a 10% increase 65% of the time, a 20% increase 60% of the time, a 30% increase 55% of the time, a 40% increase 50% of the time, and a 50% increase 45% of the time. This means they have higher tolerance to higher prices than everyone except Goblimon, but they're tied with Goblimon for 50% hikes.
The reason they're considered the best type of customer is because they have the highest chance to ask for Medicine. Medicine is how you
win this minigame; it starts at 1000 Bits and has a base profit of 400 Bits. Technically the optimal move should be to try and sell the Muchomon 30% hikes, but because they appear so infrequently and can make or break your sales, many players prefer to just go all-in on selling them total highway robbery.
Those first waddling steps a Muchomon takes into the Monochro Mart are the single tensest moments in
Digimon World. Every Digimon tamer that has ever touched this minigame has learned to pray to be visited by the Medicine Muchomon. I've always believed that they're just perpetual vacationers that have no idea you shouldn't pay $15 for a street hotdog.
(And in the international versions, Muchomon's exit text is glitched so that if he buys an item, he simply walks away without telling you.)
So in a simplified form, the optimal gameplan is;
- Charge Zassoumon base price on everything
- Charge Goblimon 70 Bits for Meat, 420 Bits for a Portable Potty, and 1400 Bits for Medicine
- Charge Gotsumon 55 Bits for Meat, 330 Bits for a Portable Potty, and 1100 Bits for Medicine
- Charge Muchomon 65 Bits for Meat, 390 Bits for a Portable Potty, and 1300 Bits for Medicine, or if you're feeling like winning a coin flip charge them as if they're a Goblimon.
The game essentially encourages you to be a big ol' racist that drives a hard bargain and yells at Zassoumon that their kind aren't welcome here.
Monochromon: Hm, now it's about half done. Hah, these are pretty good sales. At this rate, we can turn a profit.
In this run, my customers were as follows;
1. Gotsumon - Portable Potty +10% - 120 Bits
2. Zassoumon - Meat - 15 Bits
3. Goblimon - Meat +40% - 35 Bits
4. Gotsumon - Portable Potty + 10% - 120 Bits
5. Gotsumon - Portable Potty +10% - 120 Bits
6. Goblimon - Portable Potty +40% - 210 Bits
7. Goblimon - Portable Potty +40% - 210 Bits
8. Goblimon - Portable Potty +40% - 210 Bits
9. Zassoumon - Medicine +10% 400 Bits (He
refused to shop here anymore at base price, but accepted 10%!)
10. Zassoumon - Meat - 15 Bits
11. Goblimon - Portable Potty +40% - 210 Bits
12. Goblimon - Portable Potty +50% - 240 Bits (Again, refused the lower prices)
13. Muchomon - Portable Potty +50% - 240 Bits (I was getting really desperate by this point)
14. Muchomon - Meat +50% - 40 Bits (REALLY desperate)
15. Goblimon - Portable Potty +40% - 210 Bits
16. Gotsumon - Portable Potty +30% - 180 Bits
17. Goblimon - Portable Potty +50% - 240 Bits
18. Gotsumon - Medicine +10% - 400 Bits
19. Goblimon - Medicine + 50% - 800 Bits
20. Goblimon - Meat +40% - 35 Bits
Total: 4050 Bit profit
Let me just highlight here that I did
not win until customer #18 rolled in asking for a Medicine. My information on this minigame originates from this
Japanese Digimon World game wikis, which collected some very impressive data on how it works. I first put the data to test back in December, which is when I formulated an optimal strategy.
Monochromon: Now, it's time. No less than I said I expected. Your wisdom, motivation, and natural virtue are enough to save this island.
Touya: Ehh?
Monochromon: Sorry. I was testing you, to see whether or not you possess the qualities needed to save this island. Surely, strength in battle is important. But in addition to power, if you have no wisdom or courage I think it will be difficult to save this island. I'm sorry to have troubled you.
Touya: So, did we pass?
Monochromon: Beyond everything I could have imagined. From now on, I will assist you with all my power, for your sake.
Touya: So you'll come to the village. Um? But what about this shop?
Monochromon: Well, I can always build a new one. This shop has already played its part.
Monochromon joined the village!
Got 2000 Bits!
Our pay is based on how much we made. If we make 1536 Bit or less, we get 500 Bits. If we make 1536~3071 Bits, we get 1500 Bits. For anything that passes Monochromon's test or above, we get 2000 Bits. In the NTSC-U game, the money message is notable for being one of the only places where the game says "two thous bits," whereas everywhere else it says "two thou bits." Jijimon's dialogue for Monochromon's recruitment is cut off, saying "Monochromon came in here talking about working as an He's a professional."
So that's sequence break #1. Monochromon will fully expand village shop to well beyond what we're supposed to have access to right now.
East: Elevator
West: Danger! Careful of the cliff
Beware of cave-ins!
Touya: Eh? Just now, did you feel the ground move? ...Must be my imagination, huh?
Touya: Ah! No way--
In this sequence, you have to walk around for a while after feeling the first quake.
Touya: U-uwaaaa...!
Touya: Ooooowwww!
Touya: ...Even though I fell from so high up...I'm fine. Hey Samus, are you all right?! Looks like you got hurt a bit. I'm sorry. Now, let's go.
If you fall down here while having a Digimon that posseses wings, the player character will accuse them of "cheating" by flying down.
(Despite what he says, Samus takes no actual damage from that fall.)
The first time I ever fell down here, the canyon spawned a Deluxe
Mushroom. It's another 5% item, this one gives +5 to every stat. I don't think it was ever seriously intended as anything more than an area-specific easter egg. Even without the ridiculous stat-inflating methods I'll cover in this chapter, pretty much every other in-game method of buffing stats is faster (both real-world and in-game) than farming Deluxe Mushrooms.
