October 10th, 2015. Today American games journalism outlet
Gematsu published their interview with
Digimon Story Cyber Sleuth producer Habu Kazumasa, conducted Friday at Comic-Con New York. In it, Habu explains how
Cyber Sleuth was designed to attract new players unfamiliar with the
Digimon brand, and the type of thought that went into revamping the
Digimon Story battle system. Notably, Habu made direct reference to the
Operation Decode petition responsible
for the games' western revival;
We knew we had a lot of fans here
in the global market because of the petition for the game’s
localization. The petition gave us a lot of strength and confidence that
we can still bring Digimon to a lot of fans here in North America.
We picked the Digimon Story series’ game systems instead of the Digimon World systems because we wanted a simplified battle system for new players to get into. We wanted this battle system to be very simple. Instead of the positioning thing, we redesigned the battle system with different kinds of features.
Digimon Story Cyber Sleuth will launch in 2016 for the PlayStation Vita and PlayStation 4.
Gematsu suggested a unified release date for
Cyber Sleuth between the game's North American and European releases.
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