Touya: Hmmm, there's no reaction. Oh, there's a pebble in the machinery. Now this here is...?
I removed the pebble!
Touya: It should be fine now.
The real purpose of falling down here is to enable the elevator up top, which wouldn't move before. Not only can it return us to the level we were on before, it can also go one floor higher, which isn't otherwise accessible.
But before that, we head south a bit to get to the Fortress Entrance, which has an actual missable scene.
Agumon: Hm? Who the hell are you? Get outta here!
Touya: What, is this place yours?
Agumon: I don't have to tell you a thing!
Touya: ...Are you a lookout or something?
Agumon: You're real persistent! I'll mess you up!
>>No choice, we have to fight
>There's no need to provoke him.
Doppelganger Battle is used instead of Refusal Fight whenever the boss isn't a recruitable villager.
BOSS: AGUMON
HP: 900
Techs: Spitfire (66) Heat Laser (84) Fire Tower (155)
Finisher: Baby Flame (89)
This
Agumon has higher Offense than ours, but we have greater Speed which
lets us get the drop on him in terms of stunlocking. He can inflict
Dot/Flat with Heat Laser, but once we get a lead we don't let it go.
We learn Fire Tower after this battle.
Agumon: U, uwaa!
Touya: Crap...! ...Heeeyyy!
???mon: Uhhihhihi...
Touya: Huh, who's there?
???: We do tons of bad things. Don't go intruding without our permission! Hehe.
Touya: Ugh...We'll have to come back later.
We can't actually do the Ogre Fortress until we trigger a set of flags at the village, and at the Gear Savanna-Great Canyon entrance. This Agumon fight is totally missable because if you set off those flags first, you'll never need to fight him.
Jijimon: Monochromon came here, talking about joining the item shop. Hmhm, as expected of a professional!
This line is cut off in the official localization.
The village's Prosperity is currently at 10. I can push it up to 11 by doing something I shouldn't know about, but I'm deliberately waiting to show it off as it was intended to be seen.
Monochromon: Touya-san, Samus-san, I was able to open an item shop.
I've got this feeling it'll be a great success! If more Digimon come the village , I can stock more kinds of products. Please put up with our stock
for now.
Monochromon takes over for Betamon and
Coelamon, selling Recovery Floppies, Medium Recovery Floppies, MP
Floppies, Various Floppies (recovers status errors), that one floppy
that prevents status changes, Offense Plug-ins, Defense Plug-ins,
High-speed Plug-ins, Autopilots, Portable Potties, and Meat.
Personally, I like to always have at least two Portable Potties and two Autopilots on hand.
I don't want to risk attempting the Restore glitch
until after we've gotten Birdramon since it involves getting two more
Care Mistakes, and I can't do anymore battles or lifting dirt in the
Drill Tunnel for risk of triggering Meramon, so I instead take the time
to farm Blue Apples in the Unlost Forest. The Digibridge is the
perfect area to do it, since the Blue Apple's spawn point can also spawn Betting Mushrooms, and to the immediate south is Kunemon's bed. (Another
Betting Mushroom spawn point.)
So you can keep running from north to south
until you've gotten one or the other. Betting Mushrooms function just
like Blue Apples, but they have a small chance to make your Digimon
sick. Whereas Blue Apples are a 5% spawn limited to a few areas, Betting
Mushrooms have like 15 spawn points in the overworld and come at like a
20% rate. (This is totally unscientific, I found one in five attempts,
the Blue Apples I've actually done hundreds of attempts at spawning
before.)
In the official localization, these are called Happy Mushrooms. The original word is
undameshi, meaning to test one's luck. I contemplated going with the better-sounding Moonshot Mushroom ("to shoot the moon") or Coinflip Shroom, but shooting the moon involves an impossible gamble and coinflips are 50-50. Those names both imply a certain (inaccurate) description of how the
undameshi kinoko works.
Then, on my 32nd attempt to spawn another Betting Mushroom...
Spoiler alert: Dinosaurs evolved into
birds!
BIRDRAMON
Attribute: Vaccine
Specialties: Fire/Air
Finisher: Meteor Wing (Base Power 158)
A Giant Bird Digimon which has an appearance shrouded in blazing flames. Just like Meramon, it is a Digimon that was generated from the Internet's defensive "Firewall".
It flaps its gigantic wings, and flies about the sky. Although its
personality is in no way combative, it unleashes counterattacks against
attacking enemies to a furious degree. Its Special Move is flapping its
wings and hurling its feathers like meteors, Meteor Wing.
Birdramon loses access to Battle techs in favor of Air, a trade that I'm totally fine with.
So the real reason to raise a Birdramon will have to wait until I can get her Happiness up to 100--something that I intended to do already, but sacrifices had to be made to raise Discipline and RNG wasn't throwing up Blue Apples my way--but that's fine seeing as Stress resets with every evolution and I need
that to reach 100 as well. We have 6 days to meet the requirements for Perfect, which gives us a lot more leeway than before. Now Birdramon only evolves to Hououmon normally, and having 100 Discipline already we could very well meet those requirements in a day or so by making 3 Care Mistakes, (they reset on evolution) but that's not what I have in mind for Samus.
So about that training...
The further we progress in the part-time job, the deeper the tunnel gets. This is after 6 runs.
After our eighth run, Samus gets too stressed to carry anymore until we reduced her Stress. Seeing as I
want high tiredness, that's fine by me...
And we stumble on a Betting Mushoom! This one goes in my pocket for later.
The mechanics to learning techs are pretty interesting. Every Digimon
has at least one specialty, which dictates what techniques they can and
cannot learn, as well as their probability to learn them from a
defeated Digimon. The game doesn't roll to see if you've learned them
until the battle actually ends.
We learn Wind Cutter from this Yanmamon. Battles raise both Hapiness and Stress.
Drimogemon: Oh, it looks like you carried out all the
dirt. We made a lot of progress thanks to you. Just wait a little bit
more.
The next time we enter this screen, the hole's gone through.
Drimogemon: No good, we hit this huge, hard rock! It's impossible for us to dig through this one.
Touya: Ehh, impossible...That can't be!
Drimogemon:
We can't push it out of the way...Can you?
Touya: US?! Samus, I'm counting on you!
Whether your Digimon will be able to move the boulder or not is dependent on their Offense.
Touya: We did it!
Drimogemon: Whoa, that's some unbelievable power! You moved that huge rock.
Touya: The back of it seems empty...Whoa, it's a lava stream! Get back, get back! There's a path leading to the back next to the river...Let's go!
Drimogemon: Oy, you're heading in? Be careful!
I absolutely adore the character models in this game. Modern Digimon
games have a sameness to them brought on by the newer models, which
generally try to adhere as closely as possible to Watanabe Kenjii's character
designs and Toei's key art. While I appreciate accuracy to Watanabe's
designs,
World makes its own little tweaks to the models in terms
of proportions and aesthetics that make them feel very animated and
alive.
The hyper-realistic Birdramon model in
-next 0rder- doesn't move very well and isn't particularly flexible, while the super deformed model in
World has
a ton of animation and constant motion to it. You can see an example of
this in the victory animations. When Birdramon wins a battle in
-next 0rder- she caws and flaps her wings a few times; when Birdramon wins a battle in
World, she circles the battlefield bobbing up and down on top of that.
Meramon: Just when did this island change...With each passing day the
tribes fall apart...They lose their memories, only to become feral...How
long til I too lose my senses...?
Meramon: It cannot continue like this! They
must realize the island's disaster! Even if the means must be a little
violent...
Touya: Stop it! Don't you care if you ruin the island?!
Meramon: Who are you!? Stand aside! There's no longer any other path but this!
BOSS: MERAMON
HP: 2900
Techs: Heat Wave (84) Dynamite Kick (193) Magma Bomb (279)
Finisher: Burning Fist (Base Power 155)
Meramon can inflict Flat with Heat Wave to temporarily check our Spinning Shot, but his real bread and butter is Magma Bomb. Magma Bomb has good range, a wide area of effect, and can interrupt us pretty well. We're still at the stage where brute force is paramount, but as demonstrated in the video timing plays a role as well. Executing our finisher at the right moment was what allowed us to pin Meramon despite not having many items on hand.
Meramon: Haa, haa, what a stupid thing to...What other path do you speak of?!
Touya: If the island is destroyed, we'll lose everything anyway! It's going to be fine, so just listen.
Meramon: What you speak of...
Touya: We're creating a village for the sake of the island. All of the island's Digimon are gatehring there. Because if we unite the Digimon, it's said that we can do anything, even deal with the island's disaster.
Meramon: Yes...That's the right way to think about this. However, to gather all of the island's Digimon would be...
Touya: We're doing that right now. There's nothing we can't do!
Meramon:
What...That magnificent thing you speak of...I don't know if I can
believe in it, but...My heart is now wavering...If it's you guys...I get
the sense that you really can do it...
Touya: If you believe us, then I want you to come to the village.
Meramon: ...I understand. I'll go to the village. That will be my new path!
Meramon drops an Offense Chip. The chests nearby contain another Offense Chip and a Medicine.
The lava drains away and cools down the moment Meramon's been defeated. I think Drimogemon telegraphed it enough earlier, but Meramon is one of the first major "storyline bosses" we'll face. His defeat is tied to two critical paths into other areas.
Drimogemon: Ohh, it'll be open in a bit!
Petit Meramon: Yaa, how you feelin'?
The Petit Meramon are just
non-player characters that appear after Meramon's been defeated. They
can't be fought or raised (they're Baby II-level) but they do make a
nice addition to the game world.
Petit Meramon: Nice to meet you. You know bout Digimon
cards? I'm collecting Meramon cards. If you have any, I'll buy them for
1500 Bits.
This sounds like a nice chunk of change, but the moment
we have access to Digimon cards we'll also be able to access an
infinite source of cash. I still like to get him a Meramon card at least
once per playthrough.
The chests in this area have an Anti-change Floppy and an Attack Plug-in S. Anti-change Floppies prevent status errors from being inflicted on our Digimon during the battle that they're used, while Plug-ins raise the relevant stat temporarily.
Drimogemon: Today we're also digging a hole~
Tomorrow we're also digging a hole~
It's~ So~ Much~ Fun~
...Nn? What? This'll still take a while. Go somewhere else.
"That last earthquake cleared the earth and sand!"
Mount Panorama
Miharashi-yama edges a little closer to "Lookout Mountain," but the official translation is perfectly servicable here.
Unimon: My wing...
Touya: What's wrong?
Unimon: I hurt...my wing...Do you have anything to heal cuts?
Touya: That's an awful wound...! Wait just a minute. Ummm...
A lot of people are confused about how to trigger Unimon.
He only appears on this screen of Mount Panorama between 12:00 PM and 6:00 PM, and you
have to have recruited Kentarumon beforehand. Where they get lost is
that you also need to
talk to Kentarumon first, and only then will Unimon appear.
We can give him any kind of HP recovery floppy, or a Medicine to heal him.
Unimon: Huu...It's gotten rather well. Thank you.
Touya: Can you fly already?
Unimon: ...I don't know if I can do long distances yet...
Touya: I see...That's right, there's a clinic in the village. You should check that out. It's pretty close from here.
Unimon: That's great. I've heard rumors about the village, but to think it's developed that much already...
Touya: Hehe. Go and rest well there.
Unimon: I'm sorry...I'll definitely return this favor.
Befitting its name, Mount Panorama has some incredible sights. Much of Gear Savannah is visible from its peak. Unlike most of the Digital World, there's nothing particularly digital about this scene--it's a wholly natural landscape.
Gear Savannah
The sign alternates between reading "Trash Mountain (Right)," "Mount Panorama (Down)" and "Factorial Town (Up)."
I always check this screen of Gear Savannah when I pass through, because it has a 1% chance to spawn a lifespan-extending Chain Melon.
This was only discovered in 2012.
Touya: Huh? What's going on?
Patamon: H-h-help meee!
Touya: This is bad, we gotta help!
???: Pick on someone your own size!
Touya: Ehh, who's that?
Leomon: Are you all right?
Patamon: Hyoeee. Th-thank you.
Leomon: No need to thank me. You can always call on me when you're in trouble. I, Leomon, will immediately come to your aid. So then, let us meet again!
Patamon: Ah, wait up~
Touya: ...Amazing...Like a hero! What's with him, getting all that juicy credit?
Leomon: I've heard the rumors about you two. You've been a great success.
Touya: If you've heard about us and the village, why don't you come join it?
Leomon: ...Let me think about it. Like you, I've been thinking on this island's fate. And...I have something I've been searching a long time for.
Touya: What are you searching for?
Leomon: An article said to contain the future my ancestors entrusted. I don't know what it is, but...
Touya: I see...If I find something, I'll tell you.
Leomon: Haha...I've searched for many years. I don't think it'll be such an easy thing for you to find. But I promise you this. If perchance you find it, I will go to your village.
One thing that doesn't come across so well in translation is that every time someone says "your" in this game, it's in the plural. ("you all") The protagonist is always referred to alongside his partner, not separately.
Trash Mountain
The track title is literally "ladle of appetizers" written in French, though the original Japanese track is written with katakana for ladle and appetizers but English characters for de. (レードル de オードブル
Reedoru de
Oodoburu)
Trash Mountain is inconsistently referred to as Trash Pile in the English localization, but the area name is still given as Trash Mountain in the transition screens.
Touya: Uwaa, this strong smell...Is this a mountain of trash? So the world of Digimon has these too...
Scumon: Ooh? This is rare!
Touya: Ghh, moving and talking POOP!
Scumon: Ooh? You talking about me? I'm the Mutant Digimon, Scumon.
Touya: You're not poop?
Scumon: You've got the right idea. We're made from the feces of digital data.
Touya: (Huh...Can this guy come to the village too? Well, it's not good to discriminate.)
Scumon: You planning to live here?
Touya: Eh? I wasn't thinking anything like that at all.
Scumon: Good. This paradise is exclusively for the Scumon family. It would be bad if those of other tribes were to live here.
Touya: So you mean you can't live anywhere else?
Scumon: Exactly!
Touya: Ah, so that's the case after all...? (Whew!)
Scumon: Huh? You can't live here, but we can give a tour to our customers.
Touya: Ah, umm, I only came to look.
Scumon: Ohh, I see. Don't go making the Great King angry. The Great King can turn you into something unsightly with his ability.
There are at least three different versions of
this conversation. The first one is the infamous "Oh my goodness the poop are moving
and talking!" dialogue everyone remembers from the official translation.
The second is for if you somehow "learned about" Scumon beforehand,
which I'm not quite sure what the trigger is but I've definitely done
it, and the third is for if you enter while already having a Scumon as a
partner.
The Great King they're referring to is
Daiou-sama originally, and I'm uncertain how to approach it.
Daiou-sama is ridiculously polite, but the convention with Digimon names is to leave them as-is. (i.e. Karatsuki Numemon, Yuki Agumon, Yukimi Botamon, Tonosama Gekomon...) The advantage of an LP format versus a patch is I don't have to actually commit to a specific translation for an honorific.
Scumon: Hmm? This is the Dust Kingdom. But to you guys it's just Trash Mountain. Even so, useful items sometimes fall here. That's right, I saw some long rod over there.
Touya: Oh, an old fishing rod!
This is necessary to complete a ton of sidequests. It's called the "oldfish" in the NTSC-U version.
Scumon: Hmmm, I'm collecting Digimon cards, but I want a Scumon Daiou-sama card. Would you trade one for an Etemon card?
Touya: Sorry, but I don't have one.
Both of these are S-rarity, so it would be an even trade. There's no particular reason why you would have an Etemon card in your possession, it's just a neat worldbuilding moment that can make card completion slightly easier.
Scumon: Nnnn, just a minute you two. Did you come from the village? Nnn, just between you and me, I'm a liiitle interested. I'll pay you a visit.
Scumon: Nnn, just a minute you two. Do you know the
Scumon family's special property? We take poop just lying round into our
bodies, and convert it into energy!
All of the Scumon here have a habit of beginning their sentences with
uun "no," but they're not really saying "no." It's more of a verbal tic.
This is Trash Mountain's unique training station, submersion in garbage. It massively raises MP and makes the player giggle uncontrollably while their partner sits in a pile of feces.
Scumon Daiou: Poo, do you need something of Us?
Touya: Umm...
Scumon Daiou: Poo, if you have a request I won't listen. Because We are a king for the Scumon alone!
Touya: (It looks like he won't join the village...)
Scumon Daiou/Great King Scumon is a special NPC that can transform our partner back to their original state if their Virus gauge gets too high and they turn into a Scumon.
Most every area of the Digital World has its own unique toilet.
Re:Digitize follows suit with the custom toilets, but
-next 0rder- has every one of them being interchangable futuristic portapotties.
Piyomon: Hn? Who is it-piyo? N-no way...H-hyeeeeepiyo!
Touya: Hey, wait!
Piyomon: Wa, here he comes again piyo!
Touya: Ugh, again! Wait up!
Piyomon: Goodbyoooooooo!
Touya: Mmm...At this rate, we'll only repeat this.
Piyomon's minigame is pretty simple. You send your partner after him, and they bring him back over. You can pick one of several spots to stand in, you just need to make sure that you're standing at the spot where he'll run once they're chasing him. Piyomon travels only in fixed directions, so it shouldn't take too long to get him once you've figured out where he's starting from.
Piyomon: H, hiee. Please just ignore me-piyo.
Touya: Now hold on a sec. We're not bad guys.
He actually says
warumon here, which is a normal word, but Piyomon could probably interpret it to mean "evilmon."
Piyomon: Eh? You're not the rumored Digimon-napper?
Touya: ...Somehow, it seems the wrong information is getting around...Well,
Touya persuaded them!
Piyomon: I see-piyo...We had a misunderstanding, pi'know. I gotcha-piyo. I'll go to the village-piyo!
Is this "Digimon-napper" a misinterpretation of everyone going back to the village, or a cryptic reference to the antagonist?
Elecmon: Ahaha, touch me and you'll get a zap.
To recruit Elecmon, you have to repeatedly let him shock you.
Elecmon: Hey, hey, you...Doesn't that hurt?
Elecmon: Whoa, amazin', you got guts kid. You, you're a sight to see! All right, I'll do whatever to help.
Touya: ...That electric power, would you try using it to help the village?
Elecmon: ...Village? Heck is that...Sounds familiar. What is it? Mm. In that case, I'll cooperate with you. I'm Elecmon. Nice to meetcha.
Elecmon joined the village!
Touya: Ohh!?
Touya: A shop!
Market Manager: This is a Digimon Card shop.
Touya: "Digimon Card?" What's that?
Market Manager: Collecting them's become a big boom right now.
And collecting them's not all you can do.
Touya: Hmm.
Market Manger: Anyway, I'll put this one on your tab. Don't be a stranger.
Touya: Whoa! This is my
card!
This is one of two cards that can't be bought or sold, and has no rarity. A promo card, essentially.
Market Manager: This is a "Recycled Goods" shop.
"Recycled" is a polite way of saying "We don't know where it comes from and we don't care." They also deal in regular goods, but the Recycled Goods shop allows you to buy back items that were stolen after you lost a battle.
Both the card shop and the Recycled Goods shop are only open during the first fifteen days of every Digital World year. They'll be instrumental to executing the infinite money glitch in a bit, but we have some business to attend to first.
Elecmon: Whaddya think? It's a bit brighter with the lights on, yeah? Let's make a brighter village for everyone!
Every Digimon you recruit appears somewhere in the village, no matter how small a role they play. Elecmon's additions are naturally best viewed at night, but they're bright enough to show up in the daytime too.
Meramon: Welcome. I see you came, Touya. I've become the owner and chef of this diner. You can all taste my flame-broiled cuisune...carefully, fufufu...
The restaurant can eventually have up to five chefs, who each work at different times of day. Their foods do different things depending on who's serving it, with each offering three meal options. Their meals also raise Happiness and Discipline, but like any other food, can only be eaten when hungry.
Fun fact: running from battles decreases both Happiness and
Discipline, while going to the toilet raises Discipline. It took a while, but with Happiness
and Discipline finally capped out, we can at last use Birdramon for her
intended purpose.
We rest at Punimon's chair six times to try and guarantee 0 Stress, and when Birdramon gets sleepy...
Okay, here's the jig.
This little secret is so poorly known that
Japanese Digimon tamers have documented the
opposite conditions necessary to trigger it.
I was really curious about how the heck you were supposed to get a
Birdramon or Seadramon with 100% Happiness, 100% Discipline, and 100%
Stress. Raising the former two involves decreasing the latter, and
vice-versa.
So naturally, you aren't.
When Birdramon or Seadramon goes to sleep with 100% Happiness, 100% Discipline, and
0% Stress, they have a 30% chance to slide-evolve to Airdramon upon waking up.
AIRDRAMON
Attribute: Vaccine
Specialties: Air/Fire
Finisher: Spinning Needle (Base Power 152)
A Mythical Beast Digimon that grew gigantic wings. It's an extraordinarily precious monster said to have an existence close to that of God. It specializes in mid-air attacks, its roar calls forth storms, and it causes giant tornadoes by flapping its wings. Its personality is considerably brutal, but it has great intelligence. However, it doesn't seem possible to be used by an ordinary Tamer. Its Special Move is flapping its enormous wings to send out a sharp vacuum blade, Spinning Needle.
Airdramon has access to a greater number of Air techs at the expense of Fire. Even though we already knew Wind Cutter, just by evolving to her we learn the Static Elect tech, as it's her default technique. She's lost access to Fire Tower, but can still use Heat Wave, and can now learn Megalo Spark from the Shima Unimon patrolling Gear Savana. Static Elect has a chance to inflict paralysis, but is fairly low on the power scale and will be quickly outclassed.
Slide evolutions work just like regular evolutions, resetting Care Mistakes, Battles, and moving Weight up or down to whatever the base Weight of the new evolution is, except that they do
not reset how many days you have until your Digimon dies. That's okay though, because we don't need that long to meet the requirements for Airdramon's Perfect.
(This isn't even the weirdest it gets evolution-wise. About five years back a Something Awful user reported
having gotten a Seadramon that immediately evolved to Airdramon
(presumably by meeting the Happiness/Discipline/Stress requirement) and
then evolving to Hououmon right after that.)
The
Perfect we're aiming for requires 3000 HP,
5000 MP, 500 Offense, 300 Defense, 400 Speed, and 400 Brains for its
parameters. Sound high? You're not supposed to get them on your first
Digimon. So instead we're shooting for Care Mistakes, (10 or less)
Weight, (55) and Battles. (30)
Care Mistakes and Battles both reset on
evolution, so we're already set for Care Mistakes, but have to work
for the Battles condition. Weight will probably require spending a lot
at Palmon's garden, but now that we have access to Gear Savana (and now
that the tunnel's gone through) I think it's high time we exploit the
Restore glitch.
Evolution-wise it's a straight shot from here. Airdramon only has three possible evolutions, Vademon is disabled by default until 360 hours pass, and the only requirement for Hououmon that we'll meet naturally is Care Mistakes.
This glitch requires a minimum of four items to be in our inventory,
as it involves manipulating the Recycled Goods shop. For an item to
appear in the Recycled Goods shop, it has to be stolen from the player
first, which only happens after a battle is lost in which the player has
at least four items. We want to lose both the Restore Floppy and the Brain
Chip, so we're taking five items total. If both of them get stolen in
one go, then good on us, but normally what happens is you lose one in
the first battle and the other in the second.
Shima Unimon happily tramples Samus for us.
anybody who claims to know whether or not lost battles count for evo requirements is a
dirty liar
Jijimon: Ohhhh, how unspeakable. You lost a battle and returned. Samus resurrected with what life they had remaining but...Some of your things may have been taken. In this world, those who lose battles may have their possessions stolen. It's said that you can buy back your stolen items somewhere. Don't give up.
It took five attempts to get my Restore Floppy stolen. Four of the five times the item in my fifth inventory slot was taken, with the third only disappearing once. The success came from swapping the Restore Floppy into that space. Then it took three attempts after that to get the Brain Chip stolen, with the first item slot being taken each time.
(And yes, I am reloading my save on each failed attempt. It's what I did to get this to work on a console. I'm not gonna cycle through three partners just to get two items stolen.)
At this point both the Restore Floppy and the Brains Chip are in the Recycled Goods shop. First, we buy the Chip.
Then without closing the shop menu, immediately
choose to buy again from the Recycled Goods. The cursor will be left
hanging over the empty space, which if we select it will once again
bring up the Brains Chip for purchase. The shop technically has no
quantity of this item, but we can buy as much of it as we want--except
this will disappear the moment the menu is closed. So to make it
permanent, we hit square to set the value we're buying to the "maximum"
possible...
Which is 0, because the quantity calculator sees that the shop has 0
quantity of it. Then we hit down on the D-pad to reduce the quantity below zero, and roll into numbers so big there's no means of representing them properly.
This is not "15." This is L5, the largest number the game is prepared to store.
Digimon World stores numbers greater than 99, but it doesn't have the symbols necessary to render them, so it substitutes in alphanumerics, logographs, anything it can find in the system memory. If we were to rollover from l5 to 1 by pressing up twice, the game would no longer let us go down to l5 (since it's programmed to stop us from going below 1 but not below 0) and we wouldn't be able to buy anything at all.
We buy l5 Brain Chips, which immediately glitches our Bits. There are
so many steps
of this glitch that should not work the way they do, and it only
functions at all because of multiple aspects of the game not being
bugchecked.
To un-glitch our bits, we buy our first pack from the card
shop, which immediately sets them to 0. (The first pack I ever pulled
for this LP was Numemon, Leomon, Tankmon. Go figure that a Filth rare
would be the first card.)
Now, we have l5 Brain Chips in our inventory, but the game sets it to
0, the nearest quantity our inventory can handle. That's fine, because using square and down we can sell l5 Brain
Chips for 999,999 Bits, immediately capping our Bits.
The English localization has a very weird money bug. It can only display five digits instead of the six that the Japanese game can. Your maximum storage remains the same, so instead the game puts it into a "Bits 1, Bits 2, Bits 3..." display up to Bits 9, so that if you had maximum Bits like I do now, it would display as "Bits 9: 99,999 Bits." However, this actually shortchanges international Digimon tamers, as that means their maximum is 99,999x9 = 899,991 rather than 999,999. You can't hold as much money in the international game as you can in the Japanese game.
The moment we close the shop menu, we get our first medal!
Congratulations! To commemorate your great achievement, we sent a medal!
It feels good having an infinite source of cashflow only eight hours into the game. Medals are the ultimate driving force in
Digimon World, awarded for clearing specific goals like raising every Digimon or clearing the game. Unlike achievement lists, medals have an in-game function; every time you get one, you have a chance to increase your Tamer Level, a stat which modifies what percentage of stats are inherited between Digimon generations. When they're reborn, Digimon inherit 1% of their previous life's stats for each Tamer Level you have. At Tamer Level 10 (Legend) your Digimon will inherit the maximum, 10%.
Buying l5 of an item resets its quantity to 1, which lets us repeat the glitch all over again should we ever need more than one million Bits. Suffice to say, the resource problems we started with only a few hours ago are now completely out the window. We are somewhere between one-fourth and one-third through the main game, and we already have infinite Floppy Disks, infinite Autopilots, infinite Portable Potties, and infinite Giant Meat. If it can be bought with money, we have it to infinity and beyond.
Now I'm going to put my infinite Bits to use, all but completing the
card library. When completing it the first time I did some
experimentation to determine rarity distribution, as this isn't actually
the
only source of Digimon cards in the game. Later on you can get a card vending machine added to the shop, in the style of
Bandai's TCG vending machines.
Some fans have insisted that the machine gives better cards than the
actual card shop packs, though it's hard to estimate accurately because
the machine gives them one at a time whereas packs give them to you in
batches of three.
My analysis of the first hundred cards out of each
demonstrated that you were 20% more likely to get a Common or lower out
of the machine, but there's also a cost issue at play, as each pack of
three is 500 Bits while each vending card costs 100 Bits. Getting to 100
cards costs 17,000 Bits from the shop, and 10,000 Bits from the
machine. The vending machine is certainly cheaper, but the trade off is
inferior pulls and not being next to an infinite money engine.
There are five rarities of cards, which are unnamed in-game but later
games have retroactively identified them as SS, S, A, B, and C. 2 cards
can't be found in packs. Of the remaining 63, there are 4 C, 9 B, 25 A,
20 S, and 5 SS-rarity cards. In each pack you have a 1% chance of
pulling a SS-rare, 5% chance of pulling a S-rare, a 13% chance of
pulling an A-rare, a 33% chance of pulling a B-rare, and a 48% chance of
pulling a C-rare. Unlike most actual trading card sets and games, you
are
not guaranteed a rare/uncommon or higher card in every pack; it's perfectly possible to pull three Cs.
I reach 54/65 after spending my first hundred thousand Bits.
After spending two hundred thousand Bits, I'm only missing four cards. (Plus the second one not obtainable through packs.)
Finally, after burning three hundred thousand Bits on opening
six hundred packs, I have a functionally complete set. The final card requires us to hit the 40 Prosperity benchmark, which we're about one third of the way to.
Revenge on Shima Unimon teaches us Megalo Spark! It has a base power of 382 for 174 MP, and can inflict Stun. A Digimon with Spark can plow through significant sections of the game without much else going for it, though it does have some windup.
Patamon: I'll get you!
BOSS: PATAMON
HP: 1000
Techs: Wind Cutter (178) Spinning Shot (389) Dynamite Kick (193)
Finisher: Air Shot (85)
Dynamite Kick can inflict Stun, while the only reason for Patamon to throw a Wind Cutter over Spinning Shot is the lower MP cost and less startup frames. This fight can actually be pretty dangerous if Stun procs enough, as you're functionally helpless and he can keep wailing on you with the Cutters. It's not now that we have infinite money, as that means our HP is also infinite.
Even so, the
real danger of this fight...
Patamon: Craaap! One more time!
BOSS: PATAMON
HP: 1000
Techs: Wind Cutter (178) Spinning Shot (389) Dynamite Kick (193)
Finisher: Air Shot (85)
...is that it's not
one fight.
Patamon: A little more after that! Hey, one more time!
BOSS: PATAMON
HP: 1000
Techs: Wind Cutter (178) Spinning Shot (389) Dynamite Kick (193)
Finisher: Air Shot (85)
This is really a test of resources more than anything else. Patamon's gonna sit there chucking Wind Cutters at you and asking if you're out of Recovery Floppies yet. (Appropriately, he expands the item shop.)
I can say with absolute certainty that I will
never run out of Recovery Floppies in the course of this LP.
We pick up Spinning Shot from this sequence of Pata-battles. It has a base power of 389 for 150 MP versus Wind Cutter's 178 for 93 MP. By swapping to Spinning Shot we take a 61% increase in MP cost in exchange for an 84% increase in damage dealt, coming out positive in the exchange. The only hangup is that Spinning Shot's startup animation can be obnoxiously slow.
Patamon: I can't win! Aaaarrrghhh!
Touya: And what would you do if you did win?
Patamon: Eh? Uh, I dunno. What should I do?
Touya: What should you do? ...Nothing comes to mind?
Patamon: Nothing at all. I'm free.
Touya: Haa...If you're so free, then go to the village. A lot of different Digimon are there.
Patamon: Eheh, sounds good. I'll go. I'm Patamon. See you later.
With Elecmon recruited, we now have every available Gear Savannah villager aside from Leomon.
Misty Trees
Misty Trees is one of my favorite areas. It's another take on the Lost Woods concept, but where Amida Forest followed a set of rules, Misty Trees scrambles the areas you end up in if you try to go too deep. We'll get the ability to turn off that property in a minute.
Gabumon: ...!
BOSS: GABUMON
HP: 2000
Techs: Dynamite Kick (193) War Cry (0) Megaton Punch (320)
Finisher: Petit Fire (90)
Gabumon has access to the Stun status from both Dynamite Kick and Megaton Punch, and can in fact stunlock you into oblivion if it procs frequently enough. Him kicking of a Stun gives him a spare moment to use War Cry, one of the game's rare Buff Moves. It has a base power of 0, but for 42 MP raises Offense and Speed by 10%, and Defense by 5%.
Buff moves are terribly underpowered in
Digimon World. They have no impact if your stats are already maxed, so as far as the endgame and multiplayer are concerned there's no reason to invest in them. So they really only shine during small portions of the maingame.
Gabumon: Uwaaaan! I hate it! I hate fighting!
Touya: ...If you hate fighting, you should run away.
Gabumon: Doing that is too frustrating.
Touya: I don't get you at all. Well anyway, will you join our village? You won't have to hide there.
Gabumon: H, hiii, v-v-village?
Touya: It makes no difference if you don't want to.
Gabumon: When you say that, I really want to go. I'm going! I'm going with you!
Touya: Haa...Weirdo!
Gabumon joined the village!
Gekko Swamp
The night track for Gekko Swamp is lower pitched and swaps in bullfrog croaks instead of the normal ones.
Otamamon: Hey you, hey you! Chicken-wuss! Coward! Hack! Blockhead! Idiot!
Touya: W-what's with you!?
>>I've had it up to hear with you!
>An opponent who is a child, is not an opponent at all.
I learned all my Japanese dirty words from
Digimon World. Except for
kusogaki, I learned that from
Vanguard. Calling a kid a feces-eating Buddhist ghost is a liberating experience.
BOSS: OTAMAMON
HP: 1100
Techs: Tear Drop (60) Water Bullet (211)
Finisher: a secret (secret)
This is one of the first fights where specialties
really matter. The damage formula in
Digimon World is Damage = Power Modifier * Type Bonus/30 where the Modifier is equal to (Your Offense - Opponent Defense)/500 * Base Power + Base Power. What you should take away from this is the
Type Bonus/30 portion. The final damage of an attack after applying its base power and offensive/defensive stats is multiplied by elemental weakness.
This is a table of how the specialties break down; Type Bonus ranges from 5 to 20, with 10 being neutral damage.
This fight can really screw over a tamer on their first run, as even at the Adult level you're liable to have a partial Fire-attribute Digimon. So Water Bullet ends up at almost a
70% damage increase over its base. On top of that, Tear Drop can inflict Dot, disabling all of our techniques while the status is active. Airdramon being Fire/Air still has to deal with the damage buff, though it's reduced because she's dual type and Air is resistant to Ice. The damage formula information was first published in 2012, by
ForteGSOmega.
Otamamon: Uwaan, he's bullying me!
Touya: W-what?
Gekomon: Our lord calls-kero. Come with us-kero.
Touya: C-crap...
Kero is an onomatopoeia for frogs' croaking. Like "ribbit," it works because of the two syllable approximation. The usage here is a little weird though, because in other media Gekomon say
gekogeko instead of
kerokero.
Tonosama Gekomon: You two are Touya and Samus, yes? Welcome to Gekomon country.
Touya: ...Sorry for bullying Otamamon.
Tonosama Gekomon: Oh, that sort of thing is fine.
Touya: Haa?
This area is called Volume Villa in the English localization, and in Japanese Daion Township everywhere but this line of dialogue. The Japanese name is a play on 大音響
daionkyou "loud sound reverberation" but written ダイオン郷
daion-kyou "loud sound township." Volume Villa is a pretty good localization choice, except that it doesn't convey the quasi-feudal feeling of 郷
kyou. Everything related to the Gekomon is feudal.
Tonosama Gekomon: I appreciate it. I've heard of all the things you've been doing to save the island.
Touya: Hehe.
Tonosama Gekomon: I want to help you. You've been to the forest north of here, that we call Mistry Trees?
Touya: I went, but...
Tonosama
Gekomon: A fog hangs over that place. It's very difficult to move
through. However, you need to meet with the head of the forest, Jureimon, who lies within there.
Touya: Jureimon? A Digimon I've never heard of...
Tonosama
Gekomon: The fog over Mistry Trees is Jureimon's doing. After learning
of the disaster facing the island, he created the fog to protect the
forest.
Tonosama Gekomon is named for the term 殿様
tonosama, "feudal lord," as well as a play on 殿様蛙
Tonosama Gaeru, the Japanese name for the black-spotted pond frog. (Tonosama Gaeru are sometimes called "King Frogs" or "Lord Frogs" in English.) I've never seen an exact reasoning given for the Lord Frog's name.
Touya: It's a problem for us, though.
Tonosama Gekomon: Jureimon knows something about the root of this crisis. In spite of the fog, it's important that you meet him.
Touya: I wonder what we can do about the fog...
Tonosama
Gekomon: Only Jureimon can stop the fog itself. However, there is still
a way for you to meet. I will cast a spell over you.
Touya: To do what?
Tonosama Gekomon: So you can see your way through the fog.
Touya: That would be great!
Tonosama Gekomon: Then I'll cast it right away.
"Kerokeroggerokkee!!"
Tonosama Gekomon: This will do. Hurry and go to Misty Trees.
Gekomon: Our lord collects rare things. Before he collected items, but now he's devoted himself to Digimon cards. Anyone who brings him rare cards can receive "Merit" points. And "Merit" can be exchanged for items.
Daion Township is probably intended to be every tamer's toolbox for competitive multiplayer. It's the only location where you can buy stat-maxing chips, it indirectly provides the tools for extending a Digimon's lifespan, and it provides access to evolution items for rare aquatic and dragonic Digimon that can evolve into the "holy trinity" of powerful hidden Perfects, Hououmon, Mega Seadramon, and Heracle Kabuterimon. A bit like the exchange shop portions of the Battle Tower/Battle Resort in
Pokémon, but this game came out two years before
Crystal added the first Battle Tower.
Tonosama Gekomon: Ohh, do you also want "Merit?" Now, what do you have for me?
We have a heck of a haul. Our 10 extra SS-rares alone are worth 1000 Merit, which nets us the Amazing Rod. The evolution items are all for Adult-level Digimon, including our Airdramon. From top to bottom they are the Rainbow-colored Horn (Airdramaon) Offering Sake (Seadramon) Red Shell (Shellmon) Hard Scale (Coelamon) and Ice Crystal. (Yukidarumon) These items all only work on Child-level Digimon, evolving them direct to the Adult stage. Tonosama Gekomon also sells stat Chips for 800 Merit each, as well as Super Restore Floppies (cures all status errors, recovers from KO, and restores all HP) for 100 Merit.
After selling all of my additional cards and buying the Amazing Rod, we have just shy of 4182 Merit left over. We can get 5 status chips, or 40 Super Restore Floppies, or any evolution items we want. Since each stat chips represents +50 to a stat (+500 for HP/MP) even 5 chips in any one stat can be a massive boost. Money is infinite now, and money can be turned into cards and through that Merit, ergo we technically do have infinite stat chips already. I'm going to tap into the power of at least one of those evolution items late in the game, but for now I invest in Offense Chips, as we need to win 12 more battles to qualify for Airdramon's Perfect and some of those will be boss fights.
Tonosama Gekomon: Mm, that's right, since that Amazing rod is a Special Item, I'll take it out of your inventory.
The Amazing Rod is a key item that doesn't need to be equipped. It automatically replaces the Old Rod we picked up from Trash Mountain.
Daion Township connects directly from the northwestern end of Gekko
Swamp. It's another really pretty render where you can see the blend of
technology and nature, an element that I think is missing from most of the sequels. As a whole, the games from
World 2-on lean more toward settings that are primarily digital with no natural elements, rather than nature recreated by technology.
This is the result of Samus downing 5 Offense Chips, putting us halfway to the 999 cap. Having big numbers goes a long way toward mitigating the difficulty level, though individual techs are far more important than stats in this game, and in that department Airdramon isn't setting any records just yet.
Next up: the wisdom of the forest